Jaysyn Larrisen wrote:[quote=TYCHUS MAXWELL]I posted my suggestion which I think would actually more accurately give incentive to proper behavior. Essentially make salvage the biggest part of the equation and have it distributed among the team based on whether they won/lost and what their WP rank was on the team.
Basically a more modified version of the current system where it matters far more what is killed then how many were killed along with making afking in a match more likely to leave you with a really bad return on isk, less then people are currently awarded for sure when afking. It also makes ambush not as profitable which should be working as intended since it's the faster game mode.
And lastly, truly good players will make lucrative amounts of isk under this system while others can still learn to break even. It mostly just punishes players that try to go 20/1 in proto gear while fighting nothing but newberries. In other words, chasing off potential new players by curb stomping them.
And I don't even pretend to understand the rare salvage system. It seems utterly random to me because I never get good salvage in good games I have only gotten good salvage in meh games. Seems to me the closer I get to 1.0 k/dr the more likely I am to get good salvage.
On your first point, you are literally pulling a politician move... "Now hold a minute I don't like this term, acceptable behavior, let me talk about it like it was the boogie man as if that was a legitimate concern instead of any real substance." By proper behavior I mean stomping the new players into Dust, pardon the pun, which ultimately led to this games unpopularity and probably influenced how fast the execs pulled the plug on development. But, if you go read my forum topic it doesn't stop people from say using proto gear, it just punishes players for using proto gear to compensate for being a bad player. FPS games never make good RPGs (IE hah I'm level 20 that poor level 10 doesn't stand a chance hahaha!!! I am awesome hahaha!!!) FPS is a genre steeped in good hand eye coordination and quick reflexes. As much as people try to obfuscate that fact by comparing it to Call of Duty, the FPS genre has always been this way even in the Quake days.
As for the actual substance, If you go read my forum topic you will learn I am talking about an isk return of salvage or as I put it loot. Not actual salvage, but an isk return based on a percentage of the price of the salvage. In fact, now reading back I never use the word salvage until we get to talking about rare salvage rates which was the last part of the OPs paragraph. Like I said go read the topic if you are concerned about what I mean by my proposed suggestion it's here:
My Proposal