Kyr Kitar
Storm Wind Strikeforce Caldari State
14
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Posted - 2014.07.28 00:37:00 -
[1] - Quote
DMH Bond wrote:Eat azz. my explanation is in the link below. https://forums.dust514.com/default.aspx?g=posts&t=156510in other game there isnt anyone cloaked and rendered completely undetectable until youre dead. oh yeah, unless you sacrifice almost all of your ehp tanking abilities to detect a scout and praying that he/she isnt cloaked. the cloak takes too long to die off when switching to another weapon. if its a client issue then cool, ill switch to destiny and donate my isk to my corp mates. dust has become scout and heavy 514. logis and assaulters (dumb logis) are now just repping heavies. scouts are the invisible men that shoot you in the back in the middle of a full squad of your own people. Dust is and has been broken for a while. Destiny is doing it better but not in a more complete way. Im honestly just waiting for The Division and Legion which im hoping will not suffer from the same problems. oh yeah QQ lol
I've played a fair bit of World of Warcraft about 8 years ago up til about.. 5 years ago I'd say. They have a PvP section which I actively engaged in. While it is no FPS, the PvP bit comes down to the same thing: play strategic games with friends and random other people, get points for kills, communication wins the match, etc etc. There were several classes capable of stealth (Rogues, Cat Druids) and they were both able to sneak up on you and unleash hell without you knowing what was happening. Most of their opening moves involved a stun to your character for a good few seconds and if you, like me, played a magic-based class that ran around the world in nothing but a dress you soon found out stealthed Rogues 2 shotting you in a few seconds was just a part of the game. It was part of what their class did. No one cared. Sure, there were always people who thought it was a good thing to whine about it on the forums but those were always the ones who just got owned a few times in a row by the same stealthed people. They never really meant for the game to be balanced, all they wanted was to die less and be more awesome themselves.
My point being. You don't have to detect a scout. In fact, a player running a dampened scout has made it his sole job to stay undetected unless he chooses to be seen. Why exactly are you supposed to see him before he sees you? If you want to be able to see most, or all, scouts then you SHOULD be sacrificing all your EHP tanking abilities and run the risk of dying fast. Because, really, a dampened scout has only small amounts of health and will die fast as well once he loses his only advantage, i.e. the stealth.
Also, I don't quite understand why you would whine about a certain Dust aspect and then bring up another game. It's not relevant. If Destiny has characters selling corndogs in shady corners of a map, does it make a scout shotgun you less? If Final Fantasy online has a cave where you can hide from enemy PvP players, does it make your assault char in Dust reload quicker? No.. |