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Thread Statistics | Show CCP posts - 9 post(s) |
Dustbunny Durrr
ReD or DeaD
240
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Posted - 2014.07.17 19:07:00 -
[1] - Quote
As a heavy, I must say, these changes seem reasonable. I especially like that the burst will be getting better at being a "logibuster" (shooting and killing a heavy through a logi's reps) while getting worse at crowd control.
That being said, I still think the assault HMG might need a slight buff (and I do mean slight) whereas the regular HMG might have a touch (and once again, I do mean slight) too much range. I think a 2-3 meter reduction in the range of the regular HMG (perhaps even decrease the optimal by 2-3 meters, and increase falloff to keep the total range the same) would do the trick.
These latter changes could come as part of a future patch however. I'm fine simply doing the stated changes for now. |
Dustbunny Durrr
ReD or DeaD
240
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Posted - 2014.07.17 19:30:00 -
[2] - Quote
One thing I missed the first time around is the officer HMG changes seem a bit draconian (heat per second is increasing 40%). Seeing as they are quite rare, and as they are a close quarters weapon people will be losing them if they use them (unlike a Thale's, but that's another story entirely).
Obviously this is more of a judgement call, but simply due to their very limited supply, and high probability of loss due to them being a close quarters weapon, I think the officer HMGs should see less heat nerf. |
Dustbunny Durrr
ReD or DeaD
240
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Posted - 2014.07.17 23:23:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:7-10 seconds is still way too much of spray and pray lol800DPS even if "its an HMG".
This will change nothing.
Please consider a heftier penalty.
The only thing affected by this would be that instead of being able to kill 7 people in 10 seconds, you can only kill 5.
It's being changed from 7.15-8.425 to 6.25-6.95. In other words, the proto HMG will in charlie overheat sooner than the regular one does now. Stated another way, 648-1168 DPS less damage is done prior to overheat..
I like the way CCP is gradually changing weapons/suits atm. It prevents something from becoming "overnerfed" (see flaylock pistol, it went from godlike to utterly useless). When coupled with frequent hotfixes, it gives them the option to nerf further if their data shows something is still overpowered, without the playerbase blowback of overnerfing. (See loss aversion. It is an economic concept but it works for nerfing/buffing weapons in our favorite shooter as well). |
Dustbunny Durrr
ReD or DeaD
242
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Posted - 2014.07.18 17:48:00 -
[4] - Quote
Broonfondle Majikthies wrote:Bormir1r wrote:I do have one question though; when the HMG overheats, how long will it not be able to fire? 10 seconds
I thought it was 8? But either way, if you overheat, high probability that you're gonna die. |
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