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Thread Statistics | Show CCP posts - 2 post(s) |
Baal Omniscient
Onslaught Inc RISE of LEGION
1975
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Posted - 2014.07.19 18:32:00 -
[1] - Quote
I actually fall under category D ~ Stubborn closed beta vet who refuses to change roles because he doesn't feel like chasing the FotM.
Something I would really like to see is assault suits getting bonuses to all regenerative modules. 5% increase to all regenerative modules per level perhaps? Regulators, rechargers, reactive plates and repair modules all getting a buff from this bonus (as well as perhaps the cardiac regulator since if buffs stamina regen). This would allow assaults to build effective suits with more diversified loadouts rather than fits that just stack eHP. This would also increase the survivability of assault suits who play smart.
Just tossing the thought out there, I'm not really here today. Shhhhhhh.....
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1982
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Posted - 2014.07.20 15:53:00 -
[2] - Quote
CHANCEtheChAn wrote:But shield extenders are what give Caldari 75% of their health
So why would you not want a bonus to shield extenders?
Caldari should be more about shield stacking
And Minmatar should be more about shield regen
At least that is how it was explained to me, and personally seems to fit a wax on and wax off personality
Just like Gallente is for armor repping
And Amarr is for armor stacking
Or am I wrong in this assumption?
I think one of the issues is people undervalue the effectiveness of eHP. A Caldari vs a Minmatar assault in a 1v1 between evenly matched players goes to whomever has the most eHP (hint: starts with a "C"). And yet for some reason everyone seems to believe the Caldari should have less delay than the Minmatar who has to rely on it's regen far more. I believe that giving the Minmatar both lower delays AND either an equal or a slightly higher regen rate to shields will make the Minmatar assault a much more viable choice.
Additionally, the Caldari shield extender HP bonus is a very good idea. Another alternative to this (or perhaps even an addition to this) could be to give a % decrease to the delay penalty caused by stacking shield extenders. It's the one module that the Caldari assault is guaranteed to rely on the most, and a delay penalty reduction will help the Caldari assault with the new module layouts of 5/2, reducing their need for regulators and indirectly increasing the regulator's effectiveness.
TL;DR: Yes, the Minmatar should have better regen abilities, but that should also include delays. Since they have less eHP to begin with, they need less downtime before getting their shields back. And yes to Caldari shield extender buffs.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1984
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Posted - 2014.07.20 16:55:00 -
[3] - Quote
CHANCEtheChAn wrote:[quote=Baal Omniscient]I agree with this almost completely
But with Minmatar having so many other passive bonuses to it (Hacking, Speed, stamina, stamina regen) over Caldari, that to have a shield delay time lower than that of the Caldari, with also the bonus of having an extra low slot (Which are arguably the most useful slot out of the highs and lows)
Would make the Minmatar the better choice out of the two by far
I'm... fairly certain that the Minmatar assault has no hacking speed bonus over the other assaults. I could be wrong, but I've never seen that difference. In either case, depending on the numbers of course, the double bonus to shield extenders that also doubles as a regulator bonus could easily allow the Caldari to maintain a delay close to (if not better than) that of the Minmatar suit while stacking more shield modules since they receive less delay from the extenders.
Random thought: (this may need to be coupled with reduced regen-per-pulse to remain balanced) Medium Frame shield tankers need both of their base delays cut drastically, perhaps even in half. When you enter a firefight it is rarely ever 1v1, and in order for a shield suit to survive it needs to be able to recover before the next enemy is able to round his cover on him. With the majority of the suits on the field running above 6m (some upwards of 11) per second that takes no time at all, especially in CQC areas.
That last bit may just be wishful thinking or me getting greedy, but it's the only way I can really see shields ever properly rivaling armor on the front lines again.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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