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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:23:00 -
          [1] - Quote 
 How about we give it more than just 2 racial bonuses!!!!
 
 Standard assault bonus- 5%(or higher) reduction to fitting cost of weapon per level in Assault suit!
 
 Caldari- 5% efficiency of shield extenders and 5% and 5% efficiency of shield regulators per level and 5% reduction to rail weaponry kick per level.
 
 Amarr- 5% efficiency of armor plate mods per level, 10% reduction to armor plate movement penalty per level, 5% reduction to laser weaponry heat buildup per level
 
 Minmatar- 5% efficiency of shield energizers per level, 5% efficiency of kin cats per level, 5% increase in projectile weapon clip size per level
 
 Gallante- 5% efficiency of armor repair per level, 5% increase in Assault rifle clip size per level (the assualt rifle overheat does apply) , 5% reduction of assault rifle kick per level (this last one could be better but I couldn't think of a good one)
 
 
 BOOM, better assualt classes and they will be very very viable after these buffs but not OP.
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        |  NIGGSWORM
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:23:00 -
          [2] - Quote 
 How about we give it more than just 2 racial bonuses!!!!
 
 Standard assault bonus- 5%(or higher) reduction to fitting cost of weapon per level in Assault suit!
 
 Caldari- 5% efficiency of shield extenders and 5% and 5% efficiency of shield regulators per level and 5% reduction to rail weaponry kick per level.
 
 Amarr- (IDK- still thinking), 10% reduction to armor plate movement penalty per level, 5% reduction to laser weaponry heat buildup per level
 
 Minmatar- 5% efficiency of shield energizers per level, 5% efficiency of kin cats per level, 5% increase in projectile weapon clip size per level
 
 Gallante- 5% efficiency of armor repair per level, 5% increase in Assault rifle clip size per level (the assualt rifle overheat does apply) , 5% reduction of assault rifle kick per level (this last one could be better but I couldn't think of a good one)
 
 
 BOOM, better assualt classes and they will be very very viable after these buffs but not OP.
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        |  Fizzer94
 Fatal Absolution
 General Tso's Alliance
 
 2997
 
 
      | Posted - 2014.07.23 01:40:00 -
          [3] - Quote 
 Because my Amarr Assault doesn't need 1120 Armor and 329 Shields, all while moving faster than it currently does. That is
 the job of the heavy.OP
 My best match on Dust, 23/6/4 Placon. Please unnerf ScPs and fix IoPs...  | 
      
      
        |  OP FOTM
 Commando Perkone
 Caldari State
 
 151
 
 
      | Posted - 2014.07.23 01:42:00 -
          [4] - Quote 
 i think they all need a damage bonus
 
 CCP, I thought I was going to start liking you again. I really did. Then you announced this event. | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:44:00 -
          [5] - Quote 
 http://www.protofits.com/fittings/shared/638/5664
 
 
 me want!
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        |  NIGGSWORM
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:44:00 -
          [6] - Quote 
 http://www.protofits.com/fittings/shared/638/5664
 
 
 me want!
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        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:46:00 -
          [7] - Quote 
 
 Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 329 Shields, all while moving faster than it currently does. That is the job of the heavy.OP 
 what is OP is HMG, even with reduction to armor plate movement penalty you will be running at 6 m/s or less.
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        |  NIGGSWORM
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:46:00 -
          [8] - Quote 
 
 Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 329 Shields, all while moving faster than it currently does. That is the job of the heavy.OP 
 agreed.
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        |  Benjamin Ciscko
 Fatal Absolution
 General Tso's Alliance
 
 2584
 
 
      | Posted - 2014.07.23 01:51:00 -
          [9] - Quote 
 
 Sir Dukey wrote:http://www.protofits.com/fittings/shared/638/5664
 
 me want!
 Why no energizers?
 
 Tanker/Logi | 
      
      
        |  Fizzer94
 Fatal Absolution
 General Tso's Alliance
 
 2997
 
 
      | Posted - 2014.07.23 01:51:00 -
          [10] - Quote 
 
 Sir Dukey wrote:Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 329 Shields, all while moving faster than it currently does. That is the job of the heavy.OP what is OP is HMG, even with reduction to armor plate movement penalty you will be running at 6 m/s or less. 
 No, just...how can you sit there and defend yourself? Even after I just told you that an Amarr Assault would be able to outtank heavies!
 Admit you were wrong! Jesus Christ...
 
 
 
 My best match on Dust, 23/6/4 Placon. Please unnerf ScPs and fix IoPs...  | 
      
      
        |  NIGGSWORM
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:52:00 -
          [11] - Quote 
 
 Benjamin Ciscko wrote:Sir Dukey wrote:http://www.protofits.com/fittings/shared/638/5664
 
 me want!
 Why no energizers? 
 because 625 shield. even more if 5% shield extender efficiency per level was added.
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        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:52:00 -
          [12] - Quote 
 
 Benjamin Ciscko wrote:Sir Dukey wrote:http://www.protofits.com/fittings/shared/638/5664
 
 me want!
 Why no energizers? 
 because 625 shield. even more if 5% shield extender efficiency per level was added.
 | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 General Tso's Alliance
 
 2584
 
 
      | Posted - 2014.07.23 01:55:00 -
          [13] - Quote 
 
 Sir Dukey wrote:Benjamin Ciscko wrote:Sir Dukey wrote:http://www.protofits.com/fittings/shared/638/5664
 
 me want!
 Why no energizers? because 625 shield.  Throws Flux.
 
