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843-Vika
BurgezzE.T.F General Tso's Alliance
113
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Posted - 2014.07.22 18:19:00 -
[1] - Quote
Why are we stuck in this endless nerf-buff cycle for weapons when when the drop suits are not even balanced properly as of yet?
99% of the nerfs and buffs to weapons could have been avoided if the drop suits were balanced correctly in the first place.
I personally believe that the drop suits were best in closed and open beta before they added they racial suits, there were 2 of every class but 1 type to choose from.
All the drop suits has a shield and armor type i.e Assault C-1 and assault C-2
The difference between the 2 was that the shield type had a slightly different slot lay out then the armor type. They were the most balanced drop suits in the game.
With the addition of the weapons that focus on more damage to shields or to armor, the original beta suits would be a much better option then having 4 different suits for each class and having to try and balance each suit, but the problem is that when you change something about 1 type of suit then it either becomes to weak or to string against all the other suits.
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843-Vika
BurgezzE.T.F General Tso's Alliance
113
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Posted - 2014.07.22 18:51:00 -
[2] - Quote
Pokey Dravon wrote:I totally disagree. Some of the weapons were so ridiculously stronger than others making others completely obsolete. Simply adding more suit variants would not have solved this problem.
See what i was trying to say was that if the dropsuits never changed from the beta suits then the weapons wouldn't have been OP.
Back then the suit roles were more defined then they ever were after the racial suits were added.
Do were really need 4 different assault, 4 different logi, 4 different scout, 4 different sentinel suits, especially when half of them are not used either because they are the weaker ones or the passive skills are not what they want?
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843-Vika
BurgezzE.T.F General Tso's Alliance
113
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Posted - 2014.07.22 18:55:00 -
[3] - Quote
Michael Arck wrote:When you started playing? Weapons and dropsuits have both been in the cycle. I would love to move on from the topic but I guess theres nothing else to discuss
Didn't you notice the closed beta drop suit reference.....or did you not know that in closed and open beta there were only 8 different suits, cal assault, min logi, gal scout and ammar heavy....each had a shield and armor type, i.e Cal Assault C-1 and Cal Assault C-2. Slightly different HP and mod slots for the people that like to shield tank or the people that liked to armor tank.
I started playing dust durning week 1 of closed beta......before most of you even knew that DUST 514 even existed |
843-Vika
BurgezzE.T.F General Tso's Alliance
113
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Posted - 2014.07.22 19:08:00 -
[4] - Quote
Delta 749 wrote:So you want less content in a game already sparse on content...
Now this isnt saying the suits are unbalanced by why anyone would want to go back to the days of each race only having one role is beyond me
What i want is the content we have to be more balanced then it is.
And if think the game has sparse content in it then i think you need go look up what sparse means.
with 8 different suit for each race and the almost every type of weapon for each race along with all the modules and equipment, tank LAVS, ADS and modules and equipment for them. How can you even talk but sparse content, tbh i really believe that its all the content that's in the game that unbalances it.
32 different drop suit ( not counting militia suits ) how can that ever get balanced properly? |
843-Vika
BurgezzE.T.F General Tso's Alliance
115
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Posted - 2014.07.23 15:48:00 -
[5] - Quote
bump
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