Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
3065
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 06:47:00 -
[1] - Quote
Preface I'm admittedly a laymen on the subject of Assaults and Frontline Slaying, but an idea for you guys just hit me ...
Assault Bonus +100% Grenade Ammo Supply [Flat Bonus] + 10% Grenade Damage [Per Level] + 5% Grenade Radius [Per Level] * Excludes AV Grenades :P
Objective Bust open the annoying new meta (Heavy Blobs) with Grenades that can actually hurt the f*ckers. ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png)
Selected Progressions (Radius +25%) * M1 Locus (6.6m ---> 8.25m) * M8 Packed (3.3m ---> 4.1m) * Core Locus (7.2m ---> 9.0m)
Selected Progressions (Damage +50% ) * M1 Locus (400 ---> 600) * M8 Packed (600 ---> 900) <---------------- Note: These should be (720 ---> 1080) * Core Locus Damage (600 ---> 900)
Shoot scout with yes...
- Ripley Riley
|
![Rowdy Railgunner Rowdy Railgunner](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Rowdy Railgunner
Capital Acquisitions LLC General Tso's Alliance
443
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 07:13:00 -
[2] - Quote
Adipem Nothi wrote:I'm admittedly a laymen on the subject of Assaults and Frontline Slaying, but an idea for you guys just hit me ...
Assault Bonus +100% Grenade Ammo Supply [Flat Bonus] + 10% Grenade Damage [Per Level] + 5% Grenade Radius [Per Level] * Excludes AV Grenades :P
Objective Bust open the annoying new meta (Heavy Blobs) with Grenades that can actually hurt the f*ckers. Switch out for Thukkers and smoke an unlucky CQC Scout (or two).
Selected Progressions (Radius +25%) * M1 Locus (6.6m ---> 8.25m) * M8 Packed (3.3m ---> 4.1m) * Core Locus (7.2m ---> 9.0m) * Thukker Locus (2.5m ---> 3.13m)
Selected Progressions (Damage +50%) * M1 Locus (400 ---> 600,) * M8 Packed (600 ---> 900) <---------------- Note: These should be (720 ---> 1080) * Core Locus (600 ---> 900) * Thukker Locus (300 --->450)
No. Assault needs a damage bonus to weapons, just like the commando has, and keep the fitting reduction. That would fix assault. |
![Michael Arck Michael Arck](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Michael Arck
4897
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 07:18:00 -
[3] - Quote
No. Bonus to the weapon, biotics or regen. Besides, people around here hate grenades.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
![Adipem Nothi Adipem Nothi](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Adipem Nothi
Nos Nothi
3066
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 07:18:00 -
[4] - Quote
Right right, my thoughts exactly. But if we assume that Rattati doesn't want to give Assaults the same bonus as Commandos, we're left with only two options ...
1) Stomp our feet because Commandos stole our birthright. 2) Start thinking in terms of contingency.
** Regen seems promising; any ideas why Rattati hasn't bought into it?
Shoot scout with yes...
- Ripley Riley
|
![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Onslaught Inc RISE of LEGION
11136
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 08:32:00 -
[5] - Quote
As fun as it would be, I don't think it's the bonus Assaults need ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Feline overlord of all humans - CAT MERC
|
![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Algintal Core Gallente Federation
916
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 08:51:00 -
[6] - Quote
Adipem Nothi wrote:I'm admittedly a layman on the subject of Assaults and Frontline Slaying, but an idea for you guys just hit me ... it'd definitely involve Killin' Folks. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) Assault Bonus+100% Grenade Ammo Supply [Flat Bonus] + 10% Grenade Damage [Per Level] + 5% Grenade Radius [Per Level] * Excludes AV Grenades :P ObjectiveBust open the annoying new meta (Heavy Blobs) with Grenades that can actually hurt the f*ckers. Switch out for Thukkers and smoke an unlucky CQC Scout (or two). Selected Progressions (Radius +25%) * M1 Locus (6.6m ---> 8.25m) * M8 Packed (3.3m ---> 4.1m) * Core Locus (7.2m ---> 9.0m) * Thukker Locus (2.5m ---> 3.13m)
Selected Progressions (Damage +50%) * M1 Locus (400 ---> 600,) * M8 Packed (600 ---> 900) <---------------- Note: These should be (720 ---> 1080) * Core Locus (600 ---> 900) * Thukker Locus (300 --->450)
Lolno,in CCPs presentation about skill trees in legion logistics was to be the demolition expert.(a branch anyway)
Also, GTFO with your grenade spam OHK ideas.
|
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12032
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 08:57:00 -
[7] - Quote
Meee One wrote:Adipem Nothi wrote:I'm admittedly a layman on the subject of Assaults and Frontline Slaying, but an idea for you guys just hit me ... it'd definitely involve Killin' Folks. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) Assault Bonus+100% Grenade Ammo Supply [Flat Bonus] + 10% Grenade Damage [Per Level] + 5% Grenade Radius [Per Level] * Excludes AV Grenades :P ObjectiveBust open the annoying new meta (Heavy Blobs) with Grenades that can actually hurt the f*ckers. Switch out for Thukkers and smoke an unlucky CQC Scout (or two). Selected Progressions (Radius +25%) * M1 Locus (6.6m ---> 8.25m) * M8 Packed (3.3m ---> 4.1m) * Core Locus (7.2m ---> 9.0m) * Thukker Locus (2.5m ---> 3.13m)
Selected Progressions (Damage +50%) * M1 Locus (400 ---> 600,) * M8 Packed (600 ---> 900) <---------------- Note: These should be (720 ---> 1080) * Core Locus (600 ---> 900) * Thukker Locus (300 --->450)
Lolno,in CCPs presentation about skill trees in legion logistics was to be the demolition expert.(a branch anyway) Also, GTFO with your grenade spam OHK ideas.
