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Aighun
Zumari Force Projection Caldari State
908
|
Posted - 2014.07.20 16:13:00 -
[1] - Quote
Having played through the Destiny Beta on a couple characters now I find that it does not scratch all the itches that I expected it to. It probably won't.
There is still much that project legion can offer players in the FPS genre.
Just do not, for any reason, create a game designed for this: https://www.youtube.com/watch?v=Rk8XlA_HfvU&feature=youtu.be
Loot chests? Loot chests that re-spawn in the same few locations over and over and over again? That encourage farm routes?
So, maybe the fallen are gathering the loot and putting it into the chests and aren't very creative with where they put those chests. But you would think that they would figure out that someone is farming them after a while. And move their bootyGǪ
When making legion, it will be worthwhile to always question your booty. Why is it there? How did it get there? How easily can it be farmed? Do we really want to have booty chests? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12044
|
Posted - 2014.07.20 21:50:00 -
[2] - Quote
Aighun wrote:Having played through the Destiny Beta on a couple characters now I find that it does not scratch all the itches that I expected it to. It probably won't. There is still much that project legion can offer players in the FPS genre. Just do not, for any reason, create a game designed for this: https://www.youtube.com/watch?v=Rk8XlA_HfvU&feature=youtu.beLoot chests? Loot chests that re-spawn in the same few locations over and over and over again? That encourage farm routes? So, maybe the fallen are gathering the loot and putting it into the chests and aren't very creative with where they put those chests. But you would think that they would figure out that someone is farming them after a while. And move their bootyGǪ When making legion, it will be worthwhile to always question your booty. Why is it there? How did it get there? How easily can it be farmed? Do we really want to have booty chests?
There will always be those who find the surest and safest route through the game to get the best possible chance of the best loot..... I however don't see that as a problem.
I can see corp mates/ spies selling those routes, conflict over taking over those routes, ambushes by PvP players preying PvE players, PvE players hiring PvP corps to eliminate enemy ambushes or guard their fleets of harvesters, etc, etc.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Games Haven
Seykal Expeditionary Group Minmatar Republic
209
|
Posted - 2014.07.21 03:03:00 -
[3] - Quote
This is all assuming that Legion will launch with a free roam exploration system that actually works.
Or that it will launch with that at all.
Or that it will launch, period.
The struggle is real.
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Aighun
Zumari Force Projection Caldari State
909
|
Posted - 2014.07.21 13:59:00 -
[4] - Quote
Games Haven wrote:This is all assuming that Legion will launch with a free roam exploration system that actually works.
Or that it will launch with that at all.
Or that it will launch, period.
By new hope, what I meant was:
Destiny was going to be the game that did everything Legion could ever hope to do. And do it better, on console, before Legion ever even got the greenlight.
But Destiny is not that game.
So it is worth making Legion, worth putting effort into the game to make sure that it does launch. Because Legion can be something more than just another "free roam exploration system."
If CCP were to put just a little effort into building simulation into Legion so that the things you find when you go to the planets and the things you do are part of a dynamic and living game world that would be a big step in the right direction. Giving players themselves the tools to interact with and change what other players might potentially find or encounter during a "free roam" would be another step in the right direction for project legion.
It doesn't have to be overly elaborate or complex. CCP do not need to create a unique drone language for rogue drones that players can learn so that they can make treasure maps when they intercept and translate rogue drone communications. Even introducing something like random enemy spawns with random loot locations would be a start. Or, if there is a static source that you can reliably go to to find some resource, there should be a damn good and well thought out reason for it to be like that. Something other than, "Well, it is a game and video games always just have loot chests. That is how we've always done it."
In Destiny all of the enemies re-spawn in the same places in the same numbers every time. And loot chests appear in the same few locations over and over again. It is a fine game mechanic and I have nothing against dungeon crawling or grinding loot or even farming. But it is a game mechanic that is as old as dirt. And Legion can offer players something more dynamic and engaging to do in the sandbox portion of the game that farm treasure chest routes. |
Games Haven
Seykal Expeditionary Group Minmatar Republic
211
|
Posted - 2014.07.21 14:44:00 -
[5] - Quote
Aighun wrote:
By new hope, what I meant was:
Destiny was going to be the game that did everything Legion could ever hope to do. And do it better, on console, before Legion ever even got the greenlight.
