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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Killer's Coys
Prima Gallicus
41
|
Posted - 2014.07.18 16:22:00 -
[1] - Quote
CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little
Hi Rattati !
I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this
Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer
Hawever, thank you for changes and for listening to us |
Killer's Coys
Prima Gallicus
41
|
Posted - 2014.07.18 16:51:00 -
[2] - Quote
DeathwindRising wrote:Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us im not going to say you did anything wrong with your fit. but i cant make an argument for that because at the PRO. you can use a cpu mod and you cpu issues are solved. ill be looking at all cal assault tiers in a moment.
Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ? |
Killer's Coys
Prima Gallicus
42
|
Posted - 2014.07.18 17:38:00 -
[3] - Quote
Fox Gaden wrote:Killer's Coys wrote:Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ? Yeah, as a principle I believe that if you have the appropriate CPU and PG skills maxed you should never need a CPU or PG module to make a race/role appropriate fit. If you do, then the suit does not have a high enough capacity. CPU and PG modules are for when you donGÇÖt have all your skills levelled or you are trying something very none standard.
Ho... Sorry, I've CPU lvl5 ; PG lvl4 (but that's not a problem) ; core upgrade lvl5 ; light weapon operation lvl5 sidearm weapon lvl4 explosives lvl 4 I think that's not for 3 CPU I must fit a CPU mod... I've all (or early) at lvl5, so there is a problem
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Killer's Coys
Prima Gallicus
42
|
Posted - 2014.07.18 18:01:00 -
[4] - Quote
Boot Booter wrote:Killer's Coys wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little Hi Rattati ! I've already seen for the PRO Caldari Assault... And it needs more CPU, I don't want more CPU to do an OP suit, but if I want to have a good Caldari-suit, I must have more CPU I propose : 317 => 330CPU So 330x1.30 = 429 CPU I think it's correct like this Because with 17CPU more, I could have +22.1 finally, but it's not enought to have a basic shield energizer However, thank you for changes and for listening to us That's not quite how it works fyi (317*1.05)*1.25 = 416 My min assault currently has 420 when maxed out and I have made the 5/2 layout work pretty well with this amount of CPU. However, fitting a beast mode energizer or two should require a CPU mod. It's part of the balance structure of shield recharge.
Yes, but you will get a PG/CPU buff for hotfix C, we too. So, we should have more CPU than now, and than you have now... You speak about your fit NOW, without CPU buff, I speak about my fit AFTER hotfix Charlie, so I think it's noraml to have more CPU than you have now.
I can tell you the same thing : you don't need PG/CPU buff... you have enought CPU/PG to fit a good Min assault after hotfix Chalie But I don't, because the objective of Rattati is IMPROVE the assaults situation, so more CPU is important for the Caldari
JRleo jr wrote: Rattati has said some times ago : "don't need absolutly a CPU mod" I know I can fit it, but it might caldari will loose 1 mod ?
And it's use w compkex shield regs or don't use them at all, at least to be competitive, anything above 3 seconds for shield recharge is too high, as armor gets 20 hp/s on pro suits because 2 reps with 0 delay.[/quote]
That's why I want to have more CPU Fit 3 extenders, 2 energizers, 2 regulators... But it would be impossible without more CPU |
Killer's Coys
Prima Gallicus
43
|
Posted - 2014.07.18 18:29:00 -
[5] - Quote
Boot Booter wrote:@ killer
You forget that you have better base shield recharge, shield delay, and shield depleted delay than my minmatar assault has. So you're effectively getting what my min assault has now except with 2 free basic mods attached.
Look there's balance between recharge and delay. If you want super high recharge you have to sacrifice shield delay and vise versa.
You guys are gonna be able to achieve 450 HP @ 80 hp/s. Seriously what are you complaining about?
Ok, I've better shield regulator and shield regen, but, what do you have you ? - more speed - more stamine - more armor passive hp - more stamina regen
Sorry, I know what must the Caldari have to fit a ggod suit... And if Caldari gets more CPU, the other races would get more CPU too... So... What's the problem ? Do you hate Caldari ? Do you want we not to have a good fit ? Or do you just think the suppl buff would be just for Caldari ?
