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Thread Statistics | Show CCP posts - 1 post(s) |
Cody Sietz
SVER True Blood Dark Taboo
3615
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Posted - 2014.07.18 15:21:00 -
[1] - Quote
My reason for asking is because I run 3 repair mods and a plate right now, and it does alright. But with only 3 lows I'm gonna be forced to run 2 plates and one repair mod.
It's hard stand toe to toe with a Amarr heavy, and 2 reps and a plate are just not going to do it(especially now that the Amarr will be stacking 4 plates and still has built in defense vs the HMG)
So please consider buffing the base repair of the sentinel(and maybe the commando) to 2 or 3. This small amount would help rep tanking still be viable.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kallas Hallytyr
Skullbreakers
658
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Posted - 2014.07.18 15:28:00 -
[2] - Quote
Indeed, if the Amarr has more Loss, it will be better at tanking than the Gallente period. Gallente with 3 reps? Amarr fits 4 and has higher base armour. Gallente fits plates? Amarr fits equally and either puts a rep on too or goes even higher, what with the higher base.
Gallente shifting a slot to high isn't terrible, but to be rep tankers they could really do with a base rep buff on the heavy/medium frames.
Alt of Halla Murr.
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Cody Sietz
SVER True Blood Dark Taboo
3615
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Posted - 2014.07.18 15:37:00 -
[3] - Quote
Kallas Hallytyr wrote:Indeed, if the Amarr has more Loss, it will be better at tanking than the Gallente period. Gallente with 3 reps? Amarr fits 4 and has higher base armour. Gallente fits plates? Amarr fits equally and either puts a rep on too or goes even higher, what with the higher base.
Gallente shifting a slot to high isn't terrible, but to be rep tankers they could really do with a base rep buff on the heavy/medium frames. Yes, I'm fine with the change. but as you said, the Amarr has better base stats where it counts.
The Amarr outdoes the Gallente in every aspect that's important for a heavy, except base repair speed but that can easily beaten.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Leeroy Gannarsein
Legio DXIV
528
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Posted - 2014.07.18 16:10:00 -
[4] - Quote
Damage mods are still a thing for heavies.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Cody Sietz
SVER True Blood Dark Taboo
3615
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Posted - 2014.07.18 16:13:00 -
[5] - Quote
Leeroy Gannarsein wrote:Damage mods are still a thing for heavies. Yes?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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The dark cloud
The Rainbow Effect
3615
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Posted - 2014.07.18 18:23:00 -
[6] - Quote
No armor reps are allready allmost at 10HP/s. And if they decide to buff damage mods you will have something usefull to put on your 2 highslots. |
Cody Sietz
SVER True Blood Dark Taboo
3617
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Posted - 2014.07.18 18:53:00 -
[7] - Quote
The dark cloud wrote:No armor reps are allready allmost at 10HP/s. And if they decide to buff damage mods you will have something usefull to put on your 2 highslots. I don't want armour reps buffed, I want base repair buffed.
At 1/4 we could run a plate and 3 reps, at 2/3 we won't be able to compete. 2 dmg mods will only be getting us around 2-3 extra dmg. Really not worth losing a extra ehp or reps.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fox Gaden
Immortal Guides
3929
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Posted - 2014.07.18 19:17:00 -
[8] - Quote
Cody Sietz wrote:My reason for asking is because I run 3 repair mods and a plate right now, and it does alright. But with only 3 lows I'm gonna be forced to run 2 plates and one repair mod.
It's hard stand toe to toe with a Amarr heavy, and 2 reps and a plate are just not going to do it(especially now that the Amarr will be stacking 4 plates and still has built in defense vs the HMG)
So please consider buffing the base repair of the sentinel(and maybe the commando) to 2 or 3. This small amount would help rep tanking still be viable. I am not sure why you would go from 3 repair mods and a plate to 2 plates and 1 repair? I would think that 2 repair and 1 plate would be closer to your original fit. (That is my current favourite Amarr fit.)
I agree that buffing Gallente Sentinel passive repair rate would be the appropriate way to make up for the loss of a low slot.
Damage modes being buffed to 3/5/7 or 4/6/8 will make up the rest of the difference by making the High Slots a bit more valuable. I agree with you that the Damage mod buff alone are is enough to make up for the proposed Gallente slot changes, but with your suggested passive rep buff I think it would balance out.