But Destiny is not that game.
So it is worth making Legion, worth putting effort into the game to make sure that it does launch. Because Legion can be something more than just another "free roam exploration system."
If CCP were to put just a little effort into building simulation into Legion so that the things you find when you go to the planets and the things you do are part of a dynamic and living game world that would be a big step in the right direction. Giving players themselves the tools to interact with and change what other players might potentially find or encounter during a "free roam" would be another step in the right direction for project legion.
It doesn't have to be overly elaborate or complex. CCP do not need to create a unique drone language for rogue drones that players can learn so that they can make treasure maps when they intercept and translate rogue drone communications. Even introducing something like random enemy spawns with random loot locations would be a start. Or, if there is a static source that you can reliably go to to find some loot, there should be a damn good and well thought out reason for it to be like that. Something other than, "Well, it is a game and video games always just have loot chests. That is how we've always done it."
In Destiny all of the enemies re-spawn in the same places in the same numbers every time. And loot chests appear in the same few locations over and over again. It is a fine game mechanic and I have nothing against dungeon crawling or grinding loot or even farming. But it is a game mechanic that is as old as dirt. And Legion can offer players something more dynamic and engaging to do in the sandbox portion of the game that farm treasure chest routes.
I agree that in theory, Legion's exploration sounds superior to Destiny, but it's all vaporware right now. Until Legion gets greenlit, we're indefinitely stuck with this dead carcass of a game called Dust 514. The thing about Destiny is that it currently exists, you can go out and play it right now. I can assure you that the game already looks better and plays better than both Dust and anything we saw about Legion at fanfest. Destiny (and several other good looking PS4 games) completely debunk and falsify CCP claiming the outright necessity of making Legion a PC exclusive. Just the beta of Destiny proves that even 8 year old consoles can handle a superior game, to say nothing of next gen.
Legion has better ideas, but CCP has proven time and time again that they can't deliver. Unlike Legion, Destiny isn't vaporware.
The struggle is real.
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RendonaSix
Techs Laboratory
110
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Posted - 2014.07.21 15:12:00 -
[6] - Quote
Omg that looks awful, not the graphics but the game.
The fact that its beta doesn't mean anything, no release is going to make that any better.
Everything about that game screams 'the same old crap from bungie'.
And 500 million was spent........for that?, what a let down.
I don't care if that's just a small clip, you can see clearly how awful it is on a fundamental level.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Sylwester Dziewiecki
Interregnum.
329
|
Posted - 2014.07.21 19:10:00 -
[7] - Quote
The most ugly part was that he could run through all of those NPC like 'nothing happens'.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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RendonaSix
Techs Laboratory
118
|
Posted - 2014.07.21 19:13:00 -
[8] - Quote
Sylwester Dziewiecki wrote:The most ugly part was that he could run through all of those NPC like 'nothing happens'.
Yeah lol.
Just casually taking beats, I don't care if they are a lower level, its simply ridiculous in my opinion.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2171
|
Posted - 2014.07.21 22:38:00 -
[9] - Quote
Games Haven wrote:Aighun wrote:
By new hope, what I meant was:
Destiny was going to be the game that did everything Legion could ever hope to do. And do it better, on console, before Legion ever even got the greenlight.
But Destiny is not that game.
So it is worth making Legion, worth putting effort into the game to make sure that it does launch. Because Legion can be something more than just another "free roam exploration system."
If CCP were to put just a little effort into building simulation into Legion so that the things you find when you go to the planets and the things you do are part of a dynamic and living game world that would be a big step in the right direction. Giving players themselves the tools to interact with and change what other players might potentially find or encounter during a "free roam" would be another step in the right direction for project legion.