EDIT : with the PG/CPU buff, we could get less PG/CPU than you have now... ouch.... |
Killer's Coys
Prima Gallicus
43
|
Posted - 2014.07.18 19:45:00 -
[6] - Quote
Boot Booter wrote:
OK if you want to play that game, you also have a free complex shield extender worth 54 CPU and 11 PG.
I don't hate the Caldari I just don't think you deserve a huge CPU buff on top of the CPU buff that Rattati posted. I find it ridiculous that you think you should be able to put on 2 regulators, 2 energizer, and stack HP as well.
I don't wanna play any game, old bro Just say what I think be the best for Caldari Assault... My opinion is asked, I say my opinion. Don't become angry
Boot Booter wrote:
Killer wrote: And yet armor tankers get 2 complex reps, 2 complex plates and shield extenders...
Using the fit that death posted you will match the armor tanker in total hp repaired by 4 seconds and totally surpass them following.
Armor tanker with 550 hp @ 20 hp/s will take 28 seconds to fully repair. With only one energizer you could reach 540 hp with 50 hp/s and a 3 sec delay = 14 seconds full repair.
I don't think I need to say more about this.
I don't ever written this, unless you're talking about an other "Killer......." lol
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Killer's Coys
Prima Gallicus
43
|
Posted - 2014.07.18 19:57:00 -
[7] - Quote
Boot Booter wrote:^ oops sorry about that Not angry man, just trying to show you that you don't need more CPU. Caldari Assault fits are looking pretty impressive as is (at least at pro)
I don't need more and more CPU absolutely Just it could be easier to fit complex mods
But, whatever happens, all assault need more stamina and stamina regen, I hope you not to reject that
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Killer's Coys
Prima Gallicus
44
|
Posted - 2014.07.18 20:19:00 -
[8] - Quote
Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator
=> shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec
Hoooo yeah
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Killer's Coys
Prima Gallicus
44
|
Posted - 2014.07.18 20:41:00 -
[9] - Quote
Cody Sietz wrote:JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps?
Yes lol ! With 2 complexe armor repair = 20,... hp/sec (with gallente assault) I could have 53hp/s + 2.53 sec (or 4.56) If you have 620 hp (I imagine) Gallente with 20hp/s : 31sec Caldari with 53hp/sec and 2.53sec : 2.53 + 12sec = 14.53sec Caldari with 53hp/sec and spent shield (4.56sec) = 4.56 + 12sec = 16,56sec
Hooo god... Thanks to have created Rattati |
Killer's Coys
Prima Gallicus
44
|
Posted - 2014.07.18 21:08:00 -
[10] - Quote
JRleo jr wrote:Cody Sietz wrote:JRleo jr wrote:Killer's Coys wrote:Ok that's a bit cheat lol - 3 shield extenders - 2 basic shield energizer - light weapon proto - sidearm weapon basic - m1 - nanohive - 2 enhanced shield regulator => shield regen : 53,4hp/sec => (if CCP gives +120hp shield) (210 + 120)x1.25 + 3x72.2 = 629.1hp shield => shield delay regen : 2.75sec => shield spent delay regen : 4.56sec Hoooo yeah 53 hp/s? Lol, barely anything for shield suits since armor rep buff. Uhhhhh, have you tried reps? Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc.
First, it must be assaults on BC In BC now, there are only scout, heavy, logi... Assault ? loooool ! Joke ! hahahaha
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.18 21:43:00 -
[11] - Quote
JRleo jr wrote: 53 hp/s? Lol, barely anything for shield suits since armor rep buff.
Uhhhhh, have you tried reps?[/quote] Yes 20 hp/s no delsy, more hp, logis can rep you, in pc you never need to wait for s logi because it's pc.[/quote] And the fitting cost, and slower speed from plates and the fact that any armour based suit can't get near the shield regain a shield suit has but any shield based suit can get the armour repair of armour suits.
