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Tallen Ellecon
2027
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Posted - 2014.07.30 18:54:00 -
[1] - Quote
If an open market isn't in place day 1 then Legion will fail. Half of the monetary problems with this game could have been solved with the ability to sell unused items. People won't buy an exclusive pack if they can't have a use for half the stuff in it. People would buy boosters for the sole purpose of selling them on the market for ISK. It's a no brainer, free to play exists because sometimes it's important to populate a game even if not everyone pays. With an open market like EVE, supply and demand drives $$$ transactions. A proper open market with clone sales and purchases would have rendered a blue donut for passive ISK worthless, as low demand and a high surpluss of clones make their value approach 0, making it even easier for those outside to get back into PC.
Blehh..
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Jonny D Buelle
Mors Effera
253
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Posted - 2014.07.30 20:48:00 -
[2] - Quote
I agree there should be an open player fueled market day one. However CCP should also put in items you can buy from NPC corps to stop players from driving prices too high.
Legionhares Unite!
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Maken Tosch
DUST University Ivy League
8937
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Posted - 2014.07.30 21:43:00 -
[3] - Quote
According to CCP Z and CCP Rouge, they want to make sure there is definitely a player driven secondary market in legion and so far we saw some preliminary screenshots of the market posted by CCP Z. As for npc seeded items, I will agree that there should be some such items. Notice I said "some" and not "all". By that I mean only militia level stuff. The rest should be controlled and provided by the players without restrictions. Anyone who knows economics knows that competitive market forces will ensure that prices are kept under control. For every weapon you want to sell to me, there will always be someone willing to sell for cheaper.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Jonny D Buelle
Mors Effera
253
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Posted - 2014.07.30 21:54:00 -
[4] - Quote
Maken Tosch wrote:According to CCP Z and CCP Rouge, they want to make sure there is definitely a player driven secondary market in legion and so far we saw some preliminary screenshots of the market posted by CCP Z. As for npc seeded items, I will agree that there should be some such items. Notice I said "some" and not "all". By that I mean only militia level stuff. The rest should be controlled and provided by the players without restrictions. Anyone who knows economics knows that competitive market forces will ensure that prices are kept under control. For every weapon you want to sell to me, there will always be someone willing to sell for cheaper.
The problem with that can be that big corps could potentially pool their isk and buy everything cheap and sell them high and keep driving prices higher. Blizzard is seeing this trend happen on WoW in their AH (more specificly Frostmourne - Horde).
I do agree selling militia and basic gear is a must but they will need to sell BPOs or BPCs too in order for players to manufacture and attempt to undercut the big corps. Otherwise you will have a one sided market for the advanced and prototype tiers.
Legionhares Unite!
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Maken Tosch
DUST University Ivy League
8937
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Posted - 2014.07.30 23:45:00 -
[5] - Quote
Jonny D Buelle wrote:Maken Tosch wrote:According to CCP Z and CCP Rouge, they want to make sure there is definitely a player driven secondary market in legion and so far we saw some preliminary screenshots of the market posted by CCP Z. As for npc seeded items, I will agree that there should be some such items. Notice I said "some" and not "all". By that I mean only militia level stuff. The rest should be controlled and provided by the players without restrictions. Anyone who knows economics knows that competitive market forces will ensure that prices are kept under control. For every weapon you want to sell to me, there will always be someone willing to sell for cheaper. The problem with that can be that big corps could potentially pool their isk and buy everything cheap and sell them high and keep driving prices higher. Blizzard is seeing this trend happen on WoW in their AH (more specificly Frostmourne - Horde). I do agree selling militia and basic gear is a must but they will need to sell BPOs or BPCs too in order for players to manufacture and attempt to undercut the big corps. Otherwise you will have a one sided market for the advanced and prototype tiers.
It won't be one sided if you can allow regional markets to exist an addition to allowing the salvage to be relatively accessible depending on their tier. The ones that can potentially be cornered in the market as you pointed out can be addressed by evenly distributing the dropped salvage across each region so that no one corp or alliance can have total control.