 Tanker/Logi | 
      
      
        |  NIGGSWORM
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:56:00 -
          [14] - Quote 
 
 Benjamin Ciscko wrote:Sir Dukey wrote:Benjamin Ciscko wrote:Sir Dukey wrote:http://www.protofits.com/fittings/shared/638/5664
 
 me want!
 Why no energizers? because 625 shield.  Throws Flux. 
 *runns away at 8.23 m/s while gallante assault wabbles at 6.8 m/s or less trying to catch up. Anyway, energizer is not gonna help me in that situation.
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        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 01:56:00 -
          [15] - Quote 
 
 Benjamin Ciscko wrote:Sir Dukey wrote:Benjamin Ciscko wrote:Sir Dukey wrote:http://www.protofits.com/fittings/shared/638/5664
 
 me want!
 Why no energizers? because 625 shield.  Throws Flux. 
 *runns away at 8.23 m/s while gallante assault wabbles at 6.8 m/s or less trying to catch up. Anyway, energizer is not gonna help me in that situation.
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        |  Atiim
 Onslaught Inc
 RISE of LEGION
 
 10847
 
 
      | Posted - 2014.07.23 02:00:00 -
          [16] - Quote 
 The MinAssault bonus should include Energizers and Regulators, but pretty good nonetheless.
 
 Once a ScRub, always a sCRub. -HAND | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 02:05:00 -
          [17] - Quote 
 
 Atiim wrote:The MinAssault bonus should include Energizers and Regulators, but pretty good nonetheless. 
 minmatar according to what I have herd are suppose to have high recharge rates but longer delay times coupled with lower- medium shields
 
 Caldari are suppose to have high shields coupled with slower recharge rates but small delay time.
 
 But I don't know If it's true.
 
 
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        |  JP Acuna
 Fatal Absolution
 General Tso's Alliance
 
 218
 
 
      | Posted - 2014.07.23 03:27:00 -
          [18] - Quote 
 No, give them one extra equipment slot for "versatility' and remove the second from scouts. BOOM!
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        |  Cody Sietz
 SVER True Blood
 Dark Taboo
 
 3669
 
 
      | Posted - 2014.07.23 03:41:00 -
          [19] - Quote 
 
 Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 405 Shields (1525 eHP), all while moving faster than it currently does. That is the job of the heavy.batshit crazy OP. Cant you guys get 1300 ish ehp after Charlie?
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 04:07:00 -
          [20] - Quote 
 
 Cody Sietz wrote:Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 405 Shields (1525 eHP), all while moving faster than it currently does. That is the job of the heavy.batshit crazy OP. Cant you guys get 1300 ish ehp after Charlie? 
 1056 but then we run at 5.4 m/s without the penalty reduction.
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        |  Fizzer94
 Fatal Absolution
 General Tso's Alliance
 
 3002
 
 
      | Posted - 2014.07.23 04:10:00 -
          [21] - Quote 
 
 Cody Sietz wrote:Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 405 Shields (1525 eHP), all while moving faster than it currently does. That is the job of the heavy.batshit crazy OP. Cant you guys get 1300 ish ehp after Charlie? About that yeah. However, at least then, I'll be as slow as a heavy.
 
 My best match on Dust, 23/6/4 Placon. Please unnerf ScPs and fix IoPs...  | 
      
      
        |  Harpyja
 Legio DXIV
 
 2135
 
 
      | Posted - 2014.07.23 04:19:00 -
          [22] - Quote 
 
 Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 405 Shields (1525 eHP), all while moving faster than it currently does. That is the job of the heavy.batshit crazy OP. Wtf? My Amarr assault only has 260 shield and 421/542 armor (depending on fit), max armor and shield skills. I think a 5% armor plate efficacy bonus would be really useful! Plus I like the proposed bonus to reduce movement penalty.
 
 "By His light, and His will"- The Scriptures, 12:32 | 
      
      
        |  Sir Dukey
 G0DS AM0NG MEN
 General Tso's Alliance
 
 1037
 
 
      | Posted - 2014.07.23 13:46:00 -
          [23] - Quote 
 
 Harpyja wrote:Fizzer94 wrote:Because my Amarr Assault doesn't need 1120 Armor and 405 Shields (1525 eHP), all while moving faster than it currently does. That is the job of the heavy.batshit crazy OP. Wtf? My Amarr assault only has 260 shield and 421/542 armor (depending on fit), max armor and shield skills. I think a 5% armor plate efficacy bonus would be really useful! Plus I like the proposed bonus to reduce movement penalty. 
 yea, the armor penalty makes it slow as sh*t for a medium suit.
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