Evan Gotabor
Prima Gallicus
45
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Posted - 2014.07.23 13:21:00 -
[1] - Quote
Infantry had pretty nice updates since hotfix alpha thanks to you Rattati and everyone in CCP still working on Dust 514. And this is for the best, the game is getting closer and closer to balance (well, we are still not there, but a part of the path has been done). Now, it might also be the time to have a new look to vehicles. We have not completely forgotten of course, and things like the damager reduction (it was about time) or the new targeting system for blaster had their consequences. But this was the top of the iceberg.
Even if a lot of things have been "removed" from the game, or more exactly from players reach, there is still old modules and vehicles in our inventory. I know this because I still have a few overdrives modules and a Sagaris in my hangar bay. In the case of the Sagaris, it make the game crash when I want to know the requirements (but that is another story). What I mean is that there are a lot of things that can be done from server side.
I think it could be interesting to cross both what we have know and what we had before. As an exemple, you can run the current complex heavy armor repair module (110 HP/S), but you can also make the choice to run an active armor repair which would give the player more repair, but with the counterpart that it is not permanent. And I'm not even talking about the remote repair modules.
Another thing that could be interesting would be to study a bit what happen in Eve, and what we could use that already exist in there. In that case, I think of the Stasis web. A lot of players (mostly among swarms launchers) are complaining about their inability to take down dropships before they retreat. Let's take an exemple :
You have an tank player with a small turret on his tank (because he know teamplay is really important for vehicles). On this small turret, there is a buddy he know with a swarm launcher. Suddendly, they are attacked by a level 5 python with a XT-1. The main turret can't return fire, and the small turret less than the main one. (Because if there is only a single small turret it goes forward even if you choose the top slot ; one of the things to correct) Where was I ? Ah yes, so, they are unable to return fire and forced to flee as a single swarm if he can buy time for his tank, can't win this alone. What would happen if the dropship was slow down by a web stasis module coming from the tank ? In theory, the swarm would have his chances to inflict heavy damages, maybe even destroy the dropship. While the tank could find a spot where he could deal some damages before the dropship is destroyed or get out of range. Whatevere the consequences, it would give a clear message to that pilot.
This is pure theory/fiction, but as a proto swarm and ADS pilot, I already saw those kind of situations. Anyway, what I mean by this, is that cooperation beetween tanks, dropships and AV players should become more important for vehicles. It would be like the heavy that need a logi to repair him and his damn caldari/amarr scout to give him eyes.
In the case of the stasis web, it would probably require a client patch (and I don't ask that much). Simply add a bit of diversity for the vehicles and new ways to cooperate on the battlefield with my corpmates and you won't hear me ask you something for months.
And before I forget, if anyone from CCP read this, don't reduce the price of ADS. The cost is maybe enormous at standard/advanced level, but when you run a full prototype ADS, the price you pay is similar to the one of a "prototype" tank. And you have the tactical advantages like to transport people, or simply to have the fastest aircraft of this game. So reducing the cost isn't necessary. For those who still want cost reduction ; can I remember you that back to 1.6 and before, the cost to field a full prototype dropship was at least of 800.000 isk.
Thanks for reading this. I don't know if any of these words will go through to CCP, but at least, it is said.
Incubus pilot
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