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emm kay
New Age Empire. General Tso's Alliance
155
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Posted - 2014.07.30 02:45:00 -
[1] - Quote
currently the charlie update changes slot layouts as can be seen here. FIrst off, I have little expirience in the assault role, these changes are just suggestion. So, what is going to set the assault apart from the logistics? Not much. the logistics get more equipment AND logistics bonuses. First off I suggest a 1 slot increase in every race so the total slots look like 9/7/5. This will let us see diverse fitings that will let the assault class see more action. Next we need assaults to have ewar bonuses per level. My proposed boneses: Amarr: 2% increase to stamina and 10% increase to stamina regen per level. Caldari: 5% increase to scan range, 2% decrease to scan signature per level. Gallente: 8% decrease in armor module PG cost per level Minmatar: 4% increase in walking speed per level, 5% reduction to hacking time per level.
reasoning: the amarr will now be able to recover stamina quickly, allowing for running quickly to cover, to cover, to cover. I think this suit will be a 'rabbit out of the hat suit', Along with actually being able to jump alot more.
caldari will have a stealthy setting to it, because I've seen caldari have the lowest EHP.
gallente will be a tank of a suit, and allow for fitting more medium slots with damage modifiers, and other stuff.
minmatar bonuses allow for the suit to move quickly no matter how much stamina you have. the hacking time is a perk for speed tanking bieng a horrible option right now.
thoughts? comments?
--
You called, sir?
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
2
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Posted - 2014.07.30 04:43:00 -
[2] - Quote
Assaults don't need 9 slots. |
JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 04:45:00 -
[3] - Quote
Fizzer XCIV wrote:Assaults don't need 9 slots or ewar bonus, stupid op. Fixed.
Max level brony.
Pink fluffy unicorns
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Ahkhomi Cypher
Opus Arcana Covert Intervention
158
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Posted - 2014.07.30 04:57:00 -
[4] - Quote
holy **** give me that minmatar bonus now.
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
2
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Posted - 2014.07.30 05:06:00 -
[5] - Quote
Also, I don't think you came even close to understanding the Amarr, Caldari and Gallente combat mantras... at all.
The Amarr are not "cover to cover" fighters. Not even close. They bunker down, sit there, and blast the enemy with lasers while absorbing incoming fire, they are a wall. Its quite simple really, kill the enemy with brute force and damage absorption before they can kill you. Moving about is not their thing, and even when they do move, it is slow but steady.
The Caldari are not the low eHP guys. They don't have the eHP of the Amarr, but they are also the "bunker down" type. They are the more 'peeky' kind of cover fighters. The pop up, take and give fire, get down to regenerate, then pop back up again.
Gallente are brawlers. They aren't as tanky as the Amarr by a sizable margin. They are your "cover to cover" fighters. They rush and blast, relying on facemelting cqc dps to lay down death and destruction. Compared to Amarr armor, they regenerate faster, but can't take as much of a beating.
Minmatar are are hit and run. Run up. Ratatatat. Run away. Simple. They generally have the least eHP but with a balanced armor/shield ratio. They are the fastest. You seem to actually get them, I admit. |
emm kay
New Age Empire. General Tso's Alliance
157
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Posted - 2014.07.30 05:08:00 -
[6] - Quote
Fizzer XCIV wrote:Assaults don't need 9 slots. So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu More equipment slots Logistics bonuses
Assaults get: Same mid slot and high slot layout as logistics Assault bonuses.
Now tell me, which one seems better?
--
You called, sir?
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
2
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Posted - 2014.07.30 05:14:00 -
[7] - Quote
emm kay wrote:Fizzer XCIV wrote:Assaults don't need 9 slots. So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu(not after charlie) More equipment slots Logistics bonuses(apples and oranges) Assaults get: Same mid slot and high slot layout as logistics Assault bonuses.(oranges and apples) Now tell me, which one seems better?
Assaults also get more... Base HP(by quite a bit, I might add) Speed(by quite a bit, I might add) Regenerative Capability(as far as shields are concerned) Stamina(not a huge deal, it admit, but still)
Guess what I just remembered? Roles! Assaults are better killers than Logis now. Stop ur bitching. |
emm kay
New Age Empire. General Tso's Alliance
157
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Posted - 2014.07.30 05:29:00 -
[8] - Quote
Fizzer XCIV wrote:Also, I don't think you came even close to understanding the Amarr, Caldari and Gallente combat mantras... at all.
The Amarr are not "cover to cover" fighters. Not even close. They bunker down, sit there, and blast the enemy with lasers while absorbing incoming fire, they are a wall. Its quite simple really, kill the enemy with brute force and damage absorption before they can kill you. Moving about is not their thing, and even when they do move, it is slow but steady.
The Caldari are not the low eHP guys. They don't have the eHP of the Amarr, but they are also the "bunker down" type. They are the more 'peeky' kind of cover fighters. The pop up, take and give fire, get down to regenerate, then pop back up again.
Gallente are brawlers. They aren't as tanky as the Amarr by a sizable margin. They are your "cover to cover" fighters. They rush and blast, relying on facemelting cqc dps to lay down death and destruction. Compared to Amarr armor, they regenerate faster, but can't take as much of a beating.
Minmatar are are hit and run. Run up. Ratatatat. Run away. Simple. They generally have the least eHP but with a balanced armor/shield ratio. They are the fastest. You seem to actually get them, I admit.
Caldari are the group fighters that love ewar. I have yet to see them 'bunker down' as you say, unless you're on eve online, where the damage modifiers are for low slots. Nonetheless, Caldari will always fight as a group, and part of that is intel. Actually the most important part is intel.
Gallente are also especially slow, and generally need to be very close to do any damage, as such they don't 'cover'. They are the ones who push enemy forces out. They are the bulls of the game, and everyone knows that bulls stand steady. Not only that, but this progression lets the user defy armor repair staking penalty.
Amarr bonus is one that i admittedly threw together on spot. However it has its uses. The amarr Assault is mant to be an objective pusher, an assault that can put out a massive ammount of dps without having to wait to do it again. With the stamina regen boost, they can get to cover, objectives, and just about anywhere else in the nick of time.
Fizzer XCIV wrote:emm kay wrote: So let me break it down. Logis get: Logistics bonuses(apples and oranges)
Assaults get: Assault bonuses.(oranges and apples)
Guess what I just remembered? Roles! Assaults are better killers than Logis now. Stop ur bitching. Contradictions.
Anyway, my logistics m/1 fitting has more armor than my assault a/1. Both are fitted with same teir plates. Care to explain? An extra slot would, give a clear advantage, a defining role. Should the two fittings go toe to toe now, the logi would almost always win. (Scanners, nanohives, REs, etc)
I have given up on the assault completely, and have made my logi suit my main slayer fitting.
--
You called, sir?
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Ahkhomi Cypher
Opus Arcana Covert Intervention
159
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Posted - 2014.07.30 05:57:00 -
[9] - Quote
that bonus plus charlie assault slot change
proto min assault 4/4 slot layout 6.36 walk speed over 8.5 sprint speed WITHOUT kincats or biotic skill
i need it in my life.
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
3
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Posted - 2014.07.30 06:08:00 -
[10] - Quote
emm kay wrote:Fizzer XCIV wrote:Also, I don't think you came even close to understanding the Amarr, Caldari and Gallente combat mantras... at all.
The Amarr are not "cover to cover" fighters. Not even close. They bunker down, sit there, and blast the enemy with lasers while absorbing incoming fire, they are a wall. Its quite simple really, kill the enemy with brute force and damage absorption before they can kill you. Moving about is not their thing, and even when they do move, it is slow but steady.
The Caldari are not the low eHP guys. They don't have the eHP of the Amarr, but they are also the "bunker down" type. They are the more 'peeky' kind of cover fighters. The pop up, take and give fire, get down to regenerate, then pop back up again.
Gallente are brawlers. They aren't as tanky as the Amarr by a sizable margin. They are your "cover to cover" fighters. They rush and blast, relying on facemelting cqc dps to lay down death and destruction. Compared to Amarr armor, they regenerate faster, but can't take as much of a beating.