Not to mention you are comparing complex reps on a Gallente assault to enhanced mods.[/quote] Hmm? In a competitive environment armor always trumps shields, they always rep faster because of the reps, so shields need less time to reach full hp without having 350 hp or so shield hp.
Cal vs gal commando
Gal wins regen because base recharge rate is bad
Did I mention armor suits get shield and it reps making armor far superior in regen and hp?[/quote]
Heu... You are saying Caldari or Gallente are the best suit... That's not the question... Caldari or Gallente = different gameplay.. Any suit is better than the other... For example : I prefer playing with Caldari suit because I love playing shield... So I think Caldari is the best suit... But someone else who prefer playing with Gallente suit thinks Gallente is better...
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Killer's Coys
Prima Gallicus
44
|
Posted - 2014.07.18 22:55:00 -
[12] - Quote
JRleo jr wrote: I don't think you understand, what's your lifetime sp just for curiosity? And gallente is just superior in terms of the cal play style since they're are alot of logis in a competitive environment.
My SP ? 33.3M
Yes, if you have logi with you in your squad, Gallente is better I've said : different gameplay I enjoy playing yes, in a squad) but not depending of a logi... Shield is better when you are alone... The problem of Caldari is that any equipment is for shield-tanker... Any shield reper tool.. |
Killer's Coys
Prima Gallicus
44
|
Posted - 2014.07.18 22:57:00 -
[13] - Quote
CCP Rattati wrote:Also, Grenades will be factored into the Fitting bonus for Assaults, currently Light Weapons and Sidearms only.
And for bonus on the suit ? Is it possible ? |
Killer's Coys
Prima Gallicus
44
|
Posted - 2014.07.19 01:03:00 -
[14] - Quote
Cat Merc wrote:I believe your comparison of capacity is flawed. 1 PG != 1 CPU
A better comparison would be: 1 PG = 5 CPU
Not for everything... For Caldari yes, 5CPU = 1PG But for Gallente, 1CPU = 1PG I think
But, at the end, we al see Caldari hasn't enought CPU
For Assault Caldari buff !
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.19 08:50:00 -
[15] - Quote
TOTALY agree with you ! Hope CCP will make the same
Harpyja wrote: Amarr ships in EVE also have high fitting resources: Abaddon (Amarr) - 21000 PG, 560 CPU Rokh (Caldari) - 15000 PG, 780 CPU Maelstrom (Minmatar) - 21000 PG, 640 CPU Hyperion (Gallente) - 16000 PG, 600 CPU
As I see, Amarr has the bigest PG (with Minmatar) but not the bigest CPU... (and less than the Minma) => you want to balance, I think this spreadsheet is correct, but, yes, maybe more PG/CPU for Amarr. => RR takes also a lot of PG/CPU and we (Caldari) have less PG/CPU than Amarr...
For Assault Caldari buff !
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Killer's Coys
Prima Gallicus
44
|
Posted - 2014.07.19 10:03:00 -
[16] - Quote
Macchi00 wrote:CCP Rattati wrote:Dear players, We have been revisiting a lot of the PG/CPU (I will call it Capacity or Cap from now on) per dropsuit in the last months. It has become blatantly clear, by a lot of definitons, that Assault suits have too little capacity and Sentinels have way too much. Data points such as comparing capacity per slot for all the roles, and fitting limitations of the Assault. We tried and testing multiple combinations of full proto items in all slots, and the difference is very noticeable. The use of Assault Rifle Sentinels is also very prevalent and not something the game is balanced around, but we have not wanted to enforce Heavy weapons only in the Heavy Weapon slot, but will address it differently. For these numbers, an improved methodology of capacity slot allotment per individual slot has been worked out, so that the capacity is the sum of all slots, balanced per tier and slot type and race. That means that a slot layout change can be represented immediately in a new capacity. The result can be found in the following document. Dropsuit CapacityThe effective buff is around 10% increased capacity to Assaults, and an effective 10% nerf to Sentinel capacity, the reduction being offset by a 5% per level fitting reduction to Heavy Weapons. By these changes, Sentinels are still considerably ahead of the second highest capacity per slot, the Commando, and the third highest, the Scout. The Assault, having been the lowest, will be placed in and around Scouts and Logistics. We believe these changes are warranted and fair. We encourage you to prove, and demonstrate, that some viable fittings are OP or UP, and we will take those into consideration with the final numbers. Please keep it civil and constructive P.S. We also buffed Minmatar Scout PG a little EDIT: Please do not factor in the theoretical new layout. Use current slot layouts for theory crafting as those are familiar to you. Combining the two discussions will result in inconclusive data for us. I think lowering the CPU of the C-Assault, and we should increase the PG instead. Because, RR and Bolt pistol, and shield extender have high PG.