Says the man who suggest Assaults be the only suits to effectively use light weapons in a combat role......The IRONY OH THE IRONY..... it burns.....
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
|
![Meee One Meee One](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Meee One
Algintal Core Gallente Federation
916
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 09:19:00 -
[8] - Quote
True Adamance wrote:Meee One wrote:Adipem Nothi wrote:I'm admittedly a layman on the subject of Assaults and Frontline Slaying, but an idea for you guys just hit me ... it'd definitely involve Killin' Folks. ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) Assault Bonus+100% Grenade Ammo Supply [Flat Bonus] + 10% Grenade Damage [Per Level] + 5% Grenade Radius [Per Level] * Excludes AV Grenades :P ObjectiveBust open the annoying new meta (Heavy Blobs) with Grenades that can actually hurt the f*ckers. Switch out for Thukkers and smoke an unlucky CQC Scout (or two). Selected Progressions (Radius +25%) * M1 Locus (6.6m ---> 8.25m) * M8 Packed (3.3m ---> 4.1m) * Core Locus (7.2m ---> 9.0m) * Thukker Locus (2.5m ---> 3.13m)
Selected Progressions (Damage +50%) * M1 Locus (400 ---> 600,) * M8 Packed (600 ---> 900) <---------------- Note: These should be (720 ---> 1080) * Core Locus (600 ---> 900) * Thukker Locus (300 --->450)
Lolno,in CCPs presentation about skill trees in legion logistics was to be the demolition expert.(a branch anyway) Also, GTFO with your grenade spam OHK ideas. Says the man who suggest Assaults be the only suits to effectively use light weapons in a combat role......The IRONY OH THE IRONY..... it burns..... Assaults and commandos*
REs are part of demolitions and grenades aren't light weapons.
|
![Haerr Haerr](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Haerr
Legio DXIV
1085
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 10:51:00 -
[9] - Quote
You forgot a 100% increase in throw distance and a 50% increase in projectile (grenade) speed.
10 / 10 would read again.
|
![Velociraptor antirrhopus Velociraptor antirrhopus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
347
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 10:53:00 -
[10] - Quote
i agree that there needs to be a class that actually requires skill to blow things up
I'm looking at you Scouts with REs...
Eventually the Dust community is going to nerf itself into nonexistance. Please don't ruin heavies CCP.
|
|
![Heimdallr69 Heimdallr69](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Heimdallr69
Nyain San
2830
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 13:03:00 -
[11] - Quote
Sorry it's a good idea I just don't want nades to be fotm again.. Those were disgusting days. I too say it should be weapon oriented, damage or rof to all light weapons not just your race. Then you can add race bonuses like cal gets something for shields gal armor rep etc..
Removed inappropriate content - CCP Logibro
|
![Velociraptor antirrhopus Velociraptor antirrhopus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
353
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 13:15:00 -
[12] - Quote
Heimdallr69 wrote:Sorry it's a good idea I just don't want nades to be fotm again.. Those were disgusting days. I too say it should be weapon oriented, damage or rof to all light weapons not just your race. Then you can add race bonuses like cal gets something for shields gal armor rep etc..
oh my god... grenades were FOTM?
like pokemon combined with dust!!! except you don't capture them you blow them up
awesome
i keel you
|
![Dauth Jenkins Dauth Jenkins](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Dauth Jenkins
Merc-0107
554
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 13:25:00 -
[13] - Quote
everyone complains about the current "meta" in which everyone is in a heavy suit, if not a sentinel suit. Everyone also agrees that assaults need a buff in their damage dealing potential, in an atempt to make them a usefull adition to the battlefield, so why not put those two things together. the heavies have a damage reduction to certain types of damage, so why not give the asssaults a efficiency bonus that (at least) cancels out the bonus that sentinels have. for examle, the gallente assault bonus right now makes it seem like you are meant to run a Tac Ar (due to the hip fire accuracy bonus, it makes the Tac Rifle good at most ranges, and gives them some of the range neccisary to compete with their caldari advisaries. If gallente assaults were given a bonus to, extra damage against shields (with an affinity weapon), then they could effectively combat caldari sentinels. Think of it as an extra proficiency stat. I wont put any actual numbers down, as im not sure how much is usefull, and how much would be overpowered. It would be a fix to both the QQed about heavy spam, as well as all the others suits ability to outpreform the assault at, well, assaulting. P.S. sorry for the wall of text, lol
-Sincerely
--The Dual Swarm Commando
|
![Heimdallr69 Heimdallr69](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Heimdallr69
Nyain San
2832
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 13:31:00 -
[14] - Quote
Velociraptor antirrhopus wrote:Heimdallr69 wrote:Sorry it's a good idea I just don't want nades to be fotm again.. Those were disgusting days. I too say it should be weapon oriented, damage or rof to all light weapons not just your race. Then you can add race bonuses like cal gets something for shields gal armor rep etc.. oh my god... grenades were FOTM? like pokemon combined with dust!!! except you don't capture them you blow them up awesome Yes they would stand on nanos and only spam nades this was the case in PC as well. Before throwing a nade your character would say Landorus use explosion.
Removed inappropriate content - CCP Logibro
|
![Velociraptor antirrhopus Velociraptor antirrhopus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
357
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.19 13:37:00 -
[15] - Quote
Heimdallr69 wrote:Yes they would stand on nanos and only spam nades this was the case in PC as well. Before throwing a nade your character would say Landorus use explosion.
Conversation between Field Commander and corp mates in PC battles
i keel you
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |