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Talon Paetznick II
Gallente Federation Resistance
41
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Posted - 2014.07.17 04:03:00 -
[1] - Quote
heat sink (high slot): reduce heat buildup by use of heat dissipating coolants 10 / 15 / 20
optics (high or low slot you tell me): increase weapon zoom with aid of microtelascopics 20 / 30 / 40
clip size(high slot): increase magazine capacity 5 / 15 / 25
fire rate (high slot): reduce delay between shots fired and increase RPM by accelerating internal processes 3 / 5 / 7
dispersion (low slot): provides a tighter grouping of weapons fire by improving rifling 5 / 10 / 15
kick: (low slot) reduces weapon kick using a force dispersion pad 10 / 20 / 30
safety guard (low slot): reduces blow back damage and seize time with heat redirection mechanism 20 / 30 / 45
auto loader (high maybe low slot): aids in the reload of weapons via small nanites dispensing lubricant along loading compartment 15 / 20 / 25
note all weapons and upgrades would have a soft cap for stats as well as a severe stacking penalty
assault suits would get fitting bonus
expand handheld weapons tree to have a branch pertaining to each module
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
42
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Posted - 2014.07.17 14:44:00 -
[2] - Quote
Fizzer94 wrote:Deathonswift wrote:This is the part where someone is supposed to say, *Ahem*, "F**K**G GENIUS!!!!"
So I thought I'd go ahead and ask where the hell this suggestion has been for the last TWO frecking years!?!?
Its been thought of before. Multiple times. Kage and I have been particularly adamant about it.
my solution is more posts a larger thread is more likely to get attention i would say at least three pages in short make this page impossible for a dev to ignore so get all of your freinds to post at least once also if i can get my entire corp to make comments on this topic it will be cake
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
42
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Posted - 2014.07.17 14:46:00 -
[3] - Quote
Fizzer94 wrote:Ignoring Numbers, I'll share all of my weapon upgrade ideas.
Heat Sink - Reduces Heat Buildup Heat Vent - Increase Cooldown and Feedback recovery speeds Muscle Memory Stimulant - Increases Reload Speed Weapon Cycler - Increases RoF Nanite Storage - Increases Ammo Storage capacity Gyroscope - Improves Hipfire Accuracy Targeting Software - Increases Optimal/Effective Ranges Precharger - Reduces Charge time Servo Shock Absorbers - Reduces Weapon Kick and Recoil Target Assessment Software - Increases Headshot Damage Zealot Module - prevents overheat feedback completely. User takes continuous damage for firing an overheated weapon instead.
maybe a weapon melee reach for us nova knifers
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
45
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Posted - 2014.07.18 04:20:00 -
[4] - Quote
Deathonswift wrote:Now, while we're at it, let's ditermine what slot these will go into. Personally, these are technically mods, so I propose allocating them to the high slot, or equipment. In the equipment slots, players are going to have choose carefully in order to balance the modifications with whaterver else they may want (Scouts and logistics players). This would give a better purpose for medium build Assault class players whom only have one equipment slot. In the high slot, they would need to cost more CPU and PG to counteract snipers and scouts collectively stacking these already conveinient mods. Thoughts?
like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light weapon over the commandos two bland light weapons
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
45
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Posted - 2014.07.18 04:51:00 -
[5] - Quote
Deathonswift wrote:Talon Paetznick II wrote:
like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light weapon over the commandos two bland light weapons
I see, but you forget about those players who don't care about practicality. They'll use the mods how ever they wish.
and for that they will suffer fitting penalties and sacrifice tank-ability the weapon mods should be made less practical to fit but not impractical on non assault suits
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
45
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Posted - 2014.07.18 05:17:00 -
[6] - Quote
Deathonswift wrote:Talon Paetznick II wrote:
like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light weapon over the commandos two bland light weapons
I see, but you forget about those players who don't care about practicality. They'll use the mods how ever they wish.
why is it so bad that they have the freedom of choice would you perhaps believe assualts should have an altogether uniqe slot that allows only them to fit wepon upgrades it would be like only logis having tool slots or scouts having a cloak slot rather than going into a tool slot
and those who use mods however they wish would have the option eliminated but on the same token the concept and philosophy of fitting in dust would be compromised
instead of the you can fit whatever you want however you want however you want so long as it is within the capabilities of your suit
it would be you can only fit certain things a certain way because this is what I (the dev or sugester of ideas) think this is best for you
besides the unorthodox can easily be oddly effective I mean look at the PLC if you cant hack it don't even try
the option should remain open no mater how impractical it may be
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Talon Paetznick II
Gallente Federation Resistance
47
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Posted - 2014.07.21 02:07:00 -
[7] - Quote
Deathonswift wrote:Talon Paetznick II wrote:
like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light weapon over the commandos two bland light weapons
To reiterate.
I see your point perhaps insane fitting requirements that only assault suits are exempt from or get a fitting bonus for, just like cloaks, possible but impractical
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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