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Foo Fighting
THE HANDS OF DEATH
106
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Posted - 2014.07.26 08:47:00 -
[1] - Quote
I was in one of those games yesterday that froze, where everyone else stayed put and I was able to wander around. I was near the enemy mcc end (of fracture road I think it's called) and I ran into the enemy redline and kept running. 2km later I'm still going there are cities up ahead and full detailed landscapes. This went on until I was 2,300m from point C (our home point). Now I'm no programmer but surely this must be a waste of precious resource. And why is it there? Where we going to travel between districs on the ground at some point? |
Clone D
Grundstein Automation
675
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Posted - 2014.07.26 09:33:00 -
[2] - Quote
Foo Fighting wrote:I was in one of those games yesterday that froze, where everyone else stayed put and I was able to wander around. I was near the enemy mcc end (of fracture road I think it's called) and I ran into the enemy redline and kept running. 2km later I'm still going there are cities up ahead and full detailed landscapes. This went on until I was 2,300m from point C (our home point). Now I'm no programmer but surely this must be a waste of precious resource. And why is it there? Where we going to travel between districs on the ground at some point?
This is interesting. I'm guessing that all map data is stored in the client and that the unreal engine renders object detail within a specific proximity to the avatar, so I don't think that computing resources would be wasted by simply having those outlying objects included in the map. If you're referring to development resources being wasted, perhaps matches were originally planned to take place on a much larger scale than they are today (which would be cool IMO).
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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junni jones
Mid-Grade Mercenaries Courageous Cowards
12
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Posted - 2014.07.26 10:14:00 -
[3] - Quote
interesting |
Atiim
Onslaught Inc RISE of LEGION
10950
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Posted - 2014.07.26 12:34:00 -
[4] - Quote
All of the maps in DUST 514 are actually connected to each-other, and in some cases if you look off into the distance you can see another map.
I wish they had a special server where there was no redline, so we can explore everything.
And nothing of value was lost that day...
-HAND
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ladwar
HEARTS OF PHOENIX
2016
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Posted - 2014.07.26 13:13:00 -
[5] - Quote
Atiim wrote:All of the maps in DUST 514 are actually connected to each-other, and in some cases if you look off into the distance you can see another map.
I wish they had a special server where there was no redline, so we can explore everything. wrong OOO!!! each map in its full size is about 10km by 10km (max, some are smaller)conquest plays in the largest currently of about 1km by 1km(max , again some are smaller). this was done for "fixed wing" flight style aircraft which was removed in alpha and hasn't came back but where planned to at some random time if dust grew large enough player base.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Thumb Green
The Valyrian Guard
1164
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Posted - 2014.07.26 14:18:00 -
[6] - Quote
ladwar wrote:Atiim wrote:All of the maps in DUST 514 are actually connected to each-other, and in some cases if you look off into the distance you can see another map.
I wish they had a special server where there was no redline, so we can explore everything. wrong OOO!!! each map in its full size is about 10km by 10km (max, some are smaller)conquest plays in the largest currently of about 1km by 1km(max , again some are smaller). this was done for "fixed wing" flight style aircraft which was removed in alpha and hasn't came back but where planned to at some random time if dust grew large enough player base. He isn't wrong. An easy example is if you look behind A on Border Gulch (Dom) you can see Impact Ridge.
Can't say I'm all that surprised.
I've been drinking and may be drunk.... probably like most dust players.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
92
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Posted - 2014.07.26 16:26:00 -
[7] - Quote
ladwar wrote:Atiim wrote:All of the maps in DUST 514 are actually connected to each-other, and in some cases if you look off into the distance you can see another map.
I wish they had a special server where there was no redline, so we can explore everything. wrong OOO!!! each map in its full size is about 10km by 10km (max, some are smaller)conquest plays in the largest currently of about 1km by 1km(max , again some are smaller). this was done for "fixed wing" flight style aircraft which was removed in alpha and hasn't came back but where planned to at some random time if dust grew large enough player base.
logibro stated before that the whole landscape is drawn in wire frame (like the one in the warbage)
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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RYN0CER0S
Rise Of Old Dudes
651
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Posted - 2014.07.26 16:35:00 -
[8] - Quote
Yeah, I found that out a long time ago. Posted on the forums. Sent a ticket.
No official reply.
Who farted?
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