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Doc DDD
TeamPlayers
249
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Posted - 2014.07.28 15:18:00 -
[1] - Quote
I honestly dont see the problem with shared tacnet and passive scans, but then again I have been playing since EVERY THIS was on tacnet ALWAYS. I am guessing that all the complaints are coming from some version of this build:
Gallente scout--- Dampeners--- Shotgun
yes I get it you want to spend the entire match flanking and 2 shotting everyone with little to no risk of getting dead. Crying nerf to your hard counter makes sense, hard to go 40-0 when one squad member on the other team has 300 eHP.
There is really not much sympathy coming from me when a gallente logi will do the same thing with 4 scanners in his equipment slots more effectively in Charlie with a much higher eHP. Yes active scanners need to be activated big deal you also get the annoying "you have been scanned" on your screen the entire match. |
Doc DDD
TeamPlayers
251
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Posted - 2014.07.28 22:13:00 -
[2] - Quote
Big surprise, players that run cloaked shotguns want shared scans removed.
Players think that a squad of 4 organized players shouldn't have an advantage over 4 random cloaked scrubs . |
Doc DDD
TeamPlayers
251
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Posted - 2014.07.29 05:24:00 -
[3] - Quote
99% of scouts that ever played have no problem with shared scans on a 300 eHP suit that does the samething active scans do on a 1000 eHPsuit.
All stats verified and true.
Why remove one but not the other? Is that the next suit cloaked shot gunners will cry about?
get some gun game and quit relying on cloak and flank crutch.
guess what removing passive scans will increase 100 fold... yes cloaked shotgun scouts, 16 vs 16 cloaked shotgun scouts.
99% of all scouts that ever played agree.
65 million sp
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Doc DDD
TeamPlayers
255
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Posted - 2014.07.30 05:46:00 -
[4] - Quote
All I see in this thread is the same broke scrub, who thinks that scout scans work while piloting a tank, moaning about a suit thats' sole purpose is counter cloaked flankers.
You have no idea how to play the game.
Get good.
Your whole arguement is that by losing suit diversity, particularly cal scouts with precision enhancers, we will gain suit diversity. Do you see the flaw in your logic?
By removing shared passive scans, you remove that niche playstyle. PAPERTHIN EWAR ( the scout doesn't kill you, his squadmate does )
You will only gain: - more cloaked shotgunners flanking (and killing you ) -more heavies covering the back of the squad instead of just pushing forward (and killing you) -more gal logis with 4 scanners spamming scans the entire match. (scanning and then killing you with 1000ehp)
this does not increase diversity on the battlefield, you will still die like a scrub.
Yes if you really think 99% of scouts ever agreed on anything then there are a lot of 'fuzzy statistics' thrown around in this thread you probably believe too...
Now just ask yourself.....
Do you want shared tacnet for passive scans removed so that you can cloak and flank:
ALL HEAVIES ALL COMMANDOS ALL ASSAULT SUITS ALL LOGI SUITS WITHOUT 4 SCANNERS EQUIPPED ALL SCOUT SUITS WITHOUT PRECISION ENHANCERS
?????
If that's why you want shared tacnet removed then please stop playing this game as you are garbage. YOU WANT THERE TO BE NO COUNTER FOR YOUR SUIT AND YOU WANT US TO TAKE YOU SERIOUSLY.
GUESS WHAT... CLOAKED SCOUTS FLANKING WITH SHOTGUNS ARE NOT THE COUNTER FOR A SQUAD WITH AN EFFECTIVE SCAN BONUS.... IF YOU CANT COUNTER THIS SQUAD WITH ONE PLAYER HAVING ONLY 300ehp PLEASE STOP PLAYING THIS GAME. PICK UP A RIFLE OR HMG AND GET SOME GUN GAME OR GTFO.
Or continue posting about how broke you are and about how removing roles actually increases roles or how kain spero has oppressed you and you require immediate reparations. I would rather see cloaks disappear with the amount of whiny indignant children using them as a crutch and QQing at their ONLY COUNTER.
Stay broke. |
Doc DDD
TeamPlayers
257
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Posted - 2014.07.30 14:33:00 -
[5] - Quote
Agreed Monkey... the scouts that don't want to run 3 dampeners to get under 3 precisions are the problem. |
Doc DDD
TeamPlayers
259
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Posted - 2014.07.31 00:43:00 -
[6] - Quote
Cass Caul wrote:I'm very surprised to see Doc DDD being a little b*tch. Such rage there. Probably why he hasn't set foot outside a vehicle in so long.
Just put another dampener on appia. . And some deodorant.
(You stink)
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Doc DDD
TeamPlayers
263
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Posted - 2014.07.31 02:54:00 -
[7] - Quote
Dampeners on a logi or assault would be nice, the problem is that lvl 5 gal scouts with one dampener, plates, Kincats, cloak and shotgun make it nearly mandatory to have someone full time scanning to stop the bloodbath. It's not uncharacteristic to see those cloaked flankers average 30 kills being invisible 90% of the time.
Removing cloaks would do more for making fewer people run multiple precision enhancers than removing shared scans. Then you would see more dampened assault's, logis, and heavies. But that is never going to happen. Instead we have invisible scouts that are also invisible on tacnet, one or two shotting you from behind, necessitating a squad mate to sacrifice most of their ehp for sensors, only to be met with cries for the nerf bat from the perpetually invisible shotgun flankers.
After active scanners were nerfed, shared tacnet became the only thing keeping dampened gal scouts in check, which has the side effect of making dampened medium suits a waste.
How would you fix this without having every match turn into " let's find one of the 16 cloaked gal scouts on the other team before they one shot me "... ? |
Doc DDD
TeamPlayers
264
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Posted - 2014.07.31 03:44:00 -
[8] - Quote
I've used the tables and tried the fittings. If I run one dampener on a gal scout with cloak I can flank, and see nothing but the backs of enemy heads unless there is a scout with precision enhancers making me show up on scans. Switch to weapon, pop, pop, pop, pop, cloak and run away.... yeah they nerfed the duration of cloaks but once out of site it recharges fast enough to cloak up and sprint to the back of the next guys head, pop, pop, pop, cloak and run away. There is no hyperbole here, no need for charts, you simply do this for an entire match. If you turn a corner and see the front of someone you either run away, stop moving, or pop, pop, pop. .. could be your only death.. i spend the entire time away from my team mates and the ONLY thing that counters this is precision enhanced scouts or active scanner pointed in my direction.... if you start running around corners and see enemies tracking you or ready for you then it's time for a suit with more Dampeners. ...
I don't understand why you want scan tables regurgitated in here when everyrhing posted follows the tables. Is the word "perpetual " bothering you? I can change it. The only time I show up on the enemies tacnet is when I'm shooting them in the back of the head, right before I cloak. So running 3 complex Dampeners and a complex cloak keeps me completely unscannable except for the instant my shotgun rounds are entering the back of the enemies head.
Am I wrong? |
Doc DDD
TeamPlayers
264
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Posted - 2014.07.31 03:58:00 -
[9] - Quote
I am all for stealth play as long as there is a counter. |
Doc DDD
TeamPlayers
264
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Posted - 2014.07.31 07:29:00 -
[10] - Quote
Visual awareness enabled by precision enhancement |
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