It doesn't have to be overly elaborate or complex. CCP do not need to create a unique drone language for rogue drones that players can learn so that they can make treasure maps when they intercept and translate rogue drone communications. Even introducing something like random enemy spawns with random loot locations would be a start. Or, if there is a static source that you can reliably go to to find some loot, there should be a damn good and well thought out reason for it to be like that. Something other than, "Well, it is a game and video games always just have loot chests. That is how we've always done it."
In Destiny all of the enemies re-spawn in the same places in the same numbers every time. And loot chests appear in the same few locations over and over again. It is a fine game mechanic and I have nothing against dungeon crawling or grinding loot or even farming. But it is a game mechanic that is as old as dirt. And Legion can offer players something more dynamic and engaging to do in the sandbox portion of the game that farm treasure chest routes.
I agree that in theory, Legion's exploration sounds superior to Destiny, but it's all vaporware right now. Until Legion gets greenlit, we're indefinitely stuck with this dead carcass of a game called Dust 514. The thing about Destiny is that it currently exists, you can go out and play it right now. I can assure you that the game already looks better and plays better than both Dust and anything we saw about Legion at fanfest. Destiny (and several other good looking PS4 games) completely debunk and falsify CCP claiming the outright necessity of making Legion a PC exclusive. Just the beta of Destiny proves that even 8 year old consoles can handle a superior game, to say nothing of next gen. Legion has better ideas, but CCP has proven time and time again that they can't deliver. Unlike Legion, Destiny isn't vaporware. This was always the case - in spite of CCP's absolute failure with DUST, no property out there can touch New Eden, and probably won't for some time.
Comparing Destiny and DUST is interesting: in the first case we have a semi-mmoish shooter written by a shooter company, in the second we have a shooterish mmo written by an mmo company.
Both have failed.
DUST has failed dismally as a shooter. The core mechanics are disfunctional on so many levels that it's embarrassing. DUST failed so hard as a shooter that it never even had a chance to implement itself as an MMO set in New Eden. The challenge CCP set themselves was beyond CCP's capabilities/resources/ability to deliver.
Destiny, in it's current state, has failed, even as a semi-MMO. They have not created the right combination of tools/systems to bring their playerbase together and thereby give some meaning to their shooter. As things stand now, what is left after the level grind? Even with great mechanics, we've all been to the Crucible, or something like it, before - it was meaningless then and it's meaningless now. On the core FPS mechanics, however, Bungie has executed flawlessly.
Bungie has given themselves more room to maneuver than CCP was able to generate. Because the core of Bungie's engine produces a first-class and enjoyable fps experience, they will have time to tweak their mmo components to produce a game with more soul.
CCP, on the other hand, has no freedom - with Legion, they must produce a game with solid or better fps fundamentals. They failed miserably with DUST, and Bungie has shown with the PS3 version of Destiny that the failure was not the platform's but the developer's. If CCP cannot execute on their engine with Legion they will be dismissed. By pretty much everybody, imo.
All that will be left is a cautionary tale.
PSN: RationalSpark
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Aighun
Zumari Force Projection Caldari State
911
|
Posted - 2014.07.25 14:14:00 -
[10] - Quote
Vrain Matari wrote: DUST has failed dismally as a shooter. The core mechanics are disfunctional on so many levels that it's embarrassing. DUST failed so hard as a shooter that it never even had a chance to implement itself as an MMO set in New Eden. The challenge CCP set themselves was beyond CCP's capabilities/resources/ability to deliver.
Destiny, in it's current state, has failed, even as a semi-MMO. They have not created the right combination of tools/systems to bring their playerbase together and thereby give some meaning to their shooter. As things stand now, what is left after the level grind? Even with great mechanics, we've all been to the Crucible, or something like it, before - it was meaningless then and it's meaningless now. On the core FPS mechanics, however, Bungie has executed flawlessly.
I wouldn't go so far. With either game. Both in terms of their failings and Destiny's flawless execution. But yeah, in general, Bungie gets a free pass because they know how to make a shooter and CCP? Not so much.
