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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2525
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Posted - 2014.07.19 16:10:00 -
[1] - Quote
Nerf scout Regen Buff Assault regen.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2528
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Posted - 2014.07.19 21:06:00 -
[2] - Quote
CHANCEtheChAn wrote:Benjamin Ciscko wrote:Nerf scout Regen Buff Assault regen. Btw im still typing up this essay above lol and no, nerfing scout regen is a bad idea, Continually nerfing scouts until they are unusable is not an option Yes, they should never have been buffed to the state that they are, but no, now that everyone likes to use it, it would be unfair to true scouts to continue to nerf it back into the ground The options are to buff assaults back up to be competitive to take people back away from scouts The logis, commandos, and sentinels are fine in usability and player count If you nerfed the Regen scouts would still be good for single encounters, would maintain their Ewar capabilities to scan remain hidden, get off speed hacks, use cloak to their advantage and essentially be like an actual scout! Scouts are not the intended slayers assaults are.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2532
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Posted - 2014.07.19 23:28:00 -
[3] - Quote
Seymour KrelbornX wrote:Benjamin Ciscko wrote:Nerf scout Regen Buff Assault regen. dumbest idea ever... Least intelligent person ever...
Tanker/Logi
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2535
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Posted - 2014.07.20 00:12:00 -
[4] - Quote
CHANCEtheChAn wrote:JRleo jr wrote:bonus should be to all shield mods... Yada yada I'm sorry but I cut out the rest of your comment on accident and don't wish to redo it on a tablet The problem with this is that we want the assaults to be functional Not Overpowering again I feel as though having a Medium delay lowered, (Which it already has) and a high regen (As opposed to a medium low as it has now) would be too much all at once It should be competitive with say a Cal Scout, but the scout should continue to have a higher regen because Assaults have higher EHP typically And having the bonus to apply to all shield modules might be a bit hard to do without a client update (Who knows) I also think making the Min recharge more than Cal once it starts its regen will get it out of the gutter because I can't honestly say I know a single Min assault in the game anymore And rarely if ever see one for a week at a time Yes these suits will still need enhancer mods in the highs and lows to rival scout stats But its a start Does that few hundred HP matter when the scout has the movement speed advantage (strafe), the element of surprise (Ewar). How much of a gap will there be between your proposed regen of scouts and assaults? The min assault fit I've been theory crafting uses 1 complex recharger and 2 complex regulators to keep up with scouts if regen stays the same I would only be able to get 1 second faster regen delay and -12 HP/s of shield regen if he were to completely stack shields and run no modules that benefit shield regen or shorten delay he would also have higher shields and two free slots to run armor or Ewar while I have 1 or he could use those modules for shield benfit lose a tad bit of tank and beat my fit out in every way except having only 20 less shields and 70 les armor. If the scout beats me out will I at least be able to beat him out by using modules.
Oh and 20K sp left till I proto out my min assault.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2538
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Posted - 2014.07.20 01:21:00 -
[5] - Quote
Seymour KrelbornX wrote:Benjamin Ciscko wrote:Seymour KrelbornX wrote:Benjamin Ciscko wrote:Nerf scout Regen Buff Assault regen. dumbest idea ever... You are the Least intelligent person ever... FTFY FTFY Some comeback you had their What are you 6 "I know you are but what am I"
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2538
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Posted - 2014.07.20 02:20:00 -
[6] - Quote
trollface dot jpg wrote: Throws insults; calls others immature for doing the same.
lolol
I never said he was immature just that he comes up with awful comebacks if he didn't post "dumbest idea ever..." on every constructive post he sees me make then maybe I wouldn't respond in kind.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2635
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Posted - 2014.07.25 22:34:00 -
[7] - Quote
CHANCEtheChAn wrote:Ydubbs81 RND wrote:Damn...am I too late?
ROF bonus to all assault suits amarr - bonus as is caldari - bonus to shields... (either recharge delay or regen) gallente - bonus to efficacy of armor rep modules per level minmatar - bonus as is Sorry Ydubbsy But this is out of the question bro Problems[list=1] ROF does not effect all weapons, case in point the scrambler rifle and combat rifle and many others(But the argument can be made that the scrambler is already so good with RoF and the Amarr bonus is so good to it that this can be overlooked, but the combat rifle has a set time between each burst so would have to be fixed to use. Although argument can also be made that the CR is already OP)
Or it could affect the ACR an ASCR so that it is practical to run more than just your primary variant. The DPS of the main weapon vs. the Assault variant is very large especially for the SCR the bonus could be "+2% ROF to racial weapons per level" to go in conjunction with their idea of having Amarr assault use Amarr weapons and Min Assaults use Min weapons but making the assault variant or in the case of the Plasma Rifle the breach variant more practical to run while still applying to the STD Plasma Rifle to make it the "King of Assault Rifles"
Tanker/Logi
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