Also, it's impossible to try to buy everything in the market in an attempt to corner it. There will always be someone watching the market while secretly holding their own stockpile until they see a spike in purchases. When the prices go up, suddenly the stockpile is dumped into the market as a surprise move to take advantage of the spike and then the prices naturally drop again.
And we can't forget that you can only price something so high before buyers don't want to buy and would rather salvage the stuff themselves. Prices are dependent on how much you earn, how much you have, and how much you're willing to spend.
Although manufacturing is a great solution as well.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12399
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Posted - 2014.07.31 00:41:00 -
[6] - Quote
This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Sylwester Dziewiecki
Interregnum.
336
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Posted - 2014.07.31 03:31:00 -
[7] - Quote
I don't believe in complete transfer. I think that there will be some exceptions on what can be transferred, like ISK or part of our assets. I have 4k AUR adv. grenades because when uprising launched they cost something like 1-2k ISK(by CCP mistake).
Jonny D Buelle wrote: The problem with that can be that big corps could potentially pool their isk and buy everything cheap and sell them high and keep driving prices higher. Blizzard is seeing this trend happen on WoW in their AH (more specificly Frostmourne - Horde).
I was doing it when I was playing WoW, it's no big deal when there is no competition. EVE have systems where one guy may made a change if he is sly.. So if we will have market that is separate on regions there will be places where 'buying' is reserved for people that really, really need it.
I think that big corps will act like their are in crisis in first few weeks, and they will story theirs salvagers loot in corporation hangars in first place, then they start sharing it with others if they will need ISK.
True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments. 95% of market will be seeded by players. Skill books was always belong to NPC so that is not a problem. Actually here isn't any problem at all - today there is a hord of people that use only their BPO dropsuits with BPO items, and they are ok.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Maken Tosch
DUST University Ivy League
8937
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Posted - 2014.07.31 04:06:00 -
[8] - Quote
True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments.
According to CCP Rouge, the economies of both Legion and Eve will eventually merge (just not on day 1 of Legion). That means that industry will likely be a big thing when that happens since Eve players are already well established with their industry that can help Legion players. Don't worry, they won't succeed in extorting us thanks to good old competition.
Anyways, the secondary market in Legion (on day 1 at least) is suppose to be an early version of it. Like the first phase of many. If Legion's economy will eventually merge with that of Eve, then it makes sense to be absolutely sure that neither economy will screw up the other. This means we will need more than like salvage providing the commodities in the market. Manufacturing will need to be established in case some Legion players want to dive into it without needing to rely on an Eve corp, though there should be heavy incentives to work with a Eve-side manufacturing corp such as cheaper manufacturing costs, access to POCOs, access to PI colonies controlled by Eve players, etc.
But this requires a lot of resources to complete I don't expect to see any of this come to fruition until maybe years later as I'm trying to think realistically here.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Fox Gaden
Immortal Guides
4004
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Posted - 2014.07.31 14:50:00 -
[9] - Quote
Quote:Open market needs to be in Day 1 I believe that is the plan. They are already working on it.
I do think you have a good point about being able to sell SP Boosters for ISK. There are people who will not pay real world money for Boosters, but would pay ISK. There are also people who would pay for Boosters if they could sell them for ISK. I think this is a better revenue model than CCP selling gear for real world money. The AUR gear sort of developed a stigma.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4004
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Posted - 2014.07.31 14:59:00 -
[10] - Quote
Jonny D Buelle wrote:The problem with that can be that big corps could potentially pool their isk and buy everything cheap and sell them high and keep driving prices higher. Blizzard is seeing this trend happen on WoW in their AH (more specificly Frostmourne - Horde). This is possible on low population servers in WOW, but the more people on the server (in the market) the more money would be required to buy up all of an item. There are more people playing DUST than there are even on the highest population WOW server. Although, if they break it up into local markets (DUST characters are in 48 different systems) then it could be an issue.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4005
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Posted - 2014.07.31 15:59:00 -
[11] - Quote
True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments. That is not in the GÇ£planGÇ¥ for release. But we do have quite some time before release in which to convince CCP to change the GÇ£planGÇ¥.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Maken Tosch
DUST University Ivy League
8938
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Posted - 2014.07.31 18:47:00 -
[12] - Quote
Fox Gaden wrote:True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments. That is not in the GÇ£planGÇ¥ for release. But we do have quite some time before release in which to convince CCP to change the GÇ£planGÇ¥.
