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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Enso Kazoku
 Gallente Federation Marines 8619
 
 0
 
 
      | Posted - 2014.07.30 07:28:00 -
          [1] - Quote 
 I can see why people like the damage. but the running, jumping, then throwing them like they can be is kinda well stupid. how do you arm it mid air? Its like a grenade+10. it doesn't need cooked. it blows up bigger and it kills anything besides vehicles. I know there are some flame wars about this topic. but I think it should not be usable mid air or during a sprint. I think you should be able to sprint then toss ending your sprint then you can run again. I mean have you tried to hit buttons on a tablet while running. good luck not blowing yourself up with explosives. leave the damage alone. if i stand on it i deserve to die. but. I shouldn't have it tossed by the airborne scout into my area from around the corner pretty much. its what the grenade was meant to do. plus this thing does more then a AV grenade and actually works on infantry as it is now. its wonderful as a trap. just make it not be a grenade+10. my opinion for fixing it might not be 100% right but I just want a chance to not have it spammed by every scout in some matches. i mean when its just tossed over and over from all angles its like how the flaylock battles went down. at least the videos i saw. if one person didn't mess you up his buddy right behind him did. if just not allowing them to be jump tossed would fix it. then let them do drivebys i just want them not to be the go to grenade in matches with anyone in a proto suit. because the other weapons each level makes you more dangerous if your good. the RE with just one point in. is as dangerous if not more so then a full proto suit loadout. that just doesn't seem right.
 
 I just want some good solid reasons they are not overpowered or a slight nerf not extreme not make them crippled. just bring them into balance somewhat with the rest of the gear. I mean really i can spec into them with my starting points and drop proto suits like tissue paper. this was the same reason the flaylock got nerfed.
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        |  Rusty Shallows
 Caldari State
 
 1949
 
 
      | Posted - 2014.07.30 07:39:00 -
          [2] - Quote 
 Didn't a delay in arming time get put in place? That was the only adjustment they needed to be brought in line with Grenades. The timer on Grenades being a legacy from when combat fuses on them were not considered fair.
 
 Long or short timed detonations doesn't mater as much as consistency across all thrown explosives.
 
 Forums > Game: So here is a cookie and a Like. Please keep posting. Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>> | 
      
      
        |  Enso Kazoku
 Gallente Federation Marines 8619
 
 0
 
 
      | Posted - 2014.07.30 07:47:00 -
          [3] - Quote 
 Not what I said. I was asking how the bloody hell you arm it midair. I don't know about you but mistakes can be made with explosives when you can barely hold the thing still and press buttons. just make them being jump throwable out or make it so they don't get extra range from it. its not a grenade. stop tossing them like they are is all I am getting at. for how cheap sp wise it is to spec in with a starter character. it shouldn't = instant win vs any infantry by tossing them. explosives also tend to be heavy and not very aerodynamic. the grenade is its shape and size for a reason.
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        |  PARKOUR PRACTIONER
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 1738
 
 
      | Posted - 2014.07.30 07:57:00 -
          [4] - Quote 
 You have to get extemely close to toss em where if anyone peeks behind them your instadead.
 
 It keeps heavies (semi?) in check
 
 Its for crowd control (group of heavies guarding an enclose point)
 
 Point defense
 
 Pesonal defense
 
 Im squishy
 
 ADV & proto have faster arm tim then basic
 
 If your team is pushing a point and need an opening REs are good there
 
 There a tool. They wont always work. And can be countered. Fluxes, killing the scout, never chasing one etc.
 
 PSN Sil4nt Chaozz Autistic, artist, scout, OCD\ADHD\BI-Polar.... with a hint of sanity. | 
      
      
        |  PARKOUR PRACTIONER
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 1738
 
 
      | Posted - 2014.07.30 08:00:00 -
          [5] - Quote 
 
 Enso Kazoku wrote:Not what I said. I was asking how the bloody hell you arm it midair. I don't know about you but mistakes can be made with explosives when you can barely hold the thing still and press buttons. just make them being jump throwable out or make it so they don't get extra range from it. its not a grenade. stop tossing them like they are is all I am getting at. for how cheap sp wise it is to spec in with a starter character. it shouldn't = instant win vs any infantry by tossing them. explosives also tend to be heavy and not very aerodynamic. the grenade is its shape and size for a reason.  
 You cant arm it mid-air. Once it sticks to something, floor, wall etc, it arms. ADV & proto arm faster then reg.
 
