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One Eyed King
Land of the BIind
2944
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Posted - 2014.07.27 16:00:00 -
[1] - Quote
This is a known issue.
Rattati has looked into it.
It looks to be a larger technical issue than thought.
If they are able to fix it, they will. It is just not happening at the moment, if it is possible at all given constraints.
This is how a minja feels
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One Eyed King
Land of the BIind
2947
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Posted - 2014.07.27 20:14:00 -
[2] - Quote
Vulpes Dolosus wrote:YEAH F*CK TEAMWORK!!!
HOW DARE PEOPLE ACTUALLY WORK TOGETHER!? That is not working together, that is a broken mechanic.
Heavies are supposed to have a weakness of being blind. Add a fully decked Cal scout and suddenly a group of 5 heavies can see everything but fully dampened Gal scouts coming at them.
That is just broken.
If you want shared scans, have people running active scanners that have a time duration, cool down, and limited field of scanning.
This is how a minja feels
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One Eyed King
Land of the BIind
2953
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Posted - 2014.07.28 02:47:00 -
[3] - Quote
Vulpes Dolosus wrote:One Eyed King wrote:Vulpes Dolosus wrote:YEAH F*CK TEAMWORK!!!
HOW DARE PEOPLE ACTUALLY WORK TOGETHER!? That is not working together, that is a broken mechanic. Heavies are supposed to have a weakness of being blind. Add a fully decked Cal scout and suddenly a group of 5 heavies can see everything but fully dampened Gal scouts coming at them. That is just broken. If you want shared scans, have people running active scanners that have a time duration, cool down, and limited field of scanning. Using one suits strength to cover another's weakness isn't working together? In Charlie, it will be very easy for almost every scout suit to dodge even Amarr passives. Boom, a counter. (Only exception a the STD Cal) Just because you're scanned doesn't mean they automatically win. Counter with more teamwork. And it still only applies to the squad, so 5 other people total. I disagree with CCP's claim that active scanners should be more powerful than passives. Sure they have a limited angle and a cooldown, but it's still just one module slot. A dedicated scan scout fills at least half (3-4 or more of its 6 at proto) of its slots to be effective, sacrificing virtually all of its combat effectiveness to do so. Without shared passives, scan scouts are devalued severely and teamwork as a whole takes a hit. I don't get extra armor because of a heavy adding armor mods.
I don't get extra damage to weapons because a squad mate has damage mods equiped.
It is insane to think that a heavy or 5 with next to no precision reduction can simply add a cal scout and get all the benefits of the mods he has equipped.
It. Is. Stupid.
Wanna see your enemies? Go gal logi with a focused scanner or equip precision on your own scout.
This is how a minja feels
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One Eyed King
Land of the BIind
2955
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Posted - 2014.07.28 04:36:00 -
[4] - Quote
501st Headstrong wrote:
And what of scouts with no mics? You going to force them to get one?
I don't have the ability to use a mic. I have never had problems. I can still use my ears for those giving orders or relaying info. I can still be relevant.
I can also use active scanners if I want.
There is more to Dust than the Tacnet.
This is how a minja feels
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One Eyed King
Land of the BIind
2964
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Posted - 2014.07.28 16:56:00 -
[5] - Quote
Doc DDD wrote:I honestly dont see the problem with shared tacnet and passive scans, but then again I have been playing since EVERY THIS was on tacnet ALWAYS. I am guessing that all the complaints are coming from some version of this build:
Gallente scout--- Dampeners--- Shotgun
yes I get it you want to spend the entire match flanking and 2 shotting everyone with little to no risk of getting dead. Crying nerf to your hard counter makes sense, hard to go 40-0 when one squad member on the other team has 300 eHP.
There is really not much sympathy coming from me when a gallente logi will do the same thing with 4 scanners in his equipment slots more effectively in Charlie with a much higher eHP. Yes active scanners need to be activated big deal you also get the annoying "you have been scanned" on your screen the entire match. A gal scout with 4 damps has always been able to beat all scans. So shared passive is not only ineffective against them, but their ability to be the only scout that can beat them makes it a significant advantage.
That is the reason you only see gal and cal scouts out there right now. Because Cal can broadcast all but gal scouts positions to everyone in their squad, and because gal scout is the only counter to always on, 360 shared passives.
