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TYCHUS MAXWELL
The Fun Police
253
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Posted - 2014.07.31 23:27:00 -
[1] - Quote
Thor Odinson42 wrote:Can we agree that solo players are going to end up killing Dust much sooner than it would have died if matches were competitive more than 5% of the time?
Seriously though, when I was a noob and in PRO I found a group of players (with whom we later formed ML) that I liked to play with. We were going up against some very good players in closed beta. They would straight kick your ass. The shotgun twins, the freakin tanks back then, the Imps. It was scary out there. I would say the skill level was much higher in individual matches. People were crazy about the game and they wanted to win, pub or not. You thought about what you needed to do to beat them and tried different things.
Fast forward to now and all it takes is a simple check of who they are up against and they roll over before the match even starts. Dudes are still AFKing. Why in the F would someone AFK right now? These noobs aren't even trying.
Meh, I sound like Biatch. I'm just sad. It feels like it's actually going to die now and it sucks. This is still the best game I've ever played and I haven't found anything even remotely close. I just wish there were more people actually playing it WHILE they are in matches. Not this cowardly BS that fills most matches.
Get out of your proto suits then talk **** to all the newcomers. If you are proto squadding in Pubbies you are the scum that killed the popularity of this game. We all knew battle academy was ****, but the community is at fault for choosing to steam roll and drive this game into a market failure that CCP bailed on. Don't whine that you have to proto stack to feel like you are any good. Stop proto stacking or stfu.
Not too mention it was the major corps that started the practice of (Look who I'm up against, and leave if it's another proto team.) While in PC all the big corps blued up.
Here I'll break it down for you:
1. Corps functionally only exist for PC, and that has only been the realistic goal of like 5% of the actual Corps in existence. Compound this with the district locking and isk farming and newcomers had no conceivable reason to join a Corp other than to get tax farmed by an *******. They are nothing more than pyramid schemes in this game. This is especially true since you can squad regardless of your corporate affiliation.
2. A bunch of newbies squadding up won't matter. They don't know what they are doing, you're just proto stomping them then complaining why they don't stand a chance.
3. Playing solo has nothing to do with the failure of CCP to create matchmaking and the failure of the community to not be power tripping assholes.
You helped kill this game, now shut up and play until the servers come down, or move on.
Seriously "Dat Fuckin' entitlement." |
TYCHUS MAXWELL
The Fun Police
255
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Posted - 2014.08.01 02:11:00 -
[2] - Quote
Darken-Soul wrote:There is an ingame mail system. Have you tried inviting? Three man squads always attract a decent player or two. Utilize channels. Do something. Crying is counterproductive.
I think you misunderstood the OP. He was complaining that players other than himself don't squad so that his proto squad wins in pubbies. He was basically complaining that he doesn't get enough challenge in the game mode designed for amateur play. Instead of you know, just using PC which is the actual competitive side of Dust. |
TYCHUS MAXWELL
The Fun Police
256
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Posted - 2014.08.01 03:22:00 -
[3] - Quote
Reign Omega wrote:My objectives in DUST, in order are:
Win, and have fun If you can't have fun, win If you cant win, have fun If you cant win OR have fun..... edit your fittings.
Where is an acceptable place to pull out Proto gear? I played the game for 2 years to be able to wear my best fits.....1 game a day? or 2? Only pull it out if somebody else does? So I should tank my first death in a starter suit to "Get a feel" for what the enemy team is doing? There are some really weird perspectives in the community I promise. It's cool because we are all here to play our own game I guess....
I personally feel like I do a bit better in my ADV gear because the tension of losing ISK (which I dont know why it's tense I have tons of ISK) makes me alter my playing, but I do like to whip out the easy mode here and there. The same reason I try to play as much of the match as I can NOT in my heavy suit, it does feel a bit cheap. However, everybody should be free to do what they feel, run what they want, and get whatever result they want. After all it's "just a game" right?
Edit: I also only squad with people I enjoy playing with, and when they aren't available I do run solo. I'm only available to play when I have the time, and I would rather not waste it trying to fill a squad with people I can count on to watch my ass, if I cant trust players for that Id just as soon not have any green dots deluding me.
