CHANCEtheChAn
0uter.Heaven
596
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Posted - 2014.07.24 10:15:00 -
[1] - Quote
Meee One wrote:Glantix wrote:Meee One wrote:Pokey Dravon wrote:Well I think you're being a bit biased, but again difference of opinion.
I think you would be hard pressed to find a lot of people who think Logis and Assaults should have identical survivability. Because they simply don't respect logistics. Assaults shouldn't accell at survival that's a heavies job,assaults should accell at killing. By this logic a Heavy should not be able to kill better than an Assault. Also, killing isn't the only part of assaulting, survivability also is key. Being on the frontlines, an Assault should accel at killing, have a fair bit of ehp, and it should have the highest regen of all suits. The logi should not be able to survive on the frontlines, its job is rear support. So honestly, it should have lower stats in every category (aside from equipment) when compared to Assualts. So,will you be supplying allies on the frontlines in your assault suit? I thought not. Logis should have better survival because allies on the frontlines need supplies,but as soon as a logi is spotted using the OP aiming method they are hunted endlessly,and eventually massacred. If logis could regen those attempts away they could be more effective. That and assaults are getting 8 slots in charlie. Meee is Basically saying "If I have the same exact stats as an assault suit, but they have a sidearm and I have 3 extra equipment slots on my logi suit
That's completely balanced right?"
Also in a competitive setting:
- Logis- High eHP, medium speed, medium-low regen
- Scouts- Low-Medium eHP, high speed, high regen
This is where the meta stands as of now, with no viable room for assault suits
The mission for Charlie and Delta is to find a place for assaults
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
604
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Posted - 2014.07.24 15:14:00 -
[3] - Quote
Jack McReady wrote:the simpliest fix would be to just give suits weapon slots depending on how combat oriented they are and fix their base stats compared to basic frames.
logi (logi is the least combat oriented suit) => 1xsidearm slot scout => 2xsidearm slots assault => 1x light, 1xsidearm commando => 2xlight heavy/sentintel => 1x heavy, 1x sidearm
that way, the suits that are less combat oriented than others have less firepower. the heavier and more frontline oriented the more firepower.
I promoted a viable fix for the scout class to the CPMs several months ago before 1.8 launched, and I KNEW scouts were gonna be OP in every way
Was to move rifles into a Medium weapon category
This way, what was left in the light weapon category was Snipers, Mass driver, shotguns, PLC, Swarm launcher, etc
So now the scout class should only be allowed to carry a light weapon and a sidearm as most previous 1.8 scouts used to use their sidearms more than primaries anyway
And then move assaults, logis, and Commandos into the medium weapon slots
That way you take away the long/medium range slayer ability of scouts without having to continuously Nerf them into the ground
(Oddly enough, it was shown at the Legion presentation a month or two after that scouts can no longer carry primary weapons until later down the skilltree)
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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