Fox Gaden
Immortal Guides
3895
|
Posted - 2014.07.17 16:10:00 -
[1] - Quote
As a HMG specialist (Read my Guide) I support these changes overall.
Heat Buildup: I am an experienced HMG user and I donGÇÖt like wasting bullets. Therefor I normally shoot in bursts, and only when I am on target. So I donGÇÖt think I will be effected a great deal from these changes. However, the spray and prey crowd who are always calling for a Nano Hive because they have burned through 1000 rounds, will probably have more trouble with the heat build up. It will make the HMG require more skill to use effectively, which will reduce the number of people using it as easy mode. That is a good thing.
Currently I only overheat my Standard HMG when trying to kill a LAV (can we get the +25% damage to vehicles to balance this heat buildup nerf?) and when firing into a crowd of 4 or 5 people huddled together (fish in a barrel) where I can change targets while continuing to fire every time I get a kill without wasting bullets. With the increased heat buildup those overheat situations will happen more often, but they can be managed.
Normalizing ranges across all tiers: I am all for this. Sometimes I use Standard HMG and sometimes I use Proto HMG. It will be a lot easier if their range profile is consistent. I wonGÇÖt have muscle memory working against me.
Burst HMG changes: These sound interesting. However too many variables are changing for me to comment before testing. Rate of fire, damage per round, and burst delay are all changing, which will all effect how fast heat builds up while trying to kill someone. This could make it OP or UP, so I suggest you test it carefully.
I like the reduction in the burst delay. I like to fire in short bursts with the Standard HMG, but with the Burst HMG I would fire a burst and then when I would pull the trigger for the next burst the delay would not be over yet and nothing would happen for a moment. Since I have the slowest trigger speed of anyone I know, this does lead me to believe that the bust delay was too long.
I am thinking that the Burst HMG with the new changes might go very well with the Minmitar Sentinel suit play style.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|