So how many people would find it fun to play monopoly with me if I got a 10000 dollar handicap?
It is absolutely a game, but it doesn't obfuscate the fact that this question and the obvious answer that most people give is why the community never grew. CCP never created a good outlet for the rat race, (In fact they compounded the issue with the power climbing isk drowning PC system) and they never created a matchmaking system so yes as there was no one around to tell you that you couldn't take that 10000 dollar handicap, you did. This doesn't mean players have to play with you... and more importantly to the topic of this thread, it doesn't mean that I for instance can't run by myself if I enjoy it just as well.
The OP is complaining in essence at what in the Dust world we would call "first world problems." This is why people are treating him like a douche because he is acting douchey. Because, no matter how you paint it or how entitled you feel for having a character created gathering SP longer then the new guy, they aren't just going to easily overcome your handicap.
If you want to know why people don't want to play this game go watch some FPS Esports. Ask yourself some of these questions.
1. Do the players have any inherent advantages from the game mechanics and if so how drastic are they?
2. Does Dust have a level playing field regardless of skill?
Common sense dictates that most people do not like to play a game or a sport when they are at a clear disadvantage. No football field is asymmetric in yards. Most people do not want to play monopoly with a player that starts with more money. No one wants to play Call of Duty if the Barrette .50 cal takes several months to unlock and one shot foot shots players. Most servers banned the AWP in Counter Strike for this very reason. Most of the community seems to throw out the window this common sense with their "Y the new guys mad tho, y don't they htfu?"
I'm not saying you can't use your handicaps when you feel like it, but for the love of god quit bragging or whining that you are always fighting scrubs. If you want easy mode fine, but don't pretend you are some MLG hotshot because of it. I have never seen a squad without proto gear actually matter in their tactics. Not saying it will happen but it never really weighs all that much versus player skill. Most the guys I've seen go 40+ in kills who weren't in a vehicle or sniping newberries were also barely surviving multiple scrapes with 30-60 armor left in their proto suits, usually with another proto suit nearby providing more dps. Often the highest killing players are Roughly down to 10-20% of their ehp that only exists because they have superior suits.
It is what it is. |
TYCHUS MAXWELL
The Fun Police
257
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Posted - 2014.08.01 05:14:00 -
[4] - Quote
Reign Omega wrote:That just means we are all buried under the conundrum that is DUST. Disparities exist, and people exploit them. This game certainly does not give you a clear understanding of what it is when you walk through the door, and what it is...is NOT casual. The playing field certainly isn't level, and new players are fighting uphill, but what the OP is saying, is that if not eliminate...there are definitely ways to close the gap, such as squadding, joining a corp, learning the ropes during the grind. Many players are not down for that, and this game doesnt have a kiddie pool where you can go splash about and figure it out(R.I.P Oceanic.). I spent TONS of isk getting shot down and crashing dropships before I learned how to fly, because there is no flight sim, or training ground, and this is just one example of how you have to fake it til you make it.
At the end of the day, maybe some of these stomp squads and Q syncs are emotionally childish, unstable individuals who want to feel like god by walking through 60 mere MLT mortals without dying, being the quintessential Action Hero. If they have the gear, and are able to use it....well....
This game really is geared toward the team player, the communicative player. You are at a significant disadvantage otherwise before you even factor in the Meta Levels.
But yeah it definitely is what it is lol
Casual/Hardcore and Seniority are not synonyms. Dust and it's counterpart Eve are actually anti-play games. You are rewarded for not playing, simply having a character that exists on their servers. If anything it leans more towards casual on this fact. If by not casual you mean the fact that CCP in their "my little anarchy" experiments encourage scamming and such. That still has nothing to do with how into a game people get. People who never play a game ever can lie. People who never play Minecraft can break blocks and steal ****. The idea that it's hardcore because CCP doesn't enforce any real rules out of laziness is literally a juvenile concept. Being an ******* is a phase that most everyone goes through in their teens, this doesn't make voice cracking Eugene a badass or hardcore. It just makes him a ****.
