Malkai Inos
Any Given Day
1564
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Posted - 2014.07.26 02:34:00 -
[1] - Quote
DarthMcFizzle wrote:That seems really inefficient. Play two matches and have +600k in less than a half hour.......... or.......... create new accounts, log in, send isk, log out, start termination, wait twelve hours and repeat. First off, you have to keep in mind that this process is almost certainly automated to some degree so a better comparison would be against AFK rounds which will almost never reach 300k per match.
There's around 400+ characters created in Dust every day. EVE online has ~200+ while being at least ten times as large. It should be blatantly obvious the majority of created characters can not possibly be organic.
For whatever reason some people find this approach more efficient than AFK farming*. Seeing as each account can hold 3 recycled characters while only one can be played at a time, the idea that recycling 3 chars nets more ISK than AFKing just one doesn't seem too far fetched.
*Even if AFK farming is more lucrative, you can still have one char AFKing 24/7 and two more recycled every 10h on top of that per account.
Source
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Any Given Day
1564
|
Posted - 2014.07.26 03:42:00 -
[2] - Quote
Temias Mercurial wrote:You want to know the secret to getting money is? Run nothing but militia, the starter suits that they give you, or cheap standards suits for a month or two. I rarely get anything below 6th place at the end of a battle when playing like this. I only have about 6 fittings that are adv and proto; Everything else is below 15k. It's not hard at all to get isk when you can get an average of 180 to 240k per match and play at least 4-6 hours a day. I play honestly, and I don't take handouts either, as I have no reason to with that much isk, and I'm more than willing to give people isk when they actually need it, and not sitting on a throne of it. I also have a friend that has somewhere over 150mil, and I know that they play like any other honest person would and not exploiting anything to get isk, and they don't give a **** about the amount they have, and neither do I.
By the way, what is salvage reseting? You can't sell things in this game, so how is salvage related to getting isk?
Math:
The average time to play a match is about 5 minutes in Ambush, and OMS can take about 10. So if you play and run nothing but cheap or blueprint suits (including the starter fits) for about 6 hours a day, and with an average of 200k isk per match you can make:
72 Ambush games in 6 hours = 14,000,000 isk
36 OMS games in 6 hours = 7,200,000 isk
Range of 7,200,000 isk to 14,000,000 per 6 hours.
An entire week of Ambush/OMS in 6 hour sessions = 50,400,000 to 98,000,000 An entire month (31 days for example) of Ambush/OMS in 6 hour sessions = 1,562,400,000 isk to 3,038,000,000 isk
The amount you make entirely depends on how much you want to play. Very. Frickin'. Simple.
I don't know how this is relevant to the subject at hand seeing as you're actually playing the game. Earning 50m-100m a week with 6h playtime a day is fine since you're doing it legitimately (I'd add that 6h a day every day is pretty darn commited when you're probably capped out before the end of day 2 of each week).
What Bojo is talking about, and Macintosh (huehue) is taking issue with, is someone claiming to make around 50m a day while probably doing kitten all to earn it!
Accounts are free and the creation => transfer => biomass process is probably done by some macros while the player could aswell be playing his main in between the cycles or on a separate console.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Any Given Day
1564
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Posted - 2014.07.26 04:02:00 -
[3] - Quote
Temias Mercurial wrote:In EVE it's far more competitive and VASTLY more players than DUST, and makes such an issue truly game breaking if you could transfer obscene amounts of isk off a new character. It's just my belief that in Dust, there is not as much as a reason to solve this issue, or rather a lacking of one, but I'm not saying it should be ignored either. I just don't believe it's that much of an issue with how easy it is to get isk with a little effort. Your pretty much set once you get to 20mil, and you can remain at a constant amount of isk and have no issues with being too poor to buy what you need, and that can be made in a couple of days.
True, without a fully fledged economy there's little that you can do with that ISK compared to EVE. But (butbutbut) this comparatively "little" includes 24/7 protostomping with impunity on your main, funded by a dozen recycled alts. I'd argue that any exploit capable of worsening the stomping problem is worth fixing, especially when it can be fixed with little to no side effects (assuming early skillbooks get hefty price cuts which was planned anyway afaik).
There's also the whole "will our ISK carry over to Legion?" problem because Legion will have a player controlled market with all the implications regarding illicit ISK and the adverse effects thereof on such an economy just like in EVE.
So I'd argue this problem needs a resolution by Legion release at the latest. Why not fix it now and benefit Dust in the process?
Re: your response to my earlier post,
Fair enough. I wasn't intending to sound judgemental with regards to your playing schedule. Merely pointing out that you're earning your ISKies fairly through playing. The persons recycling characters do not and I see an issue there.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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