Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bojo The Mighty
Spaceman Drug Cartel-Uno
4350
|
Posted - 2014.07.22 17:20:00 -
[1] - Quote
This is a thread of questions and a hodgepodge of ideas. How are items shipped and handled?
Here I am one second in my Merc Quarters, somewhere in Gallente Space, chillin with Sgt. Kirk and then I am whooshed away to Devoid to fight a battle over there. The travel is instantaneous so I assume logistics of dust items is not all that important right? I mean if I can travel across space in an instant and not break EVE then item locations are a bit extraneous really, seeing as how all my LAVs and Dropships travel these large distances instantly as well.
How is it that transporting all that mass huge distances without proper logistics does not break dust. It's because it doesn't matter in the end right? Because the travel of Dust objects and existence of Dust objects has no influence in the EVE universe?
Someone told me however that any item in your assets has a location tag associated with it, thus they are stored somewhere when I'm chilling in my merc quarters, I assume my merc quarters.
So if items have location but distance and travel is arbitrary, how could item transfer not be feasible?
Picture this: What if we had the ability to customize a crate, select any & all items from our assets and assign them to this crate, basically create a fitting for a crate. And we could have these crates delivered via RDV and have people hack them and when they hack them location tags are changed to whomever the hacker is, thus transfer of property. Seeing as how my assets are one moment in my Merc Quarters the next they are floating above the battlefield in a warbarge that doesn't seem to exist, using a battlefield to transfer items seems to work within bounds of reason, seeing as how battlefields destroy and produce gear. For instance Wolfman pistols magically appear from the battlefield. Yet it is by design thus within reason of existing for some reason I do not know of.
Think of it like recalling a vehicle, but the vehicle is a crate, and anyone who hacks has it brought into their inventory.
This would prevent Merc quarter to merc quarter item transfer which I could be a problem, for some reason, but since the two mercs are at the same location, on battle, item transfer could be feasible? I could see a little extra stress on server or loading time becoming a factor but really....it would be worth it.
You could be really lazy and make the crates look like all those crates that are already just laying around all over the map.
Also when I hack a madrugar it should be assigned to my inventory
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
CommanderBolt
Osmon Surveillance Caldari State
1396
|
Posted - 2014.07.22 18:51:00 -
[2] - Quote
I actually like you idea of doing trades in game with gameplay objects / creates and stuff. It has that risk vs reward and would feel like you are doing shady business if it was from a 3rd party and not a corp mate or someone.......
Your logic seems sound too.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4357
|
Posted - 2014.07.22 19:01:00 -
[3] - Quote
CommanderBolt wrote:I actually like you idea of doing trades in game with gameplay objects / creates and stuff. It has that risk vs reward and would feel like you are doing shady business if it was from a 3rd party and not a corp mate or someone.......
Your logic seems sound too. Thank you
I see that objects are brought to battlefields and we even walk away from the battlefields with objects that weren't ours: salvage. Thus battlefields are both a meeting ground for mercenaries and items. So if we are on a battlefield with our own items and other mercenaries are on the same battlefield with their own items, it would seem like the battlefield is the best place to initiate item transfers since it bypasses logistical issues like merc quarter to merc quarter.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
Iron Wolf Saber
Den of Swords
15989
|
Posted - 2014.07.22 20:04:00 -
[4] - Quote
Currently all items are stored locally in a star system in eve.
They have no way of flying to any of the planets you fight on, via magic your items there are tracked recorded through the losses and gains.
The items also do not have any way to fly to any of the other stations other mercs are stationed at.
The issues surrounding this will be fixed in Legion it seems though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4361
|
Posted - 2014.07.22 20:14:00 -
[5] - Quote
Iron Wolf Saber wrote:Currently all items are stored locally in a star system in eve.
They have no way of flying to any of the planets you fight on, via magic your items there are tracked recorded through the losses and gains.
The items also do not have any way to fly to any of the other stations other mercs are stationed at.
The issues surrounding this will be fixed in Legion it seems though. So WTF
Items remain wherever they are stored and are not actually on the battlefield? We don't actually have our guns in our hands?
OK so if they never leave the place they are stored, the station, but rather track losses and gains, can't we implement a system where it is counted as a loss in your inventory, and a gain in another?
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12114
|
Posted - 2014.07.22 21:12:00 -
[6] - Quote
Bojo The Mighty wrote:This is a thread of questions and a hodgepodge of ideas. How are items shipped and handled? Here I am one second in my Merc Quarters, somewhere in Gallente Space, chillin with Sgt. Kirk and then I am whooshed away to Devoid to fight a battle over there. The travel is instantaneous so I assume logistics of dust items is not all that important right? I mean if I can travel across space in an instant and not break EVE then item locations are a bit extraneous really, seeing as how all my LAVs and Dropships travel these large distances instantly as well. How is it that transporting all that mass huge distances without proper logistics does not break dust. It's because it doesn't matter in the end right? Because the travel of Dust objects and existence of Dust objects has no influence in the EVE universe? Someone told me however that any item in your assets has a location tag associated with it, thus they are stored somewhere when I'm chilling in my merc quarters, I assume my merc quarters. So if items have location but distance and travel is arbitrary, how could item transfer not be feasible? Picture this: What if we had the ability to customize a crate, select any & all items from our assets and assign them to this crate, basically create a fitting for a crate. And we could have these crates delivered via RDV and have people hack them and when they hack them location tags are changed to whomever the hacker is, thus transfer of property. Seeing as how my assets are one moment in my Merc Quarters the next they are floating above the battlefield in a warbarge that doesn't seem to exist, using a battlefield to transfer items seems to work within bounds of reason, seeing as how battlefields destroy and produce gear. For instance Wolfman pistols magically appear from the battlefield. Yet it is by design thus within reason of existing for some reason I do not know of. Think of it like recalling a vehicle, but the vehicle is a crate, and anyone who hacks has it brought into their inventory. This would prevent Merc quarter to merc quarter item transfer which I could be a problem, for some reason, but since the two mercs are at the same location, on battle, item transfer could be feasible? I could see a little extra stress on server or loading time becoming a factor but really....it would be worth it. You could be really lazy and make the crates look like all those crates that are already just laying around all over the map. Also when I hack a madrugar it should be assigned to my inventory
You aren't purchasing any real items. What I imagine you are purchasing is a single digital token for the use and fabrication of X weapon or Y module when you spawn in on the battlefield.