There are a lot of core FPS mechanics in Destiny that were present in Dust 514 that caused endless howling an gnashing of teeth here on the Dust forums. There isn't anything like stamina management in Destiny and you can jump all you want but here in the world of Dust 514/ Project Legion we are still getting our knickers in a twist over "bunny hopping." Destiny has that weird acceleration curve / dead zone on a lot of the guns (at least for me) where the reticle won't budge, won't budge, then goes flying. Destiny has stunlock! But it all still works. The guns are more satisfying to shoot, character movement is never insanely frustrating (you can even see your feet) and even the special abilities (though they looked out of place for an fps in all the vids I watched before actually playing, especially with the shift to 3rd person pov) are a blast and seamlessly integrated into combat.
Finally, in the last few days especially, organized fire teams in the Crucible have been rolling randoms and totally curb stomping players who aren't on fire teams or playing with mics. The fire teams will get an early lead and players on the opposing team will start quitting out of matches. You get 6 v 4 or even 6 v 3 for a while and the matchmaking will start dropping in new players on the losing, undermanned teams toward the end of the match when there is not even a slight chance that they can make up the point deficit. A multiplayer experience we here should all be intimately familiar with.
In the end, though, when it comes to core FPS mechanics, Dust 514 is ok, with occasional gratifying moments that lift the game far above its usual drudgery. And Destiny is just a great game with a few minor imperfections. They could all be easily ironed out by full release, or the may become more glaring as people play the game over the course of weeks and months.
Which brings us to "Even with great mechanics, we've all been to the Crucible, or something like it, before - it was meaningless then and it's meaningless now."
Even if CCP had been able to release Dust 514 with flawless core FPS mechanics, the game never stood a chance. Dust 514 is nothing more or less than the Crucible. From the Academy to Planetary Conquest. There are minor embellishments: more than twice the number of players in a given match, timers, voice chat channels, but at its core Dust 514 is the Crucible, all the way down.
It is encouraging that with legion CCP seems to be (hopefully?) taking a slightly different approach. Instead of taking that most well worn aspect of the FPS genre, point control multiplayer, and attempting to build an entire game world out of it, they are instead attempting to build a game world first. One that allows for player v. player conflict, sure. But I believe that if CCP can build a great game world first and foremost, that will give them some breathing room to continue to refine and improve the FPS core.
And I guess part of why I am still here, and still hopeful, despite the last 2 years, is that very few developers are even talking about making anything close to "that game." Heck, most of the time CCP aren't even talking about making "that game", the one in my fevered imaginings that I have dreamed about possibly playing since seeing the Dust 514 reveal trailer in 2009. But when CCP talk about Legion, they still somehow manage to get closer than anyone else. For a half a second it looked like Destiny was going to be "that game" but it isn't even close. Don't get me wrong, it is a blast, so far in Beta. Basically Destiny is Phantasy Star Online with more guns, less multiplayer and a PvP arena. And that's fine by me.
But "that game" is something else entirely. |
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Your Absolut End
Escrow Removal and Acquisition Dark Taboo
599
|
Posted - 2014.07.27 11:51:00 -
[11] - Quote
I had a lot of fun playing dust, but since all ccp is capable of providing is excuses, I'm tired of following this game, or even legions progression.
I joined this project because ccp is supposed to be not a flawless developer, but a developer listening to its customer base. The only times I saw ccp listening to its customers is now that they thrashed dust and throw out how fixes to keep the guys entertained.
II thought ccp would learn from that and keep the development of Leon transparent, but here we are, a couple of months later from the ff Desaster which could easily get an reward in the Guinness world record for the worst presentation and announcement a developer ever did, and we are still sitting in the dark. Nobody knows if Legion is even greenlit yet.
Don't get me wrong, I would love to see Legion grow to something awesome, but I personally doubt ccp is even capable of providing the game they dream of. Look at the interviews from ff, they don't even know what Legion is gonna be like. You only can develop something if you have a strong vision for hire it should turn out. And just hoping it's gonna be awesome won't cut it.
