|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kallas Hallytyr
Skullbreakers
666
 |
Posted - 2014.07.20 08:32:00 -
[1] - Quote
Thing is, increasing the capacity values for the EWar mods has a negative effect on balancing Scouts in that it encourages more to brick tank once again. By having the EWar mods being cheap to fit, they are encouraged where if you increase the cap value up to similar to tank mods, you'll just see tanked Scouts. Again.
Alt of Halla Murr.
|

Kallas Hallytyr
Skullbreakers
666
 |
Posted - 2014.07.20 10:09:00 -
[2] - Quote
trollface dot jpg wrote:Kallas Hallytyr wrote:Thing is, increasing the capacity values for the EWar mods has a negative effect on balancing Scouts in that it encourages more to brick tank once again. By having the EWar mods being cheap to fit, they are encouraged where if you increase the cap value up to similar to tank mods, you'll just see tanked Scouts. Again. It appears this is a thread about reducing the number of scan-tanked suits on the field. If you wish to address brick tanked scouts, I recommend you post something here My point is that if you increase fitting costs for EWar modules, you'll push more scouts towards brick tanking, which is worse for the game, overall.
Alt of Halla Murr.
|

Kallas Hallytyr
Skullbreakers
668
 |
Posted - 2014.07.20 16:45:00 -
[3] - Quote
Baal Omniscient wrote:Kallas Hallytyr wrote:Thing is, increasing the capacity values for the EWar mods has a negative effect on balancing Scouts in that it encourages more to brick tank once again. By having the EWar mods being cheap to fit, they are encouraged where if you increase the cap value up to similar to tank mods, you'll just see tanked Scouts. Again. This: CHANCEtheChAn wrote:But more brick tanking scouts isn't a problem
Currently, a 800 HP Gal scout with 5-10 reps a second isn't as big an issue as an Double damped and cloacked shotgun 400hp gal scout
How isn't the brick tanked Scout a problem? They maintain the low base EWar, allowing them an advantage over medium frames while maintaining a stronger combination of EHP, speed/mobility as well as equipment flexibility.
Thing is, making EWar prohibitively expensive will only drive Scouts to the brick tanking method. Honestly, I'm not entirely against the principle - as you say, the numbers are flexible - but I think we should look at the Assaults/Logis first and make them viable, which is the route Rattati is taking right now.
After the Assault buff, perhaps the Scouts will have fallen in to line.
Alt of Halla Murr.
|
|
|
|