Tesfa Alem
Until thee End
175
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Posted - 2014.07.27 01:23:00 -
[1] - Quote
A lttile too much of a buff to HP, if you're also going to also improve the AI. The only way to engage turrets for long periods of time would be at the safest range i.e. with rail tanks popping around corners. I'lll just say ADS flying is going to be very tricky, (every tried killing a supply depot with small turrets?) let alone a turret with 12k HP.
From a vehicle users point of veiw it will probably be best to tackle each installation one at time in pairs or more. It'll be more tricky vs red installations and god help you if a blue installation falls into enemy hands behind your back.
Blueberries never defend installations, which have the most potential vehicle killers, thats why vehicles target them first. I'm more relieved to see a manned turret vs an AI turret because at least the manned one can be made to miss.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Until thee End
175
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Posted - 2014.07.28 00:22:00 -
[2] - Quote
CCP Rattati wrote:Tesfa Alem wrote:A lttile too much of a buff to HP, if you're also going to also improve the AI. The only way to engage turrets for long periods of time would be at the safest range i.e. with rail tanks popping around corners. I'lll just say ADS flying is going to be very tricky, (every tried killing a supply depot with small turrets?) let alone a turret with 12k HP.
From a vehicle users point of veiw it will probably be best to tackle each installation one at time in pairs or more. It'll be more tricky vs red installations and god help you if a blue installation falls into enemy hands behind your back.
Blueberries never defend installations, which have the most potential vehicle killers, thats why vehicles target them first. I'm more relieved to see a manned turret vs an AI turret because at least the manned one can be made to miss. "improve the AI"? Please clarify.
Sorry about that, misread the charlie hotfixe update OP. Since you are going to be scaling back the AI and the range, i don't have too much of a problem with it, except for the fact that it will be really difficult to fight an installation with an ADS.
To be honest, it will be one of those things i'd have to try out in game in order to have any real feedback. 12K hp does sound pretty high, and i have never even bothered trying to take down a supply depo or CRU in an ADs and rarely bother with my tank( it takes a while for my friend delb0y to do it and he runs proto missiles with a damage mod) so yeah naturally having somthing with nearly as much HP with a mounted large turret....makes me worry. It will add a lot tactically, so give it a go, but hopefully don't wait till hotfix delta to scale it down if it is deemed a bit too much. High SP players wont find it too worrysome to build a demolition suit ( 8 or more REs should do the trick) low SP players will have to either hack or defend the turrets causing trouble. Well except for the redline turrets, killing those is really going to suck.
Redline for Thee, but no Redline for Me.
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