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Glantix
Zumari Force Projection Caldari State
2
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Posted - 2014.07.23 17:55:00 -
[1] - Quote
+1
This I can get behind.
I feel like that you have proposed too many bonuses, but at the same time I feel like this is what is necessary to make the frames viable. With the exception of the Logistics, I think you should drop the bonus to the respective armour/shield modules and leave it to just the Assaults, but that is just me.
I also wanted to mention I love the bonus you came up with for the Amarr Commando, it is so creative and it fits the role perfectly. I love the Minmatar Logistics' bonus as well.
I will try brainstorming ideas for the Minmatar Commando's second bonus, and will post what I come up with later. |
Glantix
Zumari Force Projection Caldari State
2
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Posted - 2014.07.23 18:14:00 -
[2] - Quote
The point you raised about Logi's is fair, but you never no until you see it in action, so I hope these idea's get used in hotfix echo or a later hotfix.
I also came up with a second bonus for the Minmando, and threw it up in my first post. |
Glantix
Zumari Force Projection Caldari State
2
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Posted - 2014.07.23 18:30:00 -
[3] - Quote
Pokey Dravon wrote:Glantix wrote:The point you raised about Logi's is fair, but you never no until you see it in action, so I hope these idea's get used in hotfix echo or a later hotfix.
I also came up with a second bonus for the Minmando, and threw it up in my first post. Indeed. My main concern is while the Assault clearly needs to be buffed up, I don't want to Logi to then completely fall behind the other suits in the proccess. How I would like to do it ideally, is tie that defensive bonus to the Frame Suit skill, so that for example the Caldari Assault would get +5% to Shield Rechargers for every level of Caldari Medium Frames they have trained. The Logistics would then get a +3% for every level of Caldari Medium Frames trained. Essentially you give the Frame skill a purpose, as well as tie a general tanking theme to the frame and all specialties in that group. In this case Medium frames as a whole would focus on HP regen and movement.
Now this I can REALLY get behind.
It gives purpose to an otherwise near-useless skil.
It also is new player friendly, as to get basic Assualt/Logi they will need to to have med frame at three, which means they will start with a 9%/15% bonus depending on the suit they choose. |
Glantix
Zumari Force Projection Caldari State
4
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Posted - 2014.07.24 00:40:00 -
[4] - Quote
Meee One wrote:Pokey Dravon wrote:Well I think you're being a bit biased, but again difference of opinion.
I think you would be hard pressed to find a lot of people who think Logis and Assaults should have identical survivability. Because they simply don't respect logistics. Assaults shouldn't accell at survival that's a heavies job,assaults should accell at killing.
By this logic a Heavy should not be able to kill better than an Assault. Also, killing isn't the only part of assaulting, survivability also is key. Being on the frontlines, an Assault should accel at killing, have a fair bit of ehp, and it should have the highest regen of all suits. The logi should not be able to survive on the frontlines, its job is rear support. So honestly, it should have lower stats in every category (aside from equipment) when compared to Assualts. |
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