I expected a crystal clear development process from Legion, and don't tell me it's not possible, we got social networks, and all this **** so if thx wanted we could have a transparent development process and in my opinion this is one of the 2 l+ñdt straws ccp could grab. Either with a transparent progression process, like u know we expected to get with dust, or to develop a bombing game, and I really doubt the last will happen.
This time it's all about go big or go home, nobody will feel Merci if ccp pulls out another half-assed developed game.
Destiny might also not be a perfect game, and you can't compare dust and destiny a 100 percent, but as a guy who likes to thrash time on video games, I can compare games on those levels : do I like the game? Do I have fun playing it? Do I tend to have more good or bad feelings playing the game?
And if I ask myself those questions to compare dust and destiny, it's a clear win for destiny to me. But everybody got to decide this in his or her own, play what you enjoy, don't stick to **** u hate just because u are used to it.
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Soraya Xel
Abandoned Privilege Top Men.
2941
|
Posted - 2014.07.27 23:00:00 -
[12] - Quote
Your Absolut End wrote:I joined this project because ccp is supposed to be not a flawless developer, but a developer listening to its customer base. The only times I saw ccp listening to its customers is now that they thrashed dust and throw out how fixes to keep the guys entertained.
I think CCP Rattati has shown a great example for how both continued DUST iteration and Legion development should be handled. We need to encourage them to do that even more.
Your Absolut End wrote:II thought ccp would learn from that and keep the development of Leon transparent, but here we are, a couple of months later from the ff Desaster which could easily get an reward in the Guinness world record for the worst presentation and announcement a developer ever did, and we are still sitting in the dark. Nobody knows if Legion is even greenlit yet.
Definitely hoping I can dig into where any roadblocks might be here, on getting more information out there. But some of it is just time. Legion isn't almost ready, it's a game being developed, which isn't a short process.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Maken Tosch
DUST University Ivy League
8925
|
Posted - 2014.07.28 02:36:00 -
[13] - Quote
Soraya Xel wrote:Your Absolut End wrote:I joined this project because ccp is supposed to be not a flawless developer, but a developer listening to its customer base. The only times I saw ccp listening to its customers is now that they thrashed dust and throw out how fixes to keep the guys entertained. I think CCP Rattati has shown a great example for how both continued DUST iteration and Legion development should be handled. We need to encourage them to do that even more. Your Absolut End wrote:II thought ccp would learn from that and keep the development of Leon transparent, but here we are, a couple of months later from the ff Desaster which could easily get an reward in the Guinness world record for the worst presentation and announcement a developer ever did, and we are still sitting in the dark. Nobody knows if Legion is even greenlit yet. Definitely hoping I can dig into where any roadblocks might be here, on getting more information out there. But some of it is just time. Legion isn't almost ready, it's a game being developed, which isn't a short process.
Overall CCP has been rather quiet but I'm willing to give them the benefit of the doubt and assume that it's because they don't want to humiliate themselves for the third time.
First time: Eve Online: Incarna (2011) Second time: Dust 514 Keynote at Fanfest (2014)
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Soraya Xel
Abandoned Privilege Top Men.
2942
|
Posted - 2014.07.28 03:18:00 -
[14] - Quote
Oh, they've humiliated themselves sooooo many other times than that. boot.ini
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12281
|
Posted - 2014.07.28 04:49:00 -
[15] - Quote
Soraya Xel wrote:Oh, they've humiliated themselves sooooo many other times than that. boot.ini
Or T20..... that was a major balls up......
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2172
|
Posted - 2014.07.28 13:16:00 -
[16] - Quote
Aighun wrote:Vrain Matari wrote: DUST has failed dismally as a shooter. The core mechanics are disfunctional on so many levels that it's embarrassing. DUST failed so hard as a shooter that it never even had a chance to implement itself as an MMO set in New Eden. The challenge CCP set themselves was beyond CCP's capabilities/resources/ability to deliver.
