Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
843-Vika
BurgezzE.T.F General Tso's Alliance
101
|
Posted - 2014.07.21 21:21:00 -
[1] - Quote
Dust 514 was suppose to be an FPS that was in a league of its own but ever since the open beta, all everyone does is QQ that everything is OP or UP and that its not balanced.....I will agree that there have been times when certain suits or weapons were OP like the Cal Logi and the TAC AR but that was just making the passive skills on the suit bad or the range on the weapon to high. Other then that 99% of the game has been so much fun.
Then most of the people that played CoD started to play the game and the started to QQ because DUST 514 was a skill game and not a game that all you have to be able do is learn how to go prone to avoid an incoming attack. In CoD there is no skill needed to play the game.
Since the QQers took over, we have lost ADV tanks ( the Vayu and other tank ), we have lost Logi LAVS, all because the players that had 0 skill with a gun desided that it was the only way to kill people and abused them to the point they had to be removed.
So now I ask everyone, why are the actual skilled players being punished because the 0 skill players need to abuse aspects of the game to the point that they get nerfed or removed completely?
Take cloaks for example......they were fine the way they were except for maybe the timers were a little to high, but the dampening was just fine on it, but the 0 skill players abused it to the point that they are basically useless except to a gal scout who excels in damping to begin with, but what about the rest of the scouts that the extra dampening actually helped, like the min scout, why did we have to get punished?
So what if your a heavy of assault that can't use their passive scans to see a cloaked scout? That's the reason they added the shared TACnet, so that as squad, if you couldn't scan someone then the rest of your squad could. It's the people who play games like CoD where there is 0 team work and 0 skill to play it that needed the cloaks to get nerfed.
All I'm saying is that before you cry for a nerf or a buff then try playing the game as intended, as a team focused game instead of trying to get the game changed, because you will find the game easier if you play as it was intended to be played. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1730
|
Posted - 2014.07.21 21:25:00 -
[2] - Quote
The advanced vehicles and other vehicle mods were removed in 1.7 due to CCP wanting to "get back to basics" with vehicles in that patch, meaning that they wanted to focus on the core mechanics and features before adding all the frills and fancy stuff. It had little or nothing to do with their effectiveness or complaints from players.
The only change that came from player complaints back then was the change in LAV impact mechanics. |
Cody Sietz
SVER True Blood Dark Taboo
3660
|
Posted - 2014.07.21 21:55:00 -
[3] - Quote
Vulpes Dolosus wrote:The advanced vehicles and other vehicle mods were removed in 1.7 due to CCP wanting to "get back to basics" with vehicles in that patch, meaning that they wanted to focus on the core mechanics and features before adding all the frills and fancy stuff. It had little or nothing to do with their effectiveness or complaints from players.
The only change that came from player complaints back then was the change in LAV impact mechanics. Tbf, the vayu was removed in uprising.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
4290
|
Posted - 2014.07.21 22:00:00 -
[4] - Quote
Cody Sietz wrote:Vulpes Dolosus wrote:The advanced vehicles and other vehicle mods were removed in 1.7 due to CCP wanting to "get back to basics" with vehicles in that patch, meaning that they wanted to focus on the core mechanics and features before adding all the frills and fancy stuff. It had little or nothing to do with their effectiveness or complaints from players.
The only change that came from player complaints back then was the change in LAV impact mechanics. Tbf, the vayu was removed in uprising. Was the Vayu a Marauder like the Sagaris? I can't remember the armor marauder....
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
|
843-Vika
BurgezzE.T.F General Tso's Alliance
102
|
Posted - 2014.07.21 22:01:00 -
[5] - Quote
Bojo The Mighty wrote:Cody Sietz wrote:Vulpes Dolosus wrote:The advanced vehicles and other vehicle mods were removed in 1.7 due to CCP wanting to "get back to basics" with vehicles in that patch, meaning that they wanted to focus on the core mechanics and features before adding all the frills and fancy stuff. It had little or nothing to do with their effectiveness or complaints from players.
