|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
S-PANZA
Expert Intervention Caldari State
6
|
Posted - 2014.07.24 20:37:00 -
[1] - Quote
IgniteableAura wrote:I don't see the logic behind nerfing swarms. Dropships are so incredibly hard to kill with swarms its not even worth bringing them out. The only AV weapon that is slightly useful to dropships are proto assault forge guns with three complex damage mods; and you only kill the dropship if you empty your entire clip, reload and get another shot or two off. Any dropship pilot worth his salt will be long gone before the third shot connects.
Not to mention dropship pilots easily outrun swarms that have already been fired. The lock-on distance is so close the bird is nearly on top of you and all they have to do is climb straight up to avoid another barrage.
We should not be "forcing" people to utilize a commando in order to utilize swarms
A decent pilot will bolt / duck behind structures or both after the first hit. Its when more than 1 AVer focusing on the same dropship that AV becomes a problem for ADS. The only easy AV kills are when ADS hover and take whatever comes without evading. Flying an ADS shouldnt be worry free.
I agree that if changes are coming , its best not to nerf one and buff the other in one shot. Do the swarm changes and see what the effect will be. Reduce ADS prices if need be. |
S-PANZA
Expert Intervention Caldari State
14
|
Posted - 2014.07.25 16:59:00 -
[2] - Quote
Lets be honest , the only real swarms that pose a threat now are proto swarms with prof. I cant begin to tell you how many times Ive witnessed ADS playing with infantry like a cat plays with a mouse.
ADS should fear swarms , doesnt mean swarms should down an ADS with one volley but ADS shouldnt be able to hover worry free with swarms coming at them. Depending on the build , it takes 3-4 volleys from a proto swarm now to down an ADS and for that to happen the ADS has to stay in locking range for the duration, meaning the pilot either made a mistake or decided to ignore the incoming swarms.
For those of you that think that an ADS should survive 3 shots from a Ck.O Sent with 3 comp dam mods and a pro forge gun, are being a bit unreasonable. A forger getting 3 consecutive hits is no easy task and after the first hit the pilot should think run.
I think the swarrn changes are good except the nerfing proto swarm damage . Again you should consider changing one side first so you can see the effect .
ADS dont need a buff at this time, they need an ISK price reduction and changes in collision damage done by building and other friendly vehicles. |
S-PANZA
Expert Intervention Caldari State
20
|
Posted - 2014.07.27 18:46:00 -
[3] - Quote
Judge Rhadamanthus wrote:If you want to see dropships run away more, making all tiers fire the same number of missiles is a great way to do it. It also adds a very large imbalance into the engagement. The swarm player can see my vehicle type just by looking. He can see my HP with a target lock. He knows exactly what he is engaging.
I on the other hand have no idea at all Until after I am hit. Which is stupid. Infantry can see the color of a suit and a gun and gauge, before combat begins, the nature of the combat. As a pilot I fly at an empty roof that then shoots swarms at me. The shooter then renders and is a little dot. After he hits me I know what sort of weapon he is using. My ability to engage is reduced.
Ill put up some charts for you later to show the charlie changes over the Bravo. In summary though Its a decent buff to the swarm player as a class.
I have a question for those saying it is a buff or a nerf. If a python, the best build you can imagine, was sat landed with no pilot. How many militia swarm vollys would it take to kill it? how about proto swarms? assume bothe swarmers have no swarm kills, just the weapon damage?
For example how many militia swarm hits in Bravo how many in Charlie?
Realistically an AVer can see an aircraft way before the aircraft sees him, and it should be that way. I agree that if your close enough to land on rooftop you should be able to see the redberry.. As you know thats a rendition problem,shouldnt be the reason for buffering something.
If ADS doesnt anticipate an AVer being there, it may take a surprise first hit to identify what your dealing with. As it is now you can survive more than one hit and run. If the ADS spots infantry first, infantry wont survive the first hit and can only run if cover is nearby.
When an ADS pilots sees swarms coming or takes a swarm hit, they should assume its a proto with prof . and take evasive action until proven otherwise. Its the prudent thing to do.
|
S-PANZA
Expert Intervention Caldari State
23
|
Posted - 2014.07.28 01:40:00 -
[4] - Quote
Tesfa Alem wrote:[quote= http://www.youtube.com/watch?v=NxwLQAFLbJM&list=UUy11xToip47aIW0M9TSOKrQSwarms from the ADS point of veiw, explains much better than i can. Its so hard for infantry only players to comprehend, because you dont have to fight autolocking sniper rounds and your only option is to sprint 400 meters away without cover. The most common thing i hear on comms with other pilots or said on comms when i'm flying : GTFO.
The link only shows how swarms are a mere distraction to an ADS massacring infantry. DISCLAIMER: No ADS were killed by swarms in the making of that video. |
|
|
|