Destiny, in it's current state, has failed, even as a semi-MMO. They have not created the right combination of tools/systems to bring their playerbase together and thereby give some meaning to their shooter. As things stand now, what is left after the level grind? Even with great mechanics, we've all been to the Crucible, or something like it, before - it was meaningless then and it's meaningless now. On the core FPS mechanics, however, Bungie has executed flawlessly.
I wouldn't go so far. With either game. Both in terms of their failings and Destiny's flawless execution. But yeah, in general, Bungie gets a free pass because they know how to make a shooter and CCP? Not so much. There are a lot of core FPS mechanics in Destiny that were present in Dust 514 that caused endless howling an gnashing of teeth here on the Dust forums. There isn't anything like stamina management in Destiny and you can jump all you want but here in the world of Dust 514/ Project Legion we are still getting our knickers in a twist over "bunny hopping." Destiny has that weird acceleration curve / dead zone on a lot of the guns (at least for me) where the reticle won't budge, won't budge, then goes flying. Destiny has stunlock! But it all still works. The guns are more satisfying to shoot, character movement is never insanely frustrating (you can even see your feet) and even the special abilities (though they looked out of place for an fps in all the vids I watched before actually playing, especially with the shift to 3rd person pov) are a blast and seamlessly integrated into combat. Finally, in the last few days especially, organized fire teams in the Crucible have been rolling randoms and totally curb stomping players who aren't on fire teams or playing with mics. The fire teams will get an early lead and players on the opposing team will start quitting out of matches. You get 6 v 4 or even 6 v 3 for a while and the matchmaking will start dropping in new players on the losing, undermanned teams toward the end of the match when there is not even a slight chance that they can make up the point deficit. A multiplayer experience we here should all be intimately familiar with. In the end, though, when it comes to core FPS mechanics, Dust 514 is ok, with occasional gratifying moments that lift the game far above its usual drudgery. And Destiny is just a great game with a few minor imperfections. Destiny's flaws could go either way. They could all be easily ironed out by full release, or the may become more glaring as people play the game over the course of weeks and months. Which brings us to "Even with great mechanics, we've all been to the Crucible, or something like it, before - it was meaningless then and it's meaningless now." Even if CCP had been able to release Dust 514 with flawless core FPS mechanics, the game never stood a chance. Dust 514 is nothing more or less than the Crucible. From the Academy to Planetary Conquest. There are minor embellishments: more than twice the number of players in a given match, timers, voice chat channels, but at its core Dust 514 is the Crucible, all the way down. It is encouraging that with legion CCP seems to be (hopefully?) taking a slightly different approach. Instead of taking that most well worn aspect of the FPS genre, point control multiplayer, and attempting to build an entire game world out of it, they are instead attempting to build a game world first. One that allows for player v. player conflict, sure. But I believe that if CCP can build a great game world first and foremost, that will give them some breathing room to continue to refine and improve the FPS core. And I guess part of why I am still here, and still hopeful, despite the last 2 years, is that very few developers are even talking about making anything close to "that game." Heck, most of the time CCP aren't even talking about making "that game", the one in my fevered imaginings that I have dreamed about possibly playing since seeing the Dust 514 reveal trailer in 2009. But when CCP talk about Legion, they still somehow manage to get closer than anyone else. For a half a second it looked like Destiny was going to be "that game" but it isn't even close. Don't get me wrong, it is a blast, so far in Beta. Basically Destiny is Phantasy Star Online with more guns, less multiplayer and a PvP arena. And that's fine by me. But "that game" is something else entirely. We have very different definitions of core mechanics.
For me core mechanics are very simple and don't involve things like stamina or even bunny hopping., which are second-order game design considerations. Two different games, one with bunny hopping and and one without, could still both have great core mechanics. Those would be:
-aiming -movement -controls -animations/timing -interaction with environment
That's it. In one simple sentence good mechanics means the faithful, reliable, predictable translation of player input to the avatar's actions in the games.
Good mechanics do that. Great mechanics do that and make it feel good. I call that kinesthetic aesthetics.
By that measure CCP has failed with DUST and Bungie has turned in a masterful performance with Destiny.
