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Meee One
Hello Kitty Logistics
959
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Posted - 2014.07.24 20:16:00 -
[1] - Quote
Seeking honest answers only.
logistics takes 2x the sp of assaults and can easily cost 250k isk per fitting.
Logistics suffers penalties to it's speed as if it had higher eHP. Logistics suffers penalties to it's eHP as if it had high regen and speed.
Yet neither of these facts are true.
Why shouldn't logistics get a buff in one of these two areas?
I personally believe,that with all the buffs assaults are getting it would be nice if logistics got speed and regen,seeing as they would still have a large hitbox it wouldn't be OP like it is currently with scouts.
Keep in mind:in charlie assaults will be getting logistics slot layout (+1 at ADV completely out classing logistics,and +1 at Pro being equal). and an additional 150 eHP,with 0 sacrifice. So any buffs would still make them lesser in every other way.It will literally be impossible to be equal.
Please note: any answer with the word(s) slayer,slay,frontline or any answer with tl;dr of 'because they have to' will be ignored,or responded to with 'you're trolling'. Or any responses to anything but my questions or those posed by others will be considered trolling. Or anything about 'knowing your place' or ridiculing logistics role will be considered trolling.
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 20:41:00 -
[2] - Quote
Pokey Dravon wrote:*sigh* We've been over this before you went totally manic.
I agree Logis need a buff, but you want them to be exactly the same in terms of defensive capabilities as Assaults, and that's where we disagree. Considering a Pro logistics with equipment can be nearly 2-3 x the investment sp and isk wise as an assault why shouldn't logistics get defense?
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 20:42:00 -
[3] - Quote
Boot Booter wrote:No. You already have a thread identical to this. No one agrees with you. You sacrifice these things for equipment.
Slayer Slay Frontline
Know your place
Tl;dr Because.
You're trolling.
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 20:46:00 -
[4] - Quote
I'm hearing 0 good reasons only 'lol bekuz' reasons.
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 20:48:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:They really are in a good place for logi work, IMHO.
What id like to see tho is feedback for reaping, like every triage point you get, you get a small armor regen amount. That'd be pretty cool IMHO. That would be nice seeing as you're defensless.
But in this atmosphere of logistics has to be weak because it has to be weak,you'll get 0 support for it from anyone but me.
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 20:57:00 -
[6] - Quote
Pokey Dravon wrote:Meee One wrote:Pokey Dravon wrote:*sigh* We've been over this before you went totally manic.
I agree Logis need a buff, but you want them to be exactly the same in terms of defensive capabilities as Assaults, and that's where we disagree. Considering a Pro logistics with equipment can be nearly 2-3 x the investment sp and isk wise as an assault why shouldn't logistics get defense? First of all you cant balance against SP cost, that just rewards people who have been playing longer solely because of SP investment. Now you CAN balance SP cost of skills to help compensate, making equipment easier to skill into, but giving someone a better dropsuit because their equipment is hard to train? No. Then they'll just not train the equipment and take advantage of the better suit. As for ISK cost, the price of equipment could probably use a drop to help compensate. Also the fact that Logistics need to equip so many modules to reach reasonable defensive capabilities adds to the increased ISK Cost. In my other proposal which you threw a tantrum about, lowered the slot count on the Logis to make it cheaper to run, but raised the base stats to compensate for the loss of module slots. Lol 'tantrum'.
I saw BS so i called it. logistics aren't basics they shouldn't have to sacrifice a module in order to get a buff,logistics should be the opposite of assaults.
If assaults get eHP,logistics should get speed and regen.
Assaults would still have. -eHP -everything else better than basics -to sacrifice nothing
logistics would have -speed and regen to make up for their eHP being SO DAMNED CLOSE to scouts -lower eHP - 1 weapon -bigger hitbox -better e-war
This would centralize a theme,support gets speed and regen (logistics and scouts),killers get eHP (everyone else).
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 21:02:00 -
[7] - Quote
True Adamance wrote:Logi's should get their buff but it should not be to survivability or fitting power. Logi need a role bonus change so that every Logi can use the repair tool or shield transporter with increased efficiency and range.
A logi does not need massive amounts of EHP to fulfil its role, I've been one and its overkill. However it does need a reinforcement of its role to ensure players are incentivised to carry out the role role.
Role Bonus: 3-5% increase to Armour and Shield repair rates per level 3-5% increase to Repair Tool Range per level
Racial Suit Bonus:
Amarr- Uplinks Bonus as currently held Caldari- Increased Nanite Clusters (Need Nanohive that restores shields) Gallente- Active Scanners Bonus Minmatar- ?*
* Minmatar is a tough one sinces its bonus originally lent to the Repair tool, a piece of equipment I do not believe should be solely monopolised by one racial group since it applies to all racial groups and their logistical needs. That however leaves the Min Logi in a bind. I would be happy to take suggestions for skills and or suggestions for future equipment items?
Perhaps Min Logi could use Target Painters which would lock and high light individual players or vehicles to the team or increase damage done to the target.
Wow,'just make logis easy to kill screw the 2-3 x the investment'. No,as i have said many times before...everyone would use amarr,sidearm reps and uplinks. It would become the logi god.
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 21:08:00 -
[8] - Quote
True Adamance wrote:Not really the opposite...... more like roughly similar with a different focus...... No not the same,logistics shouldn't be killing things.
logistics should be able to survive easier though.
Maybe a damage reduction of x%,but at a cost. x% damage ouput reduction.
It gets more durable,but it can't do as much damage.
This with a speed and regen buff would make logistics more defensive.
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Meee One
Hello Kitty Logistics
963
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Posted - 2014.07.25 02:11:00 -
[9] - Quote
KEROSIINI-TERO wrote:Because:
One change at a time.
Too many changes garble up any update's attempt at balance. Finally an honest answer.
Ok,but logistics is still too expensive to run consecutively compared to any other suit and suffer so badly stat wisw IMHO.
But i shall accept this for now,or at least until i feel like posting again.
New thread FTW!!!
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