If you want that to happen, get in touch with your new CPM1 representatives. The Council's Chamber is that way. ------------>>>>>>>>>>>
Thankfully, Judge and Kevall are in there so we can trust that logical changes can be made this time.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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lateris ablon
Commando Perkone Caldari State
16
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Posted - 2014.07.31 19:56:00 -
[13] - Quote
Maken Tosch wrote:Fox Gaden wrote:True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments. That is not in the GÇ£planGÇ¥ for release. But we do have quite some time before release in which to convince CCP to change the GÇ£planGÇ¥. If you want that to happen, get in touch with your new CPM1 representatives. The Council's Chamber is that way. ------------>>>>>>>>>>> Thankfully, Judge and Kevall are in there so we can trust that logical changes can be made this time.
Indeed. It also makes me ponder if we should ask for a council for Project Legion? Or will the current council be a part of a future alpha? This might help support the game if it is Greenlit and help build an open community for the game and it's development cycles with input from the community. Just pondering
ATC
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Maken Tosch
DUST University Ivy League
8940
|
Posted - 2014.07.31 21:31:00 -
[14] - Quote
lateris ablon wrote:Maken Tosch wrote:Fox Gaden wrote:True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments. That is not in the GÇ£planGÇ¥ for release. But we do have quite some time before release in which to convince CCP to change the GÇ£planGÇ¥. If you want that to happen, get in touch with your new CPM1 representatives. The Council's Chamber is that way. ------------>>>>>>>>>>> Thankfully, Judge and Kevall are in there so we can trust that logical changes can be made this time. Indeed. It also makes me ponder if we should ask for a council for Project Legion? Or will the current council be a part of a future alpha? This might help support the game if it is Greenlit and help build an open community for the game and it's development cycles with input from the community. Just pondering
From what I understand, the CPM will represent Legion as soon as it is greenlit in addition to representing Dust. It makes sense that way anyways.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12440
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Posted - 2014.07.31 22:20:00 -
[15] - Quote
Sylwester Dziewiecki wrote:True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments. 95% of market will be seeded by players. Skill books was always belong to NPC so that is not a problem. Actually here isn't any problem at all - today there is a hord of people that use only their BPO dropsuits with BPO items, and they are ok.
That barely makes sense to me.
How are stocks of product going to be produced without industrial options?
Do you expect players to run BPO and farm for loot 24/7 against rogue drones? How does that even make sense?
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Maken Tosch
DUST University Ivy League
8948
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Posted - 2014.08.01 03:38:00 -
[16] - Quote
True Adamance wrote:Sylwester Dziewiecki wrote:True Adamance wrote:This Market cannot entirely hinge on loot though. We as players need the skill and materials to be able to produce our own weapons and armaments. 95% of market will be seeded by players. Skill books was always belong to NPC so that is not a problem. Actually here isn't any problem at all - today there is a hord of people that use only their BPO dropsuits with BPO items, and they are ok. That barely makes sense to me. How are stocks of product going to be produced without industrial options? Do you expect players to run BPO and farm for loot 24/7 against rogue drones? How does that even make sense?
That's assuming BPOs ever get ported over from Dust accounts into Legion accounts and even then the number of available BPOs will be limited as there are no more BPOs being generated for new players. And besides, we don't know for sure if those BPOs would be converted to Eve-style BPOs in Legion.
But I do see your worry about where the salvage will come from if there are no ways to manufacture them directly. I believe that Planetary Conquest can play a key role in manufacturing but that will require opening up Legion throughout all of New Eden (not just Molden Heath) as well as making it virtually impossible or impractical for a single alliance to control or monopolize.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Evolution-7
The Rainbow Effect
587
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Posted - 2014.08.01 18:33:00 -
[17] - Quote
More like the EVE link is the biggest necessity.