Minmatar are are hit and run. Run up. Ratatatat. Run away. Simple. They generally have the least eHP but with a balanced armor/shield ratio. They are the fastest. You seem to actually get them, I admit. Caldari are the group fighters that love ewar. I have yet to see them 'bunker down' as you say, unless you're on eve online, where the damage modifiers are for low slots. Nonetheless, Caldari will always fight as a group, and part of that is intel. Actually the most important part is intel. Gallente are also especially slow, and generally need to be very close to do any damage, as such they don't 'cover'. They are the ones who push enemy forces out. They are the bulls of the game, and everyone knows that bulls stand steady. Not only that, but this progression lets the user defy armor repair staking penalty. Amarr bonus is one that i admittedly threw together on spot. However it has its uses. The amarr Assault is mant to be an objective pusher, an assault that can put out a massive ammount of dps without having to wait to do it again. With the stamina regen boost, they can get to cover, objectives, and just about anywhere else in the nick of time. Fizzer XCIV wrote:emm kay wrote: So let me break it down. Logis get: Logistics bonuses(apples and oranges)
Assaults get: Assault bonuses.(oranges and apples)
Guess what I just remembered? Roles! Assaults are better killers than Logis now. Stop ur bitching. Contradictions. Anyway, my logistics m/1 fitting has more armor than my assault a/1. Both are fitted with same teir plates. Care to explain? An extra slot would, give a clear advantage, a defining role. Should the two fittings go toe to toe now, the logi would almost always win. (Scanners, nanohives, REs, etc) I have given up on the assault completely, and have made my logi suit my main slayer fitting. You do realize that all Assaults are getting more PG/CPU(a lot more), 150 more base HP, another module slot, and possibly a grenade fitting bonus in Hotfix Charlie. Right? The buff is already coming, so stop asking for it. Sheesh. |
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emm kay
New Age Empire. General Tso's Alliance
157
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Posted - 2014.07.30 06:12:00 -
[11] - Quote
Hmm, i have been posting quite a bit of things that charlie has taken up fixing. If i make a post about instalations, please ignore it.
--
You called, sir?
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SCATTORSHOT RINNEGATE
Dead Man's Game Dark Taboo
204
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Posted - 2014.07.30 06:26:00 -
[12] - Quote
emm kay wrote:Fizzer XCIV wrote:Assaults don't need 9 slots. So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu More equipment slots Logistics bonuses Assaults get: Same mid slot and high slot layout as logistics Assault bonuses. Now tell me, which one seems better? That bonuses on the caldari assault are ridicolous thats why the assault is underpowered, we need 10% of hp, 5% to shield recharge delay, and 3% to damage of hybrid weapon per level. This makes the assault in line with other suits.
Dust 514= True Fps
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
3
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Posted - 2014.07.30 06:58:00 -
[13] - Quote
SCATTORSHOT RINNEGATE wrote:emm kay wrote:Fizzer XCIV wrote:Assaults don't need 9 slots. So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu More equipment slots Logistics bonuses Assaults get: Same mid slot and high slot layout as logistics Assault bonuses. Now tell me, which one seems better? That bonuses on the caldari assault are ridicolous thats why the assault is underpowered, we need 10% of hp, 5% to shield recharge delay, and 3% to damage of hybrid weapon per level. This makes the assault in line with other suits.
Jesus H. Christ, guys. THE ASSAULT SUIT IS GETTING A MASSIVE BUFF! DO I NEED TO SLAP A CRAYON DRAWN MESSAGE ON YOUR FACE WITH MASKING TAPE? STOP ASKING FOR SOMETHING YOU ARE ALREADY GETTING...
The assault suits are going to be more than fine in Charlie. Experience tells me they will actually be really goddamn OP. |
SCATTORSHOT RINNEGATE
Dead Man's Game Dark Taboo
206
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Posted - 2014.07.30 07:06:00 -
[14] - Quote
Fizzer XCIV wrote:SCATTORSHOT RINNEGATE wrote:emm kay wrote:Fizzer XCIV wrote:Assaults don't need 9 slots. So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu More equipment slots Logistics bonuses Assaults get: Same mid slot and high slot layout as logistics Assault bonuses. Now tell me, which one seems better? That bonuses on the caldari assault are ridicolous thats why the assault is underpowered, we need 10% of hp, 5% to shield recharge delay, and 3% to damage of hybrid weapon per level. This makes the assault in line with other suits. Jesus H. Christ, guys. THE ASSAULT SUIT IS GETTING A MASSIVE BUFF! DO I NEED TO SLAP A CRAYON DRAWN MESSAGE ON YOUR FACE WITH MASKING TAPE? STOP ASKING FOR SOMETHING YOU ARE ALREADY GETTING... The assault suits are going to be more than fine in Charlie. Experience tells me they will actually be really goddamn OP. There will not be any bonuses except grenades so i don't think they will be op, so stop crying with you ****** scout.
Dust 514= True Fps
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
5
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Posted - 2014.07.30 07:12:00 -
[15] - Quote
SCATTORSHOT RINNEGATE wrote:Fizzer XCIV wrote:SCATTORSHOT RINNEGATE wrote:emm kay wrote:Fizzer XCIV wrote:Assaults don't need 9 slots. So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu More equipment slots Logistics bonuses Assaults get: Same mid slot and high slot layout as logistics Assault bonuses. Now tell me, which one seems better? That bonuses on the caldari assault are ridicolous thats why the assault is underpowered, we need 10% of hp, 5% to shield recharge delay, and 3% to damage of hybrid weapon per level. This makes the assault in line with other suits. Jesus H. Christ, guys. THE ASSAULT SUIT IS GETTING A MASSIVE BUFF! DO I NEED TO SLAP A CRAYON DRAWN MESSAGE ON YOUR FACE WITH MASKING TAPE? STOP ASKING FOR SOMETHING YOU ARE ALREADY GETTING... The assault suits are going to be more than fine in Charlie. Experience tells me they will actually be really goddamn OP. There will not be any bonuses except grenades so i don't think they will be op, so stop crying with you ****** scout. I'm not a scout, scrub. I'm a Bittervet. I've got Proficiency V Bitter Rifle and a Prototype Veteran Suit. All the highs are skill extenders, and all the lows are experience plates. |
SCATTORSHOT RINNEGATE
Dead Man's Game Dark Taboo
211
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Posted - 2014.07.30 07:21:00 -
[16] - Quote
Skill estenders? Hhhhhhhhhhhhh OMG please more
Dust 514= True Fps
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Racro 01 Arifistan
501st Knights of Leanbox
395
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Posted - 2014.07.30 07:45:00 -
[17] - Quote
befor trying to make a thread on what assault suits should do/have...............actuallt get expeience at the class first.
assaults are about damage application. and regen and just ebign a constant annoyance/slayer as is their role.
if gallente even got a 1% bonus to armour rep rate. it would make us easly op. stack on complex reps and dip behind cover for only a bit of a second and what the hp fly up. hence why gallente have in built reps. with 2 complex reps the assault frame is capable of 21.75 hp/s rep. 20.75 for heavy. and 22.75 for scout. now you tell me we need rep bonus's?
I basicially always play my gallente assault suit. once it gets the hp buf/extra fitting. its going to be in a fine spot. (I like it currently but hey. iam not complaing about extra slots/buffs)
also. avoid comeing across gall assaults with breach rifles.......most likely not going to miss and you'll be dead extremely quickly.
Elite Gallenten Soldier
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SCATTORSHOT RINNEGATE
Dead Man's Game Dark Taboo
211
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Posted - 2014.07.30 07:50:00 -
[18] - Quote
No you must try the caldari assault, with depleted and shield delay i must wait 8 seconds before recharge, you know what this means?
Dust 514= True Fps
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.07.30 07:56:00 -
[19] - Quote
SCATTORSHOT RINNEGATE wrote:No you must try the caldari assault, with depleted and shield delay i must wait 8 seconds before recharge, you know what this means? It means you need to use regulator instead of armor plates... |
FabryX10
Fatal Absolution General Tso's Alliance
129
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Posted - 2014.07.30 08:50:00 -
[20] - Quote
Fizzer XCIV wrote:SCATTORSHOT RINNEGATE wrote:No you must try the caldari assault, with depleted and shield delay i must wait 8 seconds before recharge, you know what this means? It means you need to use regulator instead of armor plates... At the moment is not enough. We wait to see in action the new assault dropsuits in charlie.
@CCP Rattati: How to fix Assault's shields
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
54
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Posted - 2014.07.30 11:20:00 -
[21] - Quote
Fizzer XCIV wrote:Also, I don't think you came even close to understanding the Amarr, Caldari and Gallente combat mantras... at all.
The Amarr are not "cover to cover" fighters. Not even close. They bunker down, sit there, and blast the enemy with lasers while absorbing incoming fire, they are a wall. Its quite simple really, kill the enemy with brute force and damage absorption before they can kill you. Moving about is not their thing, and even when they do move, it is slow but steady.
This
The Caldari are not the low eHP guys. They don't have the eHP of the Amarr, but they are also the "bunker down" type. They are the more 'peeky' kind of cover fighters. The pop up, take and give fire, get down to regenerate, then pop back up again.
Gallente are brawlers. They aren't as tanky as the Amarr by a sizable margin. They are your "cover to cover" fighters. They rush and blast, relying on facemelting cqc dps to lay down death and destruction. Compared to Amarr armor, they regenerate faster, but can't take as much of a beating.
Minmatar are are hit and run. Run up. Ratatatat. Run away. Simple. They generally have the least eHP but with a balanced armor/shield ratio. They are the fastest. You seem to actually get them, I admit.
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Apothecary Za'ki
Biomass Positive
175
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Posted - 2014.07.30 12:15:00 -
[22] - Quote
Ahkhomi Cypher wrote:that bonus plus charlie assault slot change proto min assault 4/4 slot layout 6.36 walk speed over 8.5 sprint speed WITHOUT kincats or biotic skill i need it in my life. +1 for WINmatar love
Logibro in training.
Weapon Damage Profiles Quick List
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Apothecary Za'ki
Biomass Positive
175
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Posted - 2014.07.30 12:17:00 -
[23] - Quote
Maiden selena MORTIMOR wrote:Fizzer XCIV wrote:Also, I don't think you came even close to understanding the Amarr, Caldari and Gallente combat mantras... at all.
The Amarr are not "cover to cover" fighters. Not even close. They bunker down, sit there, and blast the enemy with lasers while absorbing incoming fire, they are a wall. Its quite simple really, kill the enemy with brute force and damage absorption before they can kill you. Moving about is not their thing, and even when they do move, it is slow but steady.
This
The Caldari are not the low eHP guys. They don't have the eHP of the Amarr, but they are also the "bunker down" type. They are the more 'peeky' kind of cover fighters. The pop up, take and give fire, get down to regenerate, then pop back up again.
Gallente are brawlers. They aren't as tanky as the Amarr by a sizable margin. They are your "cover to cover" fighters. They rush and blast, relying on facemelting cqc dps to lay down death and destruction. Compared to Amarr armor, they regenerate faster, but can't take as much of a beating.
Minmatar are are hit and run. Run up. Ratatatat. Run away. Simple. They generally have the least eHP but with a balanced armor/shield ratio. They are the fastest. You seem to actually get them, I admit. this
Logibro in training.
Weapon Damage Profiles Quick List
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JRleo jr
Xer Cloud Consortium
157
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Posted - 2014.07.31 01:58:00 -
[24] - Quote
SCATTORSHOT RINNEGATE wrote:Fizzer XCIV wrote:SCATTORSHOT RINNEGATE wrote:emm kay wrote:Fizzer XCIV So let me break it down. Logis get: Same mid and high slot layout as assault Extra pg/cpu More equipment slots Logistics bonuses
Assaults get: Same mid slot and high slot layout as logistics Assault bonuses.
Now tell me, which one seems better? That bonuses on the caldari assault are ridicolous thats why the assault is underpowered, we need 10% of hp, 5% to shield recharge delay, and 3% to damage of hybrid weapon per level. This makes the assault in line with other suits. Jesus H. Christ, guys. THE ASSAULT SUIT IS GETTING A [:!: wrote: MASSIVE BUFF! DO I NEED TO SLAP A CRAYON DRAWN MESSAGE ON YOUR FACE WITH MASKING TAPE? STOP ASKING FOR SOMETHING YOU ARE ALREADY GETTING... The assault suits are going to be more than fine in Charlie. Experience tells me they will actually be really goddamn OP. There will not be any bonuses except grenades so i don't think they will be op, so stop crying with you ****** scout. I'm not a scout, scrub. I'm a Bittervet. I've got Proficiency V Bitter Rifle and a Prototype Veteran Suit. All the highs are skill extenders, and all the lows are experience plates. You sir, have won 1 internetz.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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OP FOTM
Commando Perkone Caldari State
237
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Posted - 2014.07.31 02:27:00 -
[25] - Quote
lol. new age empire wants caldari assault to be the best assault
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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