The only change that came from player complaints back then was the change in LAV impact mechanics. Tbf, the vayu was removed in uprising. Was the Vayu a Marauder like the Sagaris? I can't remember the armor marauder....
yes |
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
200
|
Posted - 2014.07.21 22:05:00 -
[6] - Quote
Dust isn't a twitch shooter. They want a very simple, if I shoot you first, you should die concept. This is why we have people complaining about heavies. They just run in and expect that if I shoot you first, you should die mentality.
Dust is a tactical shooter based off teamwork like you said OP. Focus fire is king. Teamwork is very OVERPOWERED.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4496
|
Posted - 2014.07.21 22:06:00 -
[7] - Quote
People want COD because COD allows bad players to excel.
And most players are bad.
Sadly few developers have the testicular fortitude required to tell their playerbase to STFU and deal with their own incompetence. |
Nocturnal Soul
Immortal Retribution
3642
|
Posted - 2014.07.21 22:22:00 -
[8] - Quote
I actually suck a cod but when it comes to dust I can carry a team.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
The eyes of God compelles you!!!
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
387
|
Posted - 2014.07.21 22:41:00 -
[9] - Quote
why have you not posted in my sentinel thread yet
You know the scary thing about em? They don't need power... lights, heat, nothing. That's their advantage.
|
843-Vika
BurgezzE.T.F General Tso's Alliance
103
|
Posted - 2014.07.21 22:44:00 -
[10] - Quote
Velociraptor antirrhopus wrote:why have you not posted in my sentinel thread yet
Link it please |
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
387
|
Posted - 2014.07.21 22:46:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=168709&find=unread
You know the scary thing about em? They don't need power... lights, heat, nothing. That's their advantage.
|
TYCHUS MAXWELL
The Fun Police
227
|
Posted - 2014.07.21 22:56:00 -
[12] - Quote
As far as "Gun Game" goes this game is actually on the lower end of the spectrum. This is a far cry from Arma 2 or something with more realistic gun physics that require compensation and what not. Gun game has nothing to do with the strategy of this game. I will actually put forth that the metagame is what ruined it for most people. CCP came out saying you should focus on a specific set of skills or as players say I'm a "Dedicated X". This is where you find the bad players and generally also where most of the bogus complaints come from.
The Tactical and intelligent side of this game is actually more akin to strategy games then fps games. It's all about hard counters, x will destroy y or at least have a large advantage, problem is most people can only do y and never do x, but that is a metagame issue perpetuated by vets and CCP. As far as FPS skill goes, it has none of the bullet physics of a arma game pretty much all the weapons are hit scan and the ones that aren't (PLC, Flaylock, Mass Driver) have fallen out of favor. Forge guns are also not hit scan but it's a slight travel time. And unlike say an unreal tournament game you cannot compensate for the hit scan weapons via mobility because that too is pretty low. I would compare this game closest to Halo which is not a high skill oriented FPS in terms of gun game. Not to say it's popularity and Microsoft didn't turn it into an Esport anyways. It's really about hard counters in this style of game which is where most of the wrong QQ comes from. Since many player spec to fulfill a specific role they often run into a build that is counter to their role and they feel cheated that they cannot compete with it, this has been a serious issue in the scout and logi community as their original roles as "Not point defense" led to complaining until they were made viable for "Point Defense" which led to the now current state of "Why do assault suits exist?"
Logis are support, this doesn't mean they can't kill, I can kill in a logi, but I'm not supposed to be as hardy or viable as an assault suit at it. Same goes for scouts except in a different way, they are the Ewar flankers, they should be able to kill as long as they don't get caught in a firing line however given you can make them fairly tanky while avoiding most scanners as well as cloaking this makes them extremely good at running around shotgunning or CRing everything in sight. This change was due to the fact that scouts complained for months that if they were spotted they were dead... but that was the point of a scout. Cloaks came in making surviving as a scout easier being able to maneuver for surprise flanks, however 1.8 also brought a boost in slots increasing their durability as a consequence. If you can survive open warfare why wouldn't someone just use a smaller and faster frame?
The reality was people had a choice when they started the game, either learn to be good with everything or pour everything into a specific tree of buffs to simulate being better at one thing. Most players chose the later which is why we have been in infinite buff-nerf cycle as players wrongfully claim foul because the game wasn't originally designed to be one class performs all. This is what FOTM is. The effort to find that one class which performs all which inevitably spawns from the poor design tweaks brought on by uninformed and biased complaints.