As you may know when we spawn from a CRU or in an MCC we are constructed on site by the Nanites contained within the CRU.....there are no physical copies of our wargear items in existence until that time.
This is basically what I drew out of the lore. As for vehicle theft....... as long as the tank is not destroyed I don't think a corporation considers that a legal transaction.....
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4371
|
Posted - 2014.07.22 21:16:00 -
[7] - Quote
True Adamance wrote:You aren't purchasing any real items. What I imagine you are purchasing is a single digital token for the use and fabrication of X weapon or Y module when you spawn in on the battlefield.
As you may know when we spawn from a CRU or in an MCC we are constructed on site by the Nanites contained within the CRU.....there are no physical copies of our wargear items in existence until that time.
This is basically what I drew out of the lore. As for vehicle theft....... as long as the tank is not destroyed I don't think a corporation considers that a legal transaction.....
Quote:Currently all items are stored locally in a star system in eve.
They have no way of flying to any of the planets you fight on, via magic your items there are tracked recorded through the losses and gains.
The items also do not have any way to fly to any of the other stations other mercs are stationed at.
The issues surrounding this will be fixed in Legion it seems though.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
204
|
Posted - 2014.07.22 21:27:00 -
[8] - Quote
Bojo The Mighty wrote:This is a thread of questions and a hodgepodge of ideas. How are items shipped and handled? Here I am one second in my Merc Quarters, somewhere in Gallente Space, chillin with Sgt. Kirk and then I am whooshed away to Devoid to fight a battle over there. The travel is instantaneous so I assume logistics of dust items is not all that important right? I mean if I can travel across space in an instant and not break EVE then item locations are a bit extraneous really, seeing as how all my LAVs and Dropships travel these large distances instantly as well. How is it that transporting all that mass huge distances without proper logistics does not break dust. It's because it doesn't matter in the end right? Because the travel of Dust objects and existence of Dust objects has no influence in the EVE universe? Someone told me however that any item in your assets has a location tag associated with it, thus they are stored somewhere when I'm chilling in my merc quarters, I assume my merc quarters. So if items have location but distance and travel is arbitrary, how could item transfer not be feasible? Picture this: What if we had the ability to customize a crate, select any & all items from our assets and assign them to this crate, basically create a fitting for a crate. And we could have these crates delivered via RDV and have people hack them and when they hack them location tags are changed to whomever the hacker is, thus transfer of property. Seeing as how my assets are one moment in my Merc Quarters the next they are floating above the battlefield in a warbarge that doesn't seem to exist, using a battlefield to transfer items seems to work within bounds of reason, seeing as how battlefields destroy and produce gear. For instance Wolfman pistols magically appear from the battlefield. Yet it is by design thus within reason of existing for some reason I do not know of. Think of it like recalling a vehicle, but the vehicle is a crate, and anyone who hacks has it brought into their inventory. This would prevent Merc quarter to merc quarter item transfer which I could be a problem, for some reason, but since the two mercs are at the same location, on battle, item transfer could be feasible? I could see a little extra stress on server or loading time becoming a factor but really....it would be worth it. You could be really lazy and make the crates look like all those crates that are already just laying around all over the map. Also when I hack a madrugar it should be assigned to my inventory
What I got out of this is that you dropped some.acid and thought about dust a little too much and then posted your revelations and open ended thoughts. I think it would be hilarious if an eve pilot could bombard this place in eve place that holds people's gear. Then when they log in and see everything gone, they go WTF?!?! And then a message appears stating #Yolo.....oh for the lulz
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4375
|
Posted - 2014.07.22 21:40:00 -
[9] - Quote
Arcturis Vanguard wrote:
What I got out of this is that you dropped some.acid and thought about dust a little too much and then posted your revelations and open ended thoughts. I think it would be hilarious if an eve pilot could bombard this place in eve place that holds people's gear. Then when they log in and see everything gone, they go WTF?!?! And then a message appears stating #Yolo.....oh for the lulz
Can it be bombarded? And no my ideas are not fueled by acid <--- Look into my eyes
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4418
|
Posted - 2014.07.23 05:40:00 -
[10] - Quote
Wait....so items aren't actually on the battlefield, never leave the station
THEN WHY IS IT NOT POSSIBLE TO JUST HAVE ITEMS SWITCH STATIONS?
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |