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Kallas Hallytyr
Skullbreakers
664
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Posted - 2014.07.19 08:12:00 -
[1] - Quote
I agree with Grey, I don't see how this helps the Swarmers, unless I misunderstood: while maintaining the lock, are you suggesting that multiple volleys can be 'stacked' and ready to fire when you pull R1? That is; a Swarmer who holds L1 for 1.2s could fire one volley, one who holds for 2.4 seconds could pull R1 twice to launch two volleys in quick succession.
Is that what you were suggesting? Because that essentially just intensifies the issue we have with rendering: if a Swarmer can stack their volleys, they are pretty much guaranteed an Incubus kill and have a damn good chance of bringing down a Python, and almost all of that is because of terrible rendering and the 'first mover' that Judge has mentioned several times before.
Alt of Halla Murr.
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Kallas Hallytyr
Skullbreakers
664
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Posted - 2014.07.19 12:04:00 -
[2] - Quote
OK, I see. So moving to a two button launch. OK, then that's fine by me. Thought you were suggesting something else
Alt of Halla Murr.
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Kallas Hallytyr
Skullbreakers
666
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Posted - 2014.07.19 19:23:00 -
[3] - Quote
Harpyja wrote:Like I said in DUST Fiend's thread, the slow speed of swarms plus the effectiveness of the afterburner basically grants pilots a get-out-of-jail-free card. They'll just sit there trying to kill someone while they are being swarmed and once their slow thought process catches up and realizes what's happening, they just turn on their AB and escape all further damage.
I'd even argue for a 50% swarm speed buff.
This smacks a lot of ignorance. Pilots who aren't on the ball are the ones that get shot down often. Thing is, an ADS can't just, 'sit there trying to kill someone while they are being swarmed' because each swarm volley knocks you about like a set of wind chimes in a tornado.
Now, I agree that swarms could do with a speed buff, and actually a lock range buff, but considering ADV/PRO Swarm damage is dangerous already, and were looking at a potential flattening of damage across the tiers (see Atiim's thread) which would bring all three tiers up to the considerably threatening area then buffing speed falls under the 'tweaking too many things at once' category.
Honestly, I think the notion of fixing the Assault Swarm Launcher by !making it the faster missile,longer lock range but lower damage one has much more merit. That would define two kinds of targets: fast moving but with relatively low EHP (DS/LAV) and there heavily armoured, relatively slow targets (HAVs)
Alt of Halla Murr.
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