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Maken Tosch
DUST University Ivy League
8913
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Posted - 2014.07.25 04:01:00 -
[1] - Quote
If you follow the stickies, we at least know that the Devs are taking in our feedback. The Salvage thread is of particular interest since its subject seems to change every so often ranging from loot to rogue drones to sky spawning and other things. We at least know they're taking in our feedback.
Beyond that we don't know what they've done. However, the recent article posted by PCGamer seems to indicate that CCP might be close to a green lit project than we might think, but don't quote me on that.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8913
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Posted - 2014.07.25 04:33:00 -
[2] - Quote
Eruditus 920 wrote:Maken Tosch wrote:If you follow the stickies, we at least know that the Devs are taking in our feedback. The Salvage thread is of particular interest since its subject seems to change every so often ranging from loot to rogue drones to sky spawning and other things. We at least know they're taking in our feedback. Beyond that we don't know what they've done. However, the recent article posted by PCGamer seems to indicate that CCP might be close to a green lit project than we might think, but don't quote me on that. I have read that article and sincerely hope things are moving forward. But simply taking feedback is a passive posture. It is because of just such ambiguity that I have my doubts.
Well, look in the bright side. You don't have to wait 3-5 freaking years for any news on the next iteration. I had to suffer that bullspit back when I was heavy into the Microsoft Flight Simulator series.
/going off topic for a moment
Then, finally when the new iteration of the simulator got released, it was not all good and gravy and people complained a lot. To make matters worse, the simulator was poorly optimized to the extent that you needed a $3,500 gaming rig just to decently run it and you still suffered memory leaks. Microsoft eventually shut down the studio that produced the simulator shortly after the epic failure that is known as Microsoft Flight. Surprisingly Lockheed Martin purchased the rights and IP of the entire series and used it to develop Prepar3D which is based off of Flight Simulator X but is far more optimized according to the updates and the iterations don't seem to take as long. One more thing, Lockheed also hired the original Aces Studio team that Microsoft used to develop the same series.
/ok now back to topic
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8913
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Posted - 2014.07.25 04:36:00 -
[3] - Quote
Eruditus 920 wrote:Forlorn Destrier wrote:The delay? It takes years to develop a game. If you expect to create the game in a few months you don't understand how software is written.
Also, as for news, read the stickies where there are things like talk of development and ideas - nothing is set in stone so why write a blog - as well as screenshots.
In other words, you are way too impatient and don't understand software development cycle. I worked for a software company in Dallas for many years. Have you?
What kind of software?
Security? Gaming? Office?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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