EVE: LEGION ON PS4
RIP DUST. So much potential, December 2011 to October 2013
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Hawk-eye Occultus
ARKOMBlNE
319
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Posted - 2014.08.01 19:05:00 -
[18] - Quote
Evolution-7 wrote:More like the EVE link is the biggest necessity.
Yea- no.
A game should be able to stand on it's own without having to use another as a crutch.
The EVE link shouldn't be the defining feature here, legion should be able to stand on it's own merits.
He is indestructable!
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Luk Manag
of Terror TRE GAFFEL
541
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Posted - 2014.08.01 21:30:00 -
[19] - Quote
Hawk-eye Occultus wrote:Evolution-7 wrote:More like the EVE link is the biggest necessity. Yea- no. A game should be able to stand on it's own without having to use another as a crutch. The EVE link shouldn't be the defining feature here, legion should be able to stand on it's own merits.
I don't think it can. I know that's what the devs have been saying, but I'm not convinced. I'm not convinced that a shooter should have a robust production and manufacturing supply chain when Eve would do it better. Are Dust players supposed scaveng things, and then "contract" NPC hauler pilots to move it around? Are shooter junkies really ready to try 'invention' or build queues or .01 ISK market undercutting 'games'? Why not let the spreadsheet junkies do their thing?
There will be bullets. ACR+SMG [CEO of Terror]
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Turkevich
Dem Durrty Boyz General Tso's Alliance
128
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Posted - 2014.08.01 23:12:00 -
[20] - Quote
I agree that we need player trading at launch. NPC seeded pricing caused a bunch of problems in Eve about six years ago. CCP should know better.
Problem here is that, if NPCs don't make our gear, someone else must. Either we need a crafting system or Eve players should be able to craft our gear and sell it to us. |
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Maken Tosch
DUST University Ivy League
8960
|
Posted - 2014.08.01 23:37:00 -
[21] - Quote
Luk Manag wrote:Hawk-eye Occultus wrote:Evolution-7 wrote:More like the EVE link is the biggest necessity. Yea- no. A game should be able to stand on it's own without having to use another as a crutch. The EVE link shouldn't be the defining feature here, legion should be able to stand on it's own merits. I don't think it can. I know that's what the devs have been saying, but I'm not convinced. I'm not convinced that a shooter should have a robust production and manufacturing supply chain when Eve would do it better. Are Dust players supposed scaveng things, and then "contract" NPC hauler pilots to move it around? Are shooter junkies really ready to try 'invention' or build queues or .01 ISK market undercutting 'games'? Why not let the spreadsheet junkies do their thing?
I believe without a doubt that it can be done without the Eve-Legion link. The trick is doing it right. From what CCP Wolfman told us already, at least in the current Salvage Thread in the stickies, the salvage will initially be dropped by NPC. In other words, it's NPC seeded just like how Eve Online's economy was seeded back in 2003. This is famously known as the first step of a long process. Eve's economy, like Rome, was never built in a day. The economy took years to perfect. Of course, since now CCP has the experience with Eve's economy, they can expand the economy faster and still maintain the same level of stability, but precautions still need to be taken.
I can't remember exactly, but I think CCP Wolfman also said, the lore behind this is that the loot was left behind by previous battles (currently unrelated to player-run battles like Skirmish mode). The NPC-seeded salvage that we get will then be traded within player groups in the secondary market. This is a great way to gauge the supply and demand of commodities and then later tweak the fledgling Legion economy in preparation for the eventual Eve-Legion link that CCP Rouge talked about in the recent PC Gamer article.