Hence the reason the changes in Charlie needed to be what they are, so that Amarr and Minmatar scouts can also have a role, and so that shared passives are less of an issue as they will no longer involve low precision + significant range.
This is how a minja feels
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One Eyed King
Land of the BIind
2964
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Posted - 2014.07.28 20:35:00 -
[6] - Quote
Alena Ventrallis wrote:Tie active scans to suit precision, and you have a deal. Gal Logis might hate that.
This is how a minja feels
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One Eyed King
Land of the BIind
2964
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Posted - 2014.07.28 21:54:00 -
[7] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:One Eyed King wrote:Alena Ventrallis wrote:Tie active scans to suit precision, and you have a deal. Gal Logis might hate that. You don't care about Cal scouts so why would you care unless your a Gal logi and feel like your toes are walked upon by Cal scouts . If people are being hunted down by a slow running massively weighted down heavy then they are officially a scrub . Man up and pull your G-string out of your butts and lay off the shared scanning . It's the only thing that a Cal scout have . I swear that you people get bored and come up with the dumbest things to b!tch about . If they can see you and the notification telling you that you are being scanned pops up , then it's time to find the one scanning or change locations . This is why active scanners are horrible now but you people want no way to be detected like that's going to make you any better because if your complaining about shared scan , chances are your just a scrub anyway . No I don't run Cal scouts , have them but I play Min logi with a scanner , a scanner that's kind of like $h!t from the last time people whined about active scanners . Get gud scrubs . Actually, the only other suit I have other than my lvl 5 minja and a lvl 1 Minmando is a lvl 4 Cal scout. Every suit should have a role, and suits shouldn't be so OP that they completely negate any possible use of other suits, like a fully decked Cal scout does Amarr and Minamatar scouts.
Not to mention several highly competitive players in PC such as Moody, Ghost Kaiser, and Mr Musturd have all repeated the refrain that shared scanning on these Cal scouts make the suit worthless in on a competitive level.
I have no points in a Gal Logi, but given that their bonus is to active scanning, it gives them a role that should not be taken away by always active 360 shared scanning.
I want balance. I just find it ironic that you want a broken system that allows heavies with perfect sight, and a Cal scout to run around without worries of weakness for maxing precision and range because all his heavy squad mates have to do is protect him, then call others a scrub.
Only scrubs protect a crutch like shared scanning.
This is how a minja feels
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One Eyed King
Land of the BIind
2975
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Posted - 2014.07.29 01:54:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: I don't care about the players that you name , all prototype players who complain about passive scanners . I know that you had to throw their names in there like that's calls for merit as to your opinion .
It doesn't , if players that have several tens of millions plus the same in their SP banks , while most of the community can't even fathom what that feels like but yet they still complain , then there is something wrong with that picture .
But you would be quick to tell anyone else to " Adapt or die ."
Players as such are killing the game for those who are just trying to get a foothold in this game , kill the fun because you like to stay at the top and try to push any and everybody off of any footing .
Let's just get rid of Tacnet , E-war and scanners all together so that everybody can fight head's up and that would make it more interesting .
You people have you clique's and such so name dropping means nothing to me , even more so when your trying to be EVE famous .
You people are killing this game with your random calls for nerfs , changes and buffs .
It doesn't matter anyway because you can all have this crap that will be legion soon enough and you can all be dysfunctional together , trying to be EVE famous .
I can't wait til they shut these servers down .
Most of you are worst than Buzz Killington .
You make calls for changes and don't have the gumption to allow SP refunds because you sit on a pile of unallocated SP's but you call the rest of the community to grind away while you laugh your way to the next FOTM .
Who's the scrub protecting what crutch ? First you kill active scanning by ranting / complaining and now you would love to kill the Cal scout .
Sad , just sad .
Random calls for nerfs? The scout community, when we were so UP that about 5% of all players bothered playing scouts, has always said that if buffs to the suits went too far, we would be the first to call for changes. Not to mention that most of us have been asking for an Assault buff so that they are viable and have a role as well.