That said, although adv vehicles and type 2 were removed to "Get back to basics" the logi cars or as I liked to call them bumble bees were absurd. What made them absurd was that CCP gave them higher passive resistance then even tanks which made them extremely hard to destroy. Tack on the ability back then for LAVs to nudge kill any infantry and it became an unstoppable killing machine. I mention this as an example where some complaints were valid. Another would be 1.7 where a militia tank could shrug multiple av and it would take half the enemy team using av to neutralize one tank on the opposing side. That said, I stole a guys Madrugar with basic missles last night and with wise maneuvering devastated multiple of their tanks and infantry but if players bring out the big guns in Av I will die and should as hard counters are what balance this game. If there is no hard counter to a strategy then the game has failed from a competitive perspective.
TL;DR: This game was never about gun game and teamwork it was about diversity of strategy and teamwork. Which the metagame crushed. |
Scheneighnay McBob
Cult of Gasai
5694
|
Posted - 2014.07.21 23:03:00 -
[13] - Quote
Enforcers aren't advanced tanks, they were T2 tanks, and they were removed because they served no real purpose
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
|
Larry Desmo
Kang Lo Directorate Gallente Federation
35
|
Posted - 2014.07.21 23:49:00 -
[14] - Quote
843-Vika wrote:Bojo The Mighty wrote:Cody Sietz wrote:Vulpes Dolosus wrote:The advanced vehicles and other vehicle mods were removed in 1.7 due to CCP wanting to "get back to basics" with vehicles in that patch, meaning that they wanted to focus on the core mechanics and features before adding all the frills and fancy stuff. It had little or nothing to do with their effectiveness or complaints from players.
The only change that came from player complaints back then was the change in LAV impact mechanics. Tbf, the vayu was removed in uprising. Was the Vayu a Marauder like the Sagaris? I can't remember the armor marauder.... yes no, the vayu was an enforcer class tank, the falchlions counterpart they were removed in 1.7, the marauders were removed at launch.
|
843-Vika
BurgezzE.T.F General Tso's Alliance
106
|
Posted - 2014.07.22 00:03:00 -
[15] - Quote
TYCHUS MAXWELL wrote:As far as "Gun Game" goes this game is actually on the lower end of the spectrum. This is a far cry from Arma 2 or something with more realistic gun physics that require compensation and what not. Gun game has nothing to do with the strategy of this game. I will actually put forth that the metagame is what ruined it for most people. CCP came out saying you should focus on a specific set of skills or as players say I'm a "Dedicated X". This is where you find the bad players and generally also where most of the bogus complaints come from.
The Tactical and intelligent side of this game is actually more akin to strategy games then fps games. It's all about hard counters, x will destroy y or at least have a large advantage, problem is most people can only do y and never do x, but that is a metagame issue perpetuated by vets and CCP. As far as FPS skill goes, it has none of the bullet physics of a arma game pretty much all the weapons are hit scan and the ones that aren't (PLC, Flaylock, Mass Driver) have fallen out of favor. Forge guns are also not hit scan but it's a slight travel time. And unlike say an unreal tournament game you cannot compensate for the hit scan weapons via mobility because that too is pretty low. I would compare this game closest to Halo which is not a high skill oriented FPS in terms of gun game. Not to say its popularity and Microsoft didn't turn it into an Esport anyways. It's really about hard counters in this style of game which is where most of the wrong QQ comes from. Since many players spec to fulfill a specific role they often run into a build that is counter to their role and they feel cheated that they cannot compete with it, this has been a serious issue in the scout and logi community as their original roles as "Not point defense" led to complaining until they were made viable for "Point Defense" which led to the now current state of "Why do assault suits exist?"