As to joining a corp. If players don't want to do PC there is literally no reason to join a corp. You can join/create channels and you can join/create any corp regardless of affiliation. Most corps are just tax farming schemes. Like I said before, I don't care that people use proto. I just can't believe the ego tripping that occurs in spite of them intentionally making themselves superior. It makes me think most people playing Dust must be on an emotional level of a 10 year old boy because 11 years old was when I stopped using cheats in games and realized taking advantage isn't really fun. Having a good game where I feel we both did what we could are the best. I never get those in this game because of the power disparity. No one should given the amount of skill boosts and gear differences hence why I say players are delusional to think otherwise. Because of this, I would argue this game is far more casual then say Counter Strike or Halo. As a bad player can beat a better player by merely having a character from Beta while they never really played the game but of course amassed more SP. It's about as casual as you can get. |
TYCHUS MAXWELL
The Fun Police
260
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Posted - 2014.08.01 15:13:00 -
[5] - Quote
Death Shadow117 wrote:Operative 1125 Lokaas wrote:Why would I want to play with you? Or anyone? If I wanted to play with children I can find better places than a video game. COD is an easy place though.
COD has been a cash grab that has barely changed since 2007. Many people who have been playing games for more than two years have gotten sick of the 60 dollar updates from the franchise. This doesn't mean it was a bad game, it just has been beaten to death. Like Friday the 13th it gets stale after a while.
To be honest, I play solo myself but it has nothing to do with me thinking either is OP or whatever. It has everything to do with the fact that most the squads use comms to talk about weed and bong rip and how awesome they are etc. etc. hence people acting like children. That and the few corps I have been in that try to be organized usually have politics that make them bad. The officers usually don't know what they are talking about, but get to tell everyone else to shut up. Had an officer in one corp on domination that told us we needed to stay away from the objective if we wanted to win. I had to explain to him that if we don't take the objective we will lose by default (We were losing in clone count too.) I was the only one that kept going for the objective while the rest listened to him and surprise surprise our MCC exploded. This was back towards the start of uprising and the guy was a beta player with full proto heavy. So it wasn't a situation of he was too new to know better. A lot of players are just flat out bad, it's just hidden by that passive SP gain.
People say squads are awesome, but I have very rarely seen this. Gear is awesome, squads are often redundant. I've seen plenty of proto squads lose in say skirmish, because their teamwork wasn't fast enough to undue our lone wolf blitz across the whole field. And they couldn't split up because as is often the case with players who use the best gear and stay in tight formation, their gun game has gotten lazy.
Then of course there's almost always the obligatory "Logi" in corps or squads that should really not be playing fps games with how bad they are but end up taking up a slot so that some other guy in your squad has a colon companion. I run solo because I have seen no real evidence that squadding is even necessary. The game isn't very complicated. It comes down to who has the better gear per side always anyways. If teamwork weighed so much PC wouldn't be obligatory proto if you want to win. Even if I am in a squad, the guy walking out of battle academy that goes 0/15 does far more damage to my team then I can compensate for with squad play.
I just roll the dice with matchmaking and try to have fun. |
TYCHUS MAXWELL
The Fun Police
273
|
Posted - 2014.08.04 17:21:00 -
[6] - Quote
Freccia di Lybra wrote:I'm not going to go through all the seven page, stopped reading at 4th. Still, I tend to agree that this game used to be much funnier, at least on EU battle server.
There used to be time where pubs were actually much more competitive and never one-sided the whole match. When big names and relative players were still around: Seraphim Initiative, What The French, GAC, UPS, Academy Inferno and all the other smaller corps. It wasn't about Proto or not. It was about tactics, coms, coordination, it was about fun! Damn, I miss Chromosome so much...
Overtime the SP disparity grows. If you can't imagine how this effects new player retention you don't into Game Theory. It's as simple as that. If you actually care about the subject: A QQ thread
I detail pretty thoroughly how nobody wants to be at a disadvantage in a competitive game. In sports and most games, we literally call these handicaps and they are given to those at a disadvantage (An amateur golfer playing against a professional golfer will often have a handicap or a 6 year old will often have a handicap if playing a 12 year old in a fighting game.)
It's really not rocket science as to how this game loses steam overtime where vet players have a rising handicap over newcomers.
It also isn't rocket science how we have seen a surge of new players after fan fest when most of the Beta vets quit. I'll give you a hint, it's all related to the same concept. |
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