The "clique" as you describe it, is really a community that has banded together and stuck around because of that for the many months that Scouts were irrelevant. Maybe you weren't here for that, but between May 14, 2013 when they game released, and March 2014 when 1.8 dropped, the scout role was in a horrible place, and for many months we were completely ignored despite the obvious issues, always being told buffs were on the way, and always disappointed when month after month we were ignored. I apologize that we have become close as a result. I can see how that would be offensive...
1.8 came out, there was a respec, and seemingly half or more of the population were running scouts, many of which were cloaked and tanked at the same time. There were issues that needed addressed. The nerf to cloak dampening just further forced tanking and reduced Minmatar and Amarr viability to nothing.
Changes need to be made. Not all changes were nerfs. Amarr got a role, and a significant buff. Minmatar are no longer lighting up on radar, but have to make a significant sacrifice in order to beat max scans.
If you want to take personal shots, go ahead.
I am trying to help make this game better, and am willing to listen to others that have a different opinion provided they are able to give data and examples to back it up. You keep attacking the person, and not the idea, precisely because you don't have a leg to stand on.
I have yet to hear a legitimate reason for shared permanent active scans.
This is how a minja feels
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One Eyed King
Land of the BIind
2995
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Posted - 2014.07.29 20:49:00 -
[9] - Quote
Happy Violentime wrote:One Eyed King wrote:Heavies are supposed to have a weakness of being blind. Skill up precision then? I have Lvl 5 in all the passive 'scout' skills - my heavy can passive scan other suits quite well thx Very smart.
I have all my scoutly skills at 5, precision, range, dampening etc.
But playing solo you don't have the precision a cal scout would have, and if you have one in squad, a heavy with 0 sp in precision can still know exactly where I am while having 5 times the ehp and a face melting weapon. That is a problem..
This is how a minja feels
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One Eyed King
Land of the BIind
3000
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Posted - 2014.07.29 23:16:00 -
[10] - Quote
Larry Desmo wrote:im tired of this OP UP bullshlt, nerf this nerf that, buff this buff that, its the same people every time, the same people who ruined the content development for dumbass number tweeks. just play the fkn game, if your not asking for a content expansion STFU Seriously.
We should just settle for a broken game with no balance where only a few suits out of all possibilities are viable, and we should just completely ignore the variety of roles and gear. I mean, who cares that assaults as a whole have no role and are out performed by scouts what should be their wheelhouse. Nothing should be buffed or nerfed. It is perfect.
This is how a minja feels
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One Eyed King
Land of the BIind
3028
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Posted - 2014.07.31 03:13:00 -
[11] - Quote
Doc DDD wrote:Dampeners on a logi or assault would be nice, the problem is that lvl 5 gal scouts with one dampener, plates, Kincats, cloak and shotgun make it nearly mandatory to have someone full time scanning to stop the bloodbath. It's not uncharacteristic to see those cloaked flankers average 30 kills being invisible 90% of the time.
Removing cloaks would do more for making fewer people run multiple precision enhancers than removing shared scans. Then you would see more dampened assault's, logis, and heavies. But that is never going to happen. Instead we have invisible scouts that are also invisible on tacnet, one or two shotting you from behind, necessitating a squad mate to sacrifice most of their ehp for sensors, only to be met with cries for the nerf bat from the perpetually invisible shotgun flankers.
After active scanners were nerfed, shared tacnet became the only thing keeping dampened gal scouts in check, which has the side effect of making dampened medium suits a waste.
How would you fix this without having every match turn into " let's find one of the 16 cloaked gal scouts on the other team before they one shot me "... ? There are problems, but your solutions are oversimplified and cause just as many if not more problems. You don't just take a hammer to all scouts just because there are problems with 1/4 of the racial options.
For example, CCP is discussing placing the bonus to module efficacy so that scouts have to equip the modules in order to get the bonuses, and will result in less tanking. They have also talked about having a significant penalty to scouts for using armor plates (ferro and reactive would be exempt).
Not to mention the fact that you are greatly exaggerating being perpetually invisible, as duration of cloaks was significantly reduced, and that they still require at least 50% of the cloak stamina to be available in order to cloak. Lastly, cloaks don't make anyone invisible, only less visible. It is still possible to see a cloaked scout, and is rather easy when they are moving.
This is how a minja feels
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