The second step, in my opinion at least for Legion's case, is to allow Legionaries to gain access to Eve-run Planetary Interaction (PI) colonies which have already been heavily established and are used extensively for the production of control towers. The materials required to produce control towers in Eve Online are 95% planet side only while the remaining 5% is from asteroids in space due to the Tritanium required to produce the capital construction parts needed to complete the control towers. I know this because I am currently heavily involved in industry in Eve Online as well as heavily involved in PI colony management with the goal of producing my own control towers. However, those same PI materials could potentially serve a double purpose which would include being used to produce Legion gear. The materials are already there. The PI connection can serve as a way to create a mutual benefit to both Legionaries residing in the colonies and the Capsuleers owning them. Legionaries get a home along with some form of steady non-NPC ISK income while Capsuleers see better yields in their colonies due to the protection offered by player-run Legion corps.
The third step would likely be to introduce simple BPOs or BPCs into Legion that require materials to built Legion gear.
The final step is to then borrow some of the manufacturing UI design recently introduced in Eve Online: Crius.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8960
|
Posted - 2014.08.01 23:42:00 -
[22] - Quote
Turkevich wrote:I agree that we need player trading at launch. NPC seeded pricing caused a bunch of problems in Eve about six years ago. CCP should know better.
Problem here is that, if NPCs don't make our gear, someone else must. Either we need a crafting system or Eve players should be able to craft our gear and sell it to us.
Which is why, in the beginning according to CCP, they will be NPC-seeded as loot rather than just being directly sold to us by the NPC. We will regulate the prices ourselves.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Tallen Ellecon
2028
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Posted - 2014.08.04 18:35:00 -
[23] - Quote
I don't think some people understand how easy it is for CCP to make an open market without having industry.
They can seed crap militia gear or give everyone crap BPOs if they are completely broke. Otherwise people make money by salvaging loot and selling it. People get gear by finding it or buying it off the market. If a rare item isn't being found and sold it's price goes up. If a common or unused item isn't in demand it's price goes down. In a sense this helps balance because FOTM would be rare and super expensive, and less popular weapons would be more cost effective.
Start Salvage/Loot -> Sell on market-> buy on market -> destroyed in battle ->becomes salvage or ccp seeds more loot->repeat
With industry it just adds an alternative to Salvage/loot
Refine/harvest --> process --> produce --> Sell on market __> etc... etc..
In order for that to work within the economy there has to be limiting factors such as locations with various market hubs. Without industry CCP can seed items as much or as little as they want to stabilize the economy, but with industry, players have control over how much of what goes out so CCP has to be careful how they implement it to keep it balanced.
Blehh..
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Maken Tosch
DUST University Ivy League
8973
|
Posted - 2014.08.04 22:35:00 -
[24] - Quote
Tallen Ellecon wrote:I don't think some people understand how easy it is for CCP to make an open market without having industry.
They can seed crap militia gear or give everyone crap BPOs if they are completely broke. Otherwise people make money by salvaging loot and selling it. People get gear by finding it or buying it off the market. If a rare item isn't being found and sold it's price goes up. If a common or unused item isn't in demand it's price goes down. In a sense this helps balance because FOTM would be rare and super expensive, and less popular weapons would be more cost effective.
Start Salvage/Loot -> Sell on market-> buy on market -> destroyed in battle ->becomes salvage or ccp seeds more loot->repeat
With industry it just adds an alternative to Salvage/loot
Refine/harvest --> process --> produce --> Sell on market __> etc... etc..
In order for that to work within the economy there has to be limiting factors such as locations with various market hubs. Without industry CCP can seed items as much or as little as they want to stabilize the economy, but with industry, players have control over how much of what goes out so CCP has to be careful how they implement it to keep it balanced.
Which is why I also believe it can be done without industry involved. Industry is actually extremely complex in comparison to the secondary market. In order to establish an industry you will need the following as a bare minimum.
1. Blueprints* 2. Materials 3. Harvesting Tools and Vehicles 4. Facilities** 5. Skill Books needed to be able to expand one's own operations. 6. A means to manage the logistics needed to meet a certain quota.
* - BPOs and BPCs each have a unique bill of materials per weapon, vehicle, and modules. Usually in the form of how many different materials and how many units per material is needed. Since CCP clearly stated in the PC Gamer article*** that there are at least 1,200 different items in the game. That means you need a unique bill of materials for each of those unique items.
** - If industry will be involved along with blueprints, then we will need at least 4 different types of facilities. Manufacturing, Material Research, Production Time Research, and Invention facilities. Of course, this is assuming we're following the Eve model of industry. The use of these facilities will very like require paying certain fees for their use as they are now in Eve Online. Standings will also likely be implemented with a means to improve them with PvE if you want the fees to be cheaper.
*** - http://www.pcgamer.com/previews/project-legion-first-look/
Quote: GÇ£We already have something like 1,200 items in the game,GÇ¥ says Dulioust. GÇ£These include weapons, weapon variations, modules and stuff like that. WeGÇÖll be adding even more to Project Legion.GÇ¥
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Tallen Ellecon
2030
|
Posted - 2014.08.04 23:33:00 -
[25] - Quote
No need to explain EVE indy to me, but I agree there doesn't need to be industry for an open market, and in an FPS it's probably not even a good idea.
Blehh..
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Maken Tosch
DUST University Ivy League
8974
|
Posted - 2014.08.05 02:16:00 -
[26] - Quote
Tallen Ellecon wrote:No need to explain EVE indy to me, but I agree there doesn't need to be industry for an open market, and in an FPS it's probably not even a good idea.
It would be hilarious when Legion comes out and everyone jumps in for the FPS factor only to realize that they have been playing an MMO for 10 years.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Forlorn Destrier
Havok Dynasty
2749
|
Posted - 2014.08.05 13:07:00 -
[27] - Quote
Tallen Ellecon wrote:If an open market isn't in place day 1 then Legion will fail. Half of the monetary problems with this game could have been solved with the ability to sell unused items. People won't buy an exclusive pack if they can't have a use for half the stuff in it. People would buy boosters for the sole purpose of selling them on the market for ISK. It's a no brainer, free to play exists because sometimes it's important to populate a game even if not everyone pays. With an open market like EVE, supply and demand drives $$$ transactions. A proper open market with clone sales and purchases would have rendered a blue donut for passive ISK worthless, as low demand and a high surpluss of clones make their value approach 0, making it even easier for those outside to get back into PC.
Um.... read the stickies.
I am the Forgotten Warhorse, the Lord of Lightning
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Maken Tosch
DUST University Ivy League
8976
|
Posted - 2014.08.05 15:28:00 -
[28] - Quote
Tallen Ellecon wrote:If an open market isn't in place day 1 then Legion will fail.
Just as a reminder, the overall point here is that the secondary market WILL be available on day 1. Just not the industry aspect of it and neither will the Eve-Legion link. Again, as CCP Rouge said, this game needs to first prove itself worthy of merging with Eve by standing on its own two feet.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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lateris ablon
Commando Perkone Caldari State
19
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Posted - 2014.08.08 18:40:00 -
[29] - Quote
Maken Tosch wrote:Tallen Ellecon wrote:If an open market isn't in place day 1 then Legion will fail. Just as a reminder, the overall point here is that the secondary market WILL be available on day 1. Just not the industry aspect of it and neither will the Eve-Legion link. Again, as CCP Rouge said, this game needs to first prove itself worthy of merging with Eve by standing on its own two feet.
Hey MaC :) . For this to be effective might we suggest an open and transparent development followed by pre alpha tests and community feedback from time to time when and if the game is at those stages a few years from now?
ATC
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Maken Tosch
DUST University Ivy League
8990
|
Posted - 2014.08.08 19:42:00 -
[30] - Quote
lateris ablon wrote:Maken Tosch wrote:Tallen Ellecon wrote:If an open market isn't in place day 1 then Legion will fail. Just as a reminder, the overall point here is that the secondary market WILL be available on day 1. Just not the industry aspect of it and neither will the Eve-Legion link. Again, as CCP Rouge said, this game needs to first prove itself worthy of merging with Eve by standing on its own two feet. Hey MaC :) . For this to be effective might we suggest an open and transparent development followed by pre alpha tests and community feedback from time to time when and if the game is at those stages a few years from now?
As if this suggestion wasn't brought up before? We all want CCP to be open and transparent.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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