loooool MORE CPU LESS PG
For Assault Caldari buff !
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Killer's Coys
Prima Gallicus
44
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Posted - 2014.07.19 10:36:00 -
[17] - Quote
CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else?
More CPU for Caldari, and the Caldari assault will have an other look
For Assault Caldari buff !
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Killer's Coys
Prima Gallicus
45
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Posted - 2014.07.19 10:56:00 -
[18] - Quote
Cat Merc wrote:CCP Rattati wrote:Amarr Assault needs a second look, agreed. Anything else? Can you elaborate on what you mean by that?
Or does he speaks about "how looks like the suit ?" Lol, if it's that, I want for the Caldari assault : the same eyes and the same belt as the Caldari logi Red eyes and belt is to much awesome
For Assault Caldari buff !
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Killer's Coys
Prima Gallicus
48
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Posted - 2014.07.19 11:26:00 -
[19] - Quote
As for heavies, please don't forget about the Heavy Weapon Operation skill bonus when calculating for the reduction of weapons.
My general proto Amarr fitting is (ish)
2 complex extenders - 110 cpu 1 complex plate - 35 cpu 2 complex armor repairers - 90 cpu
Boundless/Six Kin 100 cpu (75 after bonus) STD Bolt Pistol (this is where I save a lot of fitting space, but I could easily run proto) - 10 cpu ADV Grenade (again can easily run proto) - 20 cpu
Total CPU: 340ish
I should barely be able to run this fitting, I should at least have to sacrifice the plate to advanced, or the removal of the grenade. If I ran a proto light weapon I would then begin to have to sacrifice more than one module.
That means the CPU for the proto Amarr heavy (after circuitry bonuses) should be at least 340, at most 375. If I'm wrong with my estimates than go a bit higher, but there should be no reason why I should have over 400 cpu with my heavy.[/quote]
=> do you know how many mods assaults must sacrifice to have a good fit ? (example : for Gallente : 2 enhanced plates ; adv equipment ; adv sidearm weapon ; 1 hight mod adv Calda : adv grenade, 2x adv shield regulator ; 2 shield energizer ; basic sidearm weapon ; basic nanohive
So don't cry because you'll have to have 1 enhanced plate... We (assault) can't fit most than 3/4 of our mods on proto
For heavy + light weapon CCP wants to make more difficult to have a good fit + light weapon, that's normal, and I think it's a good idea, so if you want to have a light weapon on your heavy, you must sacrifice mods, that's normal.
For Assault Caldari buff !
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Killer's Coys
Prima Gallicus
48
|
Posted - 2014.07.19 11:54:00 -
[20] - Quote
[quote=I-Shayz-I_________________________________
Honestly, I'm just going to guess that you haven't maxed out your fitting skills yet (or you only have level 3 assault) if you're running that many advanced modules on your Assault Go do that before you comment about this any more.[/quote]
I've all my skills CPU at lvl5 so... If there is a secret skill tree.... lol
I spoke about Calda
For Assault Caldari buff !