Logis are support, this doesn't mean they can't kill, I can kill in a logi, but I'm not supposed to be as hardy or viable as an assault suit at it. Same goes for scouts except in a different way, they are the Ewar flankers, they should be able to kill as long as they don't get caught in a firing line however given you can make them fairly tanky while avoiding most scanners as well as cloaking this makes them extremely good at running around shotgunning or CRing everything in sight. This change was due to the fact that scouts complained for months that if they were spotted they were dead... but that was the point of a scout. Cloaks came in making surviving as a scout easier being able to maneuver for surprise flanks, however 1.8 also brought a boost in slots increasing their durability as a consequence. If you can survive open warfare why wouldn't someone just use a smaller and faster frame?
The reality was people had a choice when they started the game, either learn to be good with everything or pour everything into a specific tree of buffs to simulate being better at one thing. Most players chose the later which is why we have been in infinite buff-nerf cycle as players wrongfully claim foul because the game wasn't originally designed to be one class performs all. This is what FOTM is. The effort to find that one class which performs all which inevitably spawns from the poor design tweaks brought on by uninformed and biased complaints.
That said, although adv vehicles and type 2 were removed to "Get back to basics" the logi cars or as I liked to call them bumble bees were absurd. What made them absurd was that CCP gave them higher passive resistance then even tanks which made them extremely hard to destroy. Tack on the ability back then for LAVs to nudge kill any infantry and it became an unstoppable killing machine. I mention this as an example where some complaints were valid. Another would be 1.7 where a militia tank could shrug multiple av and it would take half the enemy team using av to neutralize one tank on the opposing side. That said, I stole a guys Madrugar with basic missles last night and with wise maneuvering devastated multiple of their tanks and infantry but if players bring out the big guns in Av I will die and should as hard counters are what balance this game. If there is no hard counter to a strategy then the game has failed from a competitive perspective. People often seem to forget that in the course of a battle you do not have to keep trying the same strategy. If you're dropship or tank got instantly vaporized switch to an infantry role and push the line with your team. If you are getting harassed by many vehicles then switch to AV and hope your team has the sense to do so as well. If the enemy has several Hmgs balled up on an objective with daisy chain logis use the arc weapons that do blast damage and REs. It's the stubbornness and inflexibility of players that lose battles more than anything. Pickett's Charge didn't work, yours won't either.
TL;DR: This game was never about gun game and teamwork it was about diversity of strategy and teamwork. Which the metagame crushed.
There are many ways that you are wrong about this stuff....I have been in DUST since the begining when it was invite only and have seen where CCP was flawed in how the added things to the game and then after the people that came from other FPS games cried that it din't work like they were used to in the other games they played and got it nerfed to the point it belonged in CoD of BF.
You can't say that the logi LAV was bad because it was hard to kill because it was ment to be hard to kill so to support the team the way it was supposed to be, and when they changed the res of tanks and ADS and LAV and made it harder to run people over that the LOGI LAV still had to be removed. Because when it was used as intended it was a major asset to any team. |
Zindorak
1.U.P
161
|
Posted - 2014.07.22 00:06:00 -
[16] - Quote
Let me tell you something. COD SUCKS
Master of the Scrambler Pistol. Carthum Assault ScP <3
|
Killar-12
The Exemplars Top Men.
3004
|
Posted - 2014.07.22 00:22:00 -
[17] - Quote
Himiko Kuronaga wrote:People want COD because COD allows bad players to excel.
And most players are bad.
Sadly few developers have the testicular fortitude required to tell their playerbase to STFU and deal with their own incompetence. So damn true...
I am an Idiot, and so are you!
|
TYCHUS MAXWELL
The Fun Police
229
|
Posted - 2014.07.22 00:25:00 -
[18] - Quote
843-Vika wrote: There are many ways that you are wrong about this stuff....I have been in DUST since the begining when it was invite only and have seen where CCP was flawed in how the added things to the game and then after the people that came from other FPS games cried that it din't work like they were used to in the other games they played and got it nerfed to the point it belonged in CoD of BF.
You can't say that the logi LAV was bad because it was hard to kill because it was ment to be hard to kill so to support the team the way it was supposed to be, and when they changed the res of tanks and ADS and LAV and made it harder to run people over that the LOGI LAV still had to be removed. Because when it was used as intended it was a major asset to any team.
So you claim to have been around forever and say they changed many things that they shouldn't but give no examples... please go on about how you are more qualified because you say so and do not show us your decision making.