To date, i have not heard one CCP employee, Rouge included, place any importance at all on core mechanics. Have you?
PSN: RationalSpark
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Maximus Stryker
Who Are Those Guys
1015
|
Posted - 2014.07.28 14:40:00 -
[17] - Quote
I too was underwhelmed by the Destiny Beta. It was fun and I enjoyed myself, but I can't see it as a long term immerse game like Dust/Legion hopes to be...
I feel as if CCP has raised the bar of my hopes of a game so high that if they can't reach it, I am screwed because no one is even scratching the surface of what CCP is doing.
With all of DUST's letdowns and the shortcomings of DUST not reaching the promises and visions, it is still closer to what I am looking for in a videogame than anything else out there.
Destiny does however seem to run smoother and crisper with FPS mechanics...
Best Idea For Legion
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Aighun
Zumari Force Projection Caldari State
911
|
Posted - 2014.07.28 15:14:00 -
[18] - Quote
Vrain Matari wrote: We have very different definitions of core mechanics.
For me core mechanics are very simple and don't involve things like stamina or even bunny hopping., which are second-order game design considerations. Two different games, one with bunny hopping and and one without, could still both have great core mechanics. Those would be:
-aiming -movement -controls -animations/timing -interaction with environment
That's it. In one simple sentence good mechanics means the faithful, reliable, predictable translation of player input to the avatar's actions in the games.
Good mechanics do that. Great mechanics do that and make it feel good. I call that kinesthetic aesthetics.
By that measure CCP has failed with DUST and Bungie has turned in a masterful performance with Destiny.
To date, i have not heard one CCP employee, Rouge included, place any importance at all on core mechanics. Have you?
I don't think we have very different definitions of core mechanics. I agree with your list. I included the ability to jump and stamina management in movement because they both have an impact on how your character moves. But agreed, they aren't necessary. Tanks don't jump or have stamina. But they still move.
My point is almost exactly that two different games (Dust and Destiny) had some shared mechanics and that those same mechanics are very well executed in Destiny, but were complained about at great length in Dust 514.
When it came to character movement so much time and effort went into trying to solve a problem in Dust 514 that does not exist. That so much effort was put into complaining about and fixing "bunny hopping" when basic character movement over terrain was always fairly terrible.
Basically that being able to jump repeatedly is not a problem if character movement , aiming and shooting in general works well.
What I was trying to say is that with Dust the problems with the core mechanics were mistakenly identified.
Anyway, CCP Wolfman has written that in terms of character movement, "GǪ we've definitely got some improvements to do in that area."
https://forums.dust514.com/default.aspx?g=posts&t=164762&find=unread#post2202587
So let's accept that there are a lot of improvements that need to be made in core mechanics (going from Dust 514 to Project Legion) for legion to have a chance at success. Let's also accept that the core will never achieve what Bungie has with Destiny in terms of, call it kinesthetic aesthetics. And yeah, I would have to say that when it comes to aiming and shooting Destiny has the best feel of any console shooter I have played. If that was all that I was looking for in a sci-fi shooter, I'd be all set.
The core FPS mechanics aren't what keep me coming back to CCP or now, project Legion. I already have a ton of different games to chose from that do those things very well. The thing that I was looking for in Destiny (always just kind of assumed that Bungie would get FPS things right) was something more than that. Destiny just doesn't have what I was hoping to find in an open world, science fiction game about exploration and combat.
Looking back I think Dust 514 became bogged down in core mechanics, and CCP just ended up driving in circles pushing things around without making huge improvements. They really didn't have any choice since the only thing they offered players were 16 v 16 multiplayer matches. Even if Legion's core is only a slight improvement over Dust 514, if Legion can bring players something beyond just acceptable FPS core mechanics and 16 v 16 multiplayer matches, it is worth making. Obviously, the more poorly implemented the basic core, the more compelling and engaging the rest of the game will need to be. But the core mechanics are just a means to an end. Not the end itself.
But the question of what, exactly that end is going to be is probably topic for another thread. |
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