By the way, is there a stacking penalty on Armour Repair Modules? I never stacked more than 2, but it just occurred to me that they give a flat value rather than a percentage, so they probably donGÇÖt have the stacking penalty. Maybe I should try a 3 Rep fit?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cody Sietz
SVER True Blood Dark Taboo
3618
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Posted - 2014.07.18 19:26:00 -
[9] - Quote
@Fox, no stack penalty for repair mods.
My reasoning is that with 2 repair mods you wouldnt be able to tank through a heavy's HMG fire. You have to swap for a extra complex plate.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fox Gaden
Immortal Guides
3931
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Posted - 2014.07.18 19:39:00 -
[10] - Quote
Cody Sietz wrote:My reasoning is that with 2 repair mods you wouldnt be able to tank through a heavy's HMG fire. You have to swap for a extra complex plate. I would tend to go with the 2 rep 1 plate fit and try to take the other Sentinel down in two engagements with a short pause behind cover in the middle. Your suggested passive rep bonus would help with this tactic. In fact I might even consider just going with 3 reps. (Now that I realize there is no stacking penalty.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cody Sietz
SVER True Blood Dark Taboo
3620
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Posted - 2014.07.18 19:47:00 -
[11] - Quote
Fox Gaden wrote:Cody Sietz wrote:My reasoning is that with 2 repair mods you wouldnt be able to tank through a heavy's HMG fire. You have to swap for a extra complex plate. I would tend to go with the 2 rep 1 plate fit and try to take the other Sentinel down in two engagements with a short pause behind cover in the middle. Your suggested passive rep bonus would help with this tactic. In fact I might even consider just going with 3 reps. (Now that I realize there is no stacking penalty.) Exactly.
The only issue with the Gallente vs Amarr is that with the Amarr's natural defense vs the HMG makes them a very tough target to deal with head on, and I'm a bit worried that passive rep tanking may become useless with the new setup.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Guiltless D667
54
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Posted - 2014.07.18 21:56:00 -
[12] - Quote
if i were a dev, id give gal heavy repair mod/or reactive plate skill bonues and a higher natural armor regen so gal heavies can play more towards active tanking instead of just bricking.
A Strange Game.
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Cody Sietz
SVER True Blood Dark Taboo
3634
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Posted - 2014.07.19 00:00:00 -
[13] - Quote
Guiltless D667 wrote:If I were a dev, id give gal heavy repair mod/or reactive plate skill bonues and a higher natural armor regen so gal heavies can play more towards active tanking instead of just bricking. I would be fine with that, would force more Gal heavies to use reps.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CCP Rattati
C C P C C P Alliance
4512
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Posted - 2014.07.19 00:03:00 -
[14] - Quote
It isn't losing a low slot already, there is an ongoing discussion about it maybe switching a slot, Please keep that in mind and comment in the relevant thread.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cody Sietz
SVER True Blood Dark Taboo
3634
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Posted - 2014.07.19 00:14:00 -
[15] - Quote
CCP Rattati wrote:It isn't losing a low slot already, there is an ongoing discussion about it maybe switching a slot, Please keep that in mind and comment in the relevant thread. Sorry to jump the gun.
If we do lose it though, would a repair buff be on the table?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
335
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Posted - 2014.07.19 00:27:00 -
[16] - Quote
You get an extra slot for a damage mod or a shield extender now. They are more powerful than you think they are.
Just try out the new Burst with two heavy mods on it, and you'll be as happy as a pig in **** with your ninja turtle suit.
DUST 514 Forums. You will never find a more wretched hive of scum and villa- er, I mean panty weights and neckbeards.
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Cody Sietz
SVER True Blood Dark Taboo
3635
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Posted - 2014.07.19 00:45:00 -
[17] - Quote
Velociraptor antirrhopus wrote:You get an extra slot for a damage mod or a shield extender now. They are more powerful than you think they are.
Just try out the new Burst with two heavy mods on it, and you'll be as happy as a pig in **** with your ninja turtle suit. It just kind of messes with the Gallente rep tank play style.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Rusty Shallows
Caldari State
1893
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Posted - 2014.07.20 21:35:00 -
[18] - Quote
Leeroy Gannarsein wrote:Damage mods are still a thing for heavies. That's why I love the slot layout at the Amarr prototype. Two stacked damage mods are still a beautiful thing.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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