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Bojo The Mighty
Spaceman Drug Cartel-Uno
4514
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Posted - 2014.07.24 22:41:00 -
[1] - Quote
I've noticed disturbing issues with the nature of shields.
For one, on heavies, they aren't really all that useful. I find that more Caldari heavies attempt to shield regen tank over actual shield tanking. Secondly, on scouts, they are overtly powerful. A caldari scout with 4 extenders suffers no "scoutly penatly" as there is no movement hindrance on shields and thus shield tanking is a scout issue. So we have heavies who are regen tanking and scouts who are HP tanking.
That doesn't scratch right you know?
On medium frames they are just right so we should find a middle ground where they suffer not.
Making shields % based: Pros: Really dissuades scouts from using them and persuades heavies to use them Con: Then by comparison armor gives more % to scouts and less % to heavies
Giving a Profile Penalty: For instance, what if we did this: + (100-Profile/2) So a heavy with profile 65 would be raised to 76 profile and a scout with profile 30 would be raised to 40.5. Seeing as how scanners are already well below 65 heavies wouldn't see a difference (until they hit 150 ) in being scanned while a shield extender on a scout would make them much easier to be scanned. Con: medium frames
In the end, we need a system where putting lesser shields on a scout, like basic, is OK but enhanced becomes risky and complex becomes dangerous. Where scout attributes are put at risk by stacking. Here & there tanking is perfectly fine on a scout. A ferroscale or reactive should not punish a scout nor should 33 shield HP. But I'm talking about punishing quantity tanking on scouts.
Help me out here
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4535
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Posted - 2014.07.25 01:02:00 -
[2] - Quote
Alena Ventrallis wrote:Lower pg/CPU on light frames. Buff pg/CPU on heavy frames. Introduce light and heavy tank modules for dropsuits. Rattati is working towards CPU/PG penalties on plates/ maybe shields
Lowering CPU/PG on light frames doesn't solve anything, it would make armor tanking an epidemic, still because armor mods are very low CPU/PG and heavies have enough CPU/PG
Light & heavy could work if you lock heavy out of scouts instead of just nerfing CPU/PG
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4559
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Posted - 2014.07.25 17:08:00 -
[3] - Quote
DeathwindRising wrote:Bojo The Mighty wrote:Alena Ventrallis wrote:Lower pg/CPU on light frames. Buff pg/CPU on heavy frames. Introduce light and heavy tank modules for dropsuits. Rattati is working towards CPU/PG penalties on plates/ maybe shields Lowering CPU/PG on light frames doesn't solve anything, it would make armor tanking an epidemic, still because armor mods are very low CPU/PG and heavies have enough CPU/PG Light & heavy could work if you lock heavy out of scouts instead of just nerfing CPU/PG Make 3 classes of hp modules. One class for lights, mediums, and heavies respectively. Then you can balance them separately by giving scouts only enough fitting resources to fit scout sized hp mods That's great but how do you nerf CPU/PG without nerfing CPU/PG
Uplinks, Kincats, Codebreakers,Remotes, these are scout friendly gear that uses quite a bit of CPU/PG. Doing a straight cut of CPU/PG to scouts as is would just hurt the scouts who don't tank, much like the Alpha changes.
Rattati proposed fitting penalty, where tank mods just have more CPU/PG on scouts than any other suit. I like it but only if it does not apply to reactives, ferros, and basic/mlt shields. In fact I think it's wonderful but persuading CCP to make the discrimination is the effort that lies within.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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