Oh you want to show your decision making by claiming having a mobile LAV that is indestructible and the perfect troop transport is perfectly balanced, well gee you aren't showing your skills in logic so far. But please do tell where CCP went wrong and where everything I say is just wrong.
If you really were around for as long as you claim you would know that no one on the forums was defending the absurd resistance that the Logi LAV had back then. They wanted the Logi LAV to be toned down and returned which was what everyone thought would happen until CCP later revealed they were not going to finish the game, hence the mass exodus of players after fanfest. |
Monkey MAC
Rough Riders..
3118
|
Posted - 2014.07.22 00:33:00 -
[19] - Quote
TYCHUS MAXWELL wrote:As far as "Gun Game" goes this game is actually on the lower end of the spectrum. This is a far cry from Arma 2 or something with more realistic gun physics that require compensation and what not. Gun game has nothing to do with the strategy of this game. I will actually put forth that the metagame is what ruined it for most people. CCP came out saying you should focus on a specific set of skills or as players say I'm a "Dedicated X". This is where you find the bad players and generally also where most of the bogus complaints come from.
The Tactical and intelligent side of this game is actually more akin to strategy games then fps games. It's all about hard counters, x will destroy y or at least have a large advantage, problem is most people can only do y and never do x, but that is a metagame issue perpetuated by vets and CCP. As far as FPS skill goes, it has none of the bullet physics of a arma game pretty much all the weapons are hit scan and the ones that aren't (PLC, Flaylock, Mass Driver) have fallen out of favor. Forge guns are also not hit scan but it's a slight travel time. And unlike say an unreal tournament game you cannot compensate for the hit scan weapons via mobility because that too is pretty low. I would compare this game closest to Halo which is not a high skill oriented FPS in terms of gun game. Not to say its popularity and Microsoft didn't turn it into an Esport anyways. It's really about hard counters in this style of game which is where most of the wrong QQ comes from. Since many players spec to fulfill a specific role they often run into a build that is counter to their role and they feel cheated that they cannot compete with it, this has been a serious issue in the scout and logi community as their original roles as "Not point defense" led to complaining until they were made viable for "Point Defense" which led to the now current state of "Why do assault suits exist?"
Logis are support, this doesn't mean they can't kill, I can kill in a logi, but I'm not supposed to be as hardy or viable as an assault suit at it. Same goes for scouts except in a different way, they are the Ewar flankers, they should be able to kill as long as they don't get caught in a firing line however given you can make them fairly tanky while avoiding most scanners as well as cloaking this makes them extremely good at running around shotgunning or CRing everything in sight. This change was due to the fact that scouts complained for months that if they were spotted they were dead... but that was the point of a scout. Cloaks came in making surviving as a scout easier being able to maneuver for surprise flanks, however 1.8 also brought a boost in slots increasing their durability as a consequence. If you can survive open warfare why wouldn't someone just use a smaller and faster frame?
The reality was people had a choice when they started the game, either learn to be good with everything or pour everything into a specific tree of buffs to simulate being better at one thing. Most players chose the later which is why we have been in infinite buff-nerf cycle as players wrongfully claim foul because the game wasn't originally designed to be one class performs all. This is what FOTM is. The effort to find that one class which performs all which inevitably spawns from the poor design tweaks brought on by uninformed and biased complaints.
That said, although adv vehicles and type 2 were removed to "Get back to basics" the logi cars or as I liked to call them bumble bees were absurd. What made them absurd was that CCP gave them higher passive resistance then even tanks which made them extremely hard to destroy. Tack on the ability back then for LAVs to nudge kill any infantry and it became an unstoppable killing machine. I mention this as an example where some complaints were valid. Another would be 1.7 where a militia tank could shrug multiple av and it would take half the enemy team using av to neutralize one tank on the opposing side. That said, I stole a guys Madrugar with basic missles last night and with wise maneuvering devastated multiple of their tanks and infantry but if players bring out the big guns in Av I will die and should as hard counters are what balance this game. If there is no hard counter to a strategy then the game has failed from a competitive perspective. People often seem to forget that in the course of a battle you do not have to keep trying the same strategy. If you're dropship or tank got instantly vaporized switch to an infantry role and push the line with your team. If you are getting harassed by many vehicles then switch to AV and hope your team has the sense to do so as well. If the enemy has several Hmgs balled up on an objective with daisy chain logis use the arc weapons that do blast damage and REs. It's the stubbornness and inflexibility of players that lose battles more than anything. Pickett's Charge didn't work, yours won't either.