 PSN Sil4nt Chaozz Autistic, artist, scout, OCD\ADHD\BI-Polar.... with a hint of sanity. | 
      
      
        |  RedPencil
 Abandoned Privilege
 Top Men.
 
 60
 
 
      | Posted - 2014.07.30 09:07:00 -
          [6] - Quote 
 
 Enso Kazoku wrote:I just want some good solid reasons they are not overpowered or a slight nerf not extreme not make them crippled. just bring them into balance somewhat with the rest of the gear. I mean really i can spec into them with my starting points and drop proto suits like tissue paper. this was the same reason the flaylock got nerfed.  
 - It already got nef 3 time to make it balance.
 - 3+ sec for arm. it is more than enough for heavy to get their butt out of range or kill you before detonate.
 - you need experience and skill to trow RE acetate right at target.
 - most proto heavy survive Adv RE.
 
 ONLY ONE THING TO SAY
 
 " GET GOOD ! "
 
 Beware paper cut M[;..;]M | 
      
      
        |  Happy Violentime
 OMFGZOMBIESRUN
 
 753
 
 
      | Posted - 2014.07.30 09:09:00 -
          [7] - Quote 
 
 Enso Kazoku wrote:I think you should be able to sprint then toss ending your sprint then you can run again.  
 That's how it works, you can't deploy any eq whilst sprinting, so working as intended as far as you're concerned then?
 
 Congrats on posting on an alt so your main doesn't look stupid
  
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        |  OliX PRZESMIEWCA
 Bezimienni...
 E-R-A
 
 151
 
 
      | Posted - 2014.07.30 11:47:00 -
          [8] - Quote 
 
 Happy Violentime wrote:Enso Kazoku wrote:I think you should be able to sprint then toss ending your sprint then you can run again.  That's how it works, you can't deploy any eq whilst sprinting, so working as intended as far as you're concerned then? Congrats on posting on an alt so your main doesn't look stupid   You made it worse now
  
 
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        |  IVIaster LUKE
 Shadow Company HQ
 Lokun Listamenn
 
 629
 
 
      | Posted - 2014.07.30 12:15:00 -
          [9] - Quote 
 I die to remotes all the time....meh. Usually mine
  
 Withdraw your feeble aches & moans...
or suffer smite from this my hand. R.I.P. BENDECCO. 1970 - 2014. | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1190
 
 
      | Posted - 2014.07.30 12:23:00 -
          [10] - Quote 
 
 Rusty Shallows wrote:Didn't a delay in arming time get put in place? That was the only adjustment they needed to be brought in line with Grenades. The timer on Grenades being a legacy from when combat fuses on them were not considered fair.
 Long or short timed detonations doesn't mater as much as consistency across all thrown explosives.
 
 
 The delay was increased but not enough. They are still effective as heavy grenades with minimal time to avoid.
 
 
 Usually there's not enough time to run away. Killing the RE user is the best counter - if he's reachable, that is.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 3717
 
 
      | Posted - 2014.07.30 12:25:00 -
          [11] - Quote 
 
 KEROSIINI-TERO wrote:Rusty Shallows wrote:Didn't a delay in arming time get put in place? That was the only adjustment they needed to be brought in line with Grenades. The timer on Grenades being a legacy from when combat fuses on them were not considered fair.
 Long or short timed detonations doesn't mater as much as consistency across all thrown explosives.
 The delay was increased but not enough. They are still effective as heavy grenades with minimal time to avoid. Usually there's not enough time to run away. Killing the RE user is the best counter - if he's reachable, that is. It's a good thing you have a hmg then
  
 Run, hide in fear while you can for the Amarr Scout is on the hunt! The eyes of God compelles you!!! | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1391
 
 
      | Posted - 2014.10.19 02:32:00 -
          [12] - Quote 
 
 Rusty Shallows wrote:Didn't a delay in arming time get put in place? That was the only adjustment they needed to be brought in line with Grenades. The timer on Grenades being a legacy from when combat fuses on them were not considered fair.
 Long or short timed detonations doesn't mater as much as consistency across all thrown explosives.
 
 
 Sadly the increase in timer was not nearly enough.
 
 REs still explode while in horizontal flight /glide (doable with scouts).
 As long as that is true they double as grenades. Needs fixing.
 
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  RemingtonBeaver
 Molon Labe.
 General Tso's Alliance
 
 1172
 
 
      | Posted - 2014.10.19 02:40:00 -
          [13] - Quote 
 Either add an arming animation, so they have to be activated before detonation, or give them a quafelike glow while being held or thrown. The glow would go away after a second or two on the ground. Sort of like the grenades except glowier.
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        |  Sylwester Dziewiecki
 Interregnum.
 
 396
 
 
      | Posted - 2014.10.19 03:35:00 -
          [14] - Quote 
 
 KEROSIINI-TERO wrote:Rusty Shallows wrote:Didn't a delay in arming time get put in place? That was the only adjustment they needed to be brought in line with Grenades. The timer on Grenades being a legacy from when combat fuses on them were not considered fair.
 Long or short timed detonations doesn't mater as much as consistency across all thrown explosives.
 Sadly the increase in timer was not nearly enough. REs still explode while in horizontal flight /glide (doable with scouts). As long as that is true they double as grenades. Needs fixing. Posting in everything that is older then week or two o this forum is pure necromancy
  . 
 Gallente Speed Scout. EVE side of me: Nosum Hseebnrido | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 983
 
 
      | Posted - 2014.10.19 15:46:00 -
          [15] - Quote 
 check my sig pls.
 
 Please support fair play! | 
      
      
        |  poison Diego
 Vengeance Unbound
 Dark Taboo
 
 467
 
 
      | Posted - 2014.10.19 16:47:00 -
          [16] - Quote 
 The RE and proximity need to switch throwing motions and a little bit more delay on the RE would be sufficiant
 
 is there a contradiction to jealousy? . if so, KingThunderBolt would know.... | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 1261
 
 
      | Posted - 2014.10.19 19:21:00 -
          [17] - Quote 
 
 Enso Kazoku wrote:I can see why people like the damage. but the running, jumping, then throwing them like they can be is kinda well stupid. how do you arm it mid air? Its like a grenade+10. it doesn't need cooked. it blows up bigger and it kills anything besides vehicles. I know there are some flame wars about this topic. but I think it should not be usable mid air or during a sprint. I think you should be able to sprint then toss ending your sprint then you can run again. I mean have you tried to hit buttons on a tablet while running. good luck not blowing yourself up with explosives. leave the damage alone. if i stand on it i deserve to die. but. I shouldn't have it tossed by the airborne scout into my area from around the corner pretty much. its what the grenade was meant to do. plus this thing does more then a AV grenade and actually works on infantry as it is now. its wonderful as a trap. just make it not be a grenade+10. my opinion for fixing it might not be 100% right but I just want a chance to not have it spammed by every scout in some matches. i mean when its just tossed over and over from all angles its like how the flaylock battles went down. at least the videos i saw. if one person didn't mess you up his buddy right behind him did. if just not allowing them to be jump tossed would fix it. then let them do drivebys i just want them not to be the go to grenade in matches with anyone in a proto suit. because the other weapons each level makes you more dangerous if your good. the RE with just one point in. is as dangerous if not more so then a full proto suit loadout. that just doesn't seem right.
 I just want some good solid reasons they are not overpowered or a slight nerf not extreme not make them crippled. just bring them into balance somewhat with the rest of the gear. I mean really i can spec into them with my starting points and drop proto suits like tissue paper. this was the same reason the flaylock got nerfed.
 -firstly your ranting
 -secondly RE are 3-4 second before you can detonate them where you can pre-cook a nade to blow up in someones face
 nades can be bounced off walls for corner clearing and they can be thrown higher and farther then RE. i have died more times to a cooked Core locus nade then i have to RE.
 
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