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Pokey Dravon
OSG Planetary Operations Covert Intervention
2450
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Posted - 2014.07.22 18:24:00 -
[1] - Quote
I totally disagree. Some of the weapons were so ridiculously stronger than others making others completely obsolete. Simply adding more suit variants would not have solved this problem.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2451
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Posted - 2014.07.22 19:06:00 -
[2] - Quote
843-Vika wrote:Pokey Dravon wrote:I totally disagree. Some of the weapons were so ridiculously stronger than others making others completely obsolete. Simply adding more suit variants would not have solved this problem. See what i was trying to say was that if the dropsuits never changed from the beta suits then the weapons wouldn't have been OP. Back then the suit roles were more defined then they ever were after the racial suits were added. Do were really need 4 different assault, 4 different logi, 4 different scout, 4 different sentinel suits, especially when half of them are not used either because they are the weaker ones or the passive skills are not what they want?
Yes, we do need 4 of each because that racial variety is part of what makes New Eden interesting. You do realize that the Type I and Type II suits were meant to be quick placeholders for racial variants right? If the Type I Assault was the 'Shield' assault, that was the original Caldari Assault. The Type II, or the 'Armor Assault' was more armor focused with different slot layout, that was the placeholder for the initial iteration of the Gallente Assault, just reusing the same art assets. So really whats the difference? Should we just make all Assaults look like Caldari and call them Type I, II, III, and IV? The effect would be very similar to beta.
Racial variants allow for more specific playstyles within that role. I for example like to run Plasma Cannons so I use a Gallente Commando, but someone who prefers a faster suit with a Mass Driver would use a Minmatar Commando. Proper balance should make all suits viable and worth using to fit specific playstyles. For example recent proposal for Hotfix Charlie is trying to make the Amarr and Minmatar Scout perform on par with the Caldari and Gallente by doing some rebalance work.
Taking options out of the player's hands just because those options are poorly balanced and not as viable, is just lazy.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2452
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Posted - 2014.07.22 19:26:00 -
[3] - Quote
843-Vika wrote:Delta 749 wrote:So you want less content in a game already sparse on content...
Now this isnt saying the suits are unbalanced by why anyone would want to go back to the days of each race only having one role is beyond me What i want is the content we have to be more balanced then it is. And if think the game has sparse content in it then i think you need go look up what sparse means. with 8 different suit for each race and the almost every type of weapon for each race along with all the modules and equipment, tank LAVS, ADS and modules and equipment for them. How can you even talk but sparse content, tbh i really believe that its all the content that's in the game that unbalances it. 32 different drop suit ( not counting militia suits ) how can that ever get balanced properly?
I mean hell compared to EVE, Dust IS sparse. In EVE you've got your Frigates, Destroyers, Cruisers, Battlecruisers, Battleships. 4 Races, and each race probably has 2-3 of each so thats like 60 ships not even counting Tech-II, Pirate, Faction, Industry, or Capital class ships.
http://gogela.com/eve/ That should be a complete list of all EVE ships.
The point being, balance is an ongoing process, and will likely never end. You can give players options and while it may not make balance EASY, it doesn't mean its not worth striving for constantly. Lots of options doesnt mean impossible to balance.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2452
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Posted - 2014.07.22 19:34:00 -
[4] - Quote
Onesimus Tarsus wrote:KDR matchmaking fixes this. It might even cure halitosis.
How does that factor Logis in?
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2452
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Posted - 2014.07.22 21:49:00 -
[5] - Quote
Onesimus Tarsus wrote:Pokey Dravon wrote:Onesimus Tarsus wrote:KDR matchmaking fixes this. It might even cure halitosis. How does that factor Logis in? Logis don't operate in a vacuum.
What does that even mean?
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Pokey Dravon for CPM1
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