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Killer's Coys
Prima Gallicus
50
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Posted - 2014.07.19 12:31:00 -
[21] - Quote
I-Shayz-I wrote:Killer's Coys wrote: I spoke about Calda
Oh lol, After re-reading your post you thought I meant "My heavy CAN barely run this fit" as if I was complaining about the heavy fitting nerf but I clearly stated "My heavy SHOULD barely run this fit" In other words, I want the sentinels to be nerfed more than they are proposed, and I was giving an example for how little CPU we heavies actually need. Besides, heavies have 5 mod slots 2 weapons 1 grenade Assaults have 7 mod slots 2 weapons 1 grenade 1 equipment Heavies have 8 slots Assaults have 11 slots So if I have to reduce 3 slots to adv instead of using all proto, that's 3/8 slots or 37.5% Assaults would have to reduce at least 4 slots, which after the buff (if CCP actually buffs assaults properly), hopefully you will only have to reduce 3 instead of 4 or 5.
Hahahaha ok lol ^^ Sorry, I hadn't understood (I'm a bit bad in English sorry)
Yes I spoke about Caldari assault, I know Amarr assault have a lot of PG/CPU, but I wonder if this is the same result for heavies ...
I know after 1.8 a lot of good heavies have said "we have everything in proto, and we still have free PG/CPU... The dream for an Assault So, I hope heavies could just have a good fit, but are less good as now
Everything which doesn't kill us, make us more... strange
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Killer's Coys
Prima Gallicus
50
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Posted - 2014.07.19 17:11:00 -
[22] - Quote
CCP Rattati wrote:show us the protofits example, so we can gauge how much cpu you claim is necessary
FOR CALDARI ASSAULT (PRO) On a minmatar proto (to have the same slots) As you want to improve PG/CPU for Caldari : CPU : 317x1.30 = 412.1CPU => 412 CPU PG : 66x1.30 = 85.8 PG => 86PG
You can see, with all skills, on my fit, I've :
1st suit : http://www.protofits.com/fittings/shared/84/5561
- 3 complex shield extenders - 1 complex shield energizer - 1 enhanced shield energizer - Ishukone assault Rail Rifle - Kaalakiota Magsec SMG - M1 locus grenade - Ishukone Gauged Nanohive - Complex shield regulator - Complex reactive plate (to have a bit PG and a bit less CPU used)
Result ? (I must say : I've put a lot of complex mods and the sidearm weapon is proto, the nanohive too)
546 CPU and 78PG
Thought ? We would have so much PG (+/-6) and not enought CPU (less 134CPU)
2nd suit : http://www.protofits.com/fittings/shared/84/5588
I've change 2 things : - I've change my complex energizer for an enhanced - I've change my Kaalakiota Magsec SMG for the N7-A
Result ?
511 CPU and 75PG
Thought ? We would still have so much PG (+/-9) and still not enought CPU (less 99CPU)
My opinion : Put at the begining for the Caldari Assault : 390CPU (with all skills, it could have 507CPU) 63PG (with all skills : 81.9 => 82PG) (or 62..)
Everything which doesn't kill us, makes us more... strange
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Killer's Coys
Prima Gallicus
55
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Posted - 2014.07.20 17:34:00 -
[23] - Quote
The dark cloud wrote:For those who seem to fail to understand what ive posted: those "nerfed" fits are still possible when hotfix charlie drops: GK.0 snetinel full proto and no drawbacks: http://www.protofits.com/fittings/shared/0/5622AK.0 sentinel full proto no drawbacks: http://www.protofits.com/fittings/shared/0/5618Ck.0 sentinel gets gimped on CPU and has to make drawbacks on tank and weapons: http://www.protofits.com/fittings/shared/0/5619All your assault changes are rendered worthless as long amarr and gallente sentinels can fit whatever they are fancy with. The only thing that this hotfix achieves is to just cut the spare PG and CPU off which amarr and gallente doesnt need. While on the other hand its nerfing caldari hard compared to other races.
I think that's amazing... I don't know how is possible, on your Caldari you can't have all your mods on proto, any damager, and you must fit the MH-82, but the others can fit everything they want.... That's the same problem with the Assaults...
Whatever which doesn't kill us, makes us simply more... strange
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