TL;DR: This game was never about gun game and teamwork it was about diversity of strategy and teamwork. Which the metagame crushed.
Pretty much, people come in to this game thinking Whatever I choose I'll still be able to kill everyone no matter what. They expect to just be able to use one suit/style and never have to change.
Provided you have a que-synched 16man team you probably could do this, but it's not the case, everyone always goes for rifles.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
RYN0CER0S
Rise Of Old Dudes
592
|
Posted - 2014.07.22 00:40:00 -
[20] - Quote
If you eat enough ****, you develop a taste for it.
(....or, so I've heard.)
PSN: The_Rynoceros
Console Master Race
"It's better to burn out, than fade away." ~Def Leppard
|
|
843-Vika
BurgezzE.T.F General Tso's Alliance
106
|
Posted - 2014.07.22 00:47:00 -
[21] - Quote
TYCHUS MAXWELL wrote:843-Vika wrote: There are many ways that you are wrong about this stuff....I have been in DUST since the begining when it was invite only and have seen where CCP was flawed in how the added things to the game and then after the people that came from other FPS games cried that it din't work like they were used to in the other games they played and got it nerfed to the point it belonged in CoD of BF.
You can't say that the logi LAV was bad because it was hard to kill because it was ment to be hard to kill so to support the team the way it was supposed to be, and when they changed the res of tanks and ADS and LAV and made it harder to run people over that the LOGI LAV still had to be removed. Because when it was used as intended it was a major asset to any team. So you claim to have been around forever and say they changed many things that they shouldn't but give no examples... please go on about how you are more qualified because you say so and do not show us your decision making. Oh you want to show your decision making by claiming having a mobile LAV that is indestructible and the perfect troop transport is perfectly balanced? Well gee you aren't showing your skills in logic so far. By that train of Logic then Logis should have more hp then heavies. But please do tell where CCP went wrong and where everything I say is just wrong. If you really were around for as long as you claim you would know that no one on the forums was defending the absurd resistance that the Logi LAV had back then. They wanted the Logi LAV to be toned down and returned which was what everyone thought would happen until CCP later revealed they were not going to finish the game, hence the mass exodus of players after fanfest.
Ok i see a person that DOES NOT KNOW HOW TO READ.....I said that when they changed the tank, ADS, LAV res and changed the physics behind infantry behind running people over with LAV,s the logi lav could be used as it was intended to be.
I also gave more then 1 example in my original post that you so nicely quoted but most likely did not read the whole thing, so why should i give more examples. I gave an example of how the QQers ( most likely like you are ) ruined present in game stuff as well as past in game stuff. So why should i be bothered to give more.
|
Reign Omega
BurgezzE.T.F General Tso's Alliance
595
|
Posted - 2014.07.22 00:55:00 -
[22] - Quote
Game is far from ruined, many of the concepts are better balanced right now than ever. The vehicle play is about the only thing that is really ruined right now. Oh and that dumb ass getting shot while somebody is still cloaked, but that just needs a tweak. Also
Sagaris/Surya > Falchion/Vayu
And you still cant sprint uphill in this game.
Observe the public trust. Protect the innocent. Uphold the law.
|
TYCHUS MAXWELL
The Fun Police
231
|
Posted - 2014.07.22 03:43:00 -
[23] - Quote
843-Vika wrote:TYCHUS MAXWELL wrote:843-Vika wrote: There are many ways that you are wrong about this stuff....I have been in DUST since the begining when it was invite only and have seen where CCP was flawed in how the added things to the game and then after the people that came from other FPS games cried that it din't work like they were used to in the other games they played and got it nerfed to the point it belonged in CoD of BF.
You can't say that the logi LAV was bad because it was hard to kill because it was ment to be hard to kill so to support the team the way it was supposed to be, and when they changed the res of tanks and ADS and LAV and made it harder to run people over that the LOGI LAV still had to be removed. Because when it was used as intended it was a major asset to any team. So you claim to have been around forever and say they changed many things that they shouldn't but give no examples... please go on about how you are more qualified because you say so and do not show us your decision making. Oh you want to show your decision making by claiming having a mobile LAV that is indestructible and the perfect troop transport is perfectly balanced? Well gee you aren't showing your skills in logic so far. By that train of Logic then Logis should have more hp then heavies. But please do tell where CCP went wrong and where everything I say is just wrong. If you really were around for as long as you claim you would know that no one on the forums was defending the absurd resistance that the Logi LAV had back then. They wanted the Logi LAV to be toned down and returned which was what everyone thought would happen until CCP later revealed they were not going to finish the game, hence the mass exodus of players after fanfest. Ok i see a person that DOES NOT KNOW HOW TO READ.....I said that when they changed the tank, ADS, LAV res and changed the physics behind infantry behind running people over with LAV,s the logi lav could be used as it was intended to be. I also gave more then 1 example in my original post that you so nicely quoted but most likely did not read the whole thing, so why should i give more examples. I gave an example of how the QQers ( most likely like you are ) ruined present in game stuff as well as past in game stuff. So why should i be bothered to give more.
I disregarded the suggestions in your original post on account of A) I never said the TAC AR changes weren't warranted. B) I don't agree that cloaks are a problem or trump a no scan profile, but this is up for debate in the community. I explained why I took issue with your LAV Logi oversimplification and you still have yet to explain why my post before was wrong other than you claimed LAV Logis were fine. When I said no they weren't you said well they should of re implemented them. I said they didn't because they quit development and you say are you blind I said they should of re implemented them! That's paraphrasing but you accuse me of not reading yet I will bold what you seem to have failed to read. The Logi LAV hasn't been re-instated because they ceased game development. Where have you been? People were ranting and raving and still are about this fact, its why most the vets quit/biomassed.
You still never addressed why my original statement in this thread was wrong other then saying "Many things were wrong I won't say why but I've been here a long time and you should listen to me." |
Bojo The Mighty
Spaceman Drug Cartel-Uno
4361
|
Posted - 2014.07.22 20:40:00 -
[24] - Quote
Larry Desmo wrote:843-Vika wrote:Bojo The Mighty wrote:Cody Sietz wrote:Vulpes Dolosus wrote:The advanced vehicles and other vehicle mods were removed in 1.7 due to CCP wanting to "get back to basics" with vehicles in that patch, meaning that they wanted to focus on the core mechanics and features before adding all the frills and fancy stuff. It had little or nothing to do with their effectiveness or complaints from players.
The only change that came from player complaints back then was the change in LAV impact mechanics. Tbf, the vayu was removed in uprising. Was the Vayu a Marauder like the Sagaris? I can't remember the armor marauder.... yes no, the vayu was an enforcer class tank, the falchlions counterpart they were removed in 1.7, the marauders were removed at launch. Oh it was the Surya! Surya & Sagaris were the Marauders
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
|
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1083
|
Posted - 2014.07.22 20:51:00 -
[25] - Quote
Disagree, there was skill involved in CoD.
The main difference between the two games, CoD most everything was on the same level, weapons I speak of.
In Dust, there is a huge disparity between a new player coming in and the Vets. Gear matters.
Other than that, gun game is the same in any FPS. Knowing how to move, where to move. Reading enemy locations and directions, then using that information to outmaneuver your opponent, aiming, ect, ect, ect. It's the same damn thing in both or ALL FPS games.
Given that in later CoD the auto aim was a little ridiculous, but the earlier versions I felt were decently balanced. Like I said, it's not about having "skill" in dust (though having skill makes a big diff) but having the gear to make up for your own weakness. I'll mow down new tankers like they are nothing, but I don't see this as correlating to "skill" but rather having more time invested and better gear.
If anything, Dust is less skillful (as we aren't matched with our correlating tiers) and a lot of this "skill" idea comes from players stomping nubs like they are nothing, then saying they got skills.
Get real people.
Tanks - Balancing Turrets
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |