Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
4
|
Posted - 2014.07.16 23:46:00 -
[1] - Quote
https://www.youtube.com/watch?v=m8RlfaqWgA8
This is a game me and my corp mates just got out of. So do you think it still needs a buff or does practice need a buff? which one? |
Leeroy Gannarsein
Legio DXIV
502
|
Posted - 2014.07.16 23:47:00 -
[2] - Quote
Thought it was smalls getting a dispersion decrease?
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
|
Leo Look
Shadow Company HQ Lokun Listamenn
64
|
Posted - 2014.07.17 00:08:00 -
[3] - Quote
oh god I hope so I tried to use one on my ADS the other day and other then the sound it made it sucked .........now the sound with level 3 gal ADS was cool sounded like one of them guns on a warthog you know that nose cannon they have :) |
Dauth Jenkins
Merc-0107
552
|
Posted - 2014.07.17 07:43:00 -
[4] - Quote
Yea, the adv and proto small blaster on an incubus will shred a viper in about 3 seconds. I know from the receiving end.
-Sincerely
--The Dual Swarm Commando
|
Racro 01 Arifistan
501st Knights of Leanbox
393
|
Posted - 2014.07.17 08:05:00 -
[5] - Quote
try point blanking a forge gunner. apapently he can stand diricetly in front of your cannon and not get hit. and also when another tank drives up to you and sits 1m in front of it. it cause the turret to glitch up and cease firing.
Elite Gallenten Soldier
|
Beld Errmon
1783
|
Posted - 2014.07.17 08:35:00 -
[6] - Quote
It just needs a bit faster cooldown on the dispersion and it will be fine, atm even if you burst fire it becomes stupidly inaccurate, if they do that it will be better but not toy tanker friendly.
Pilot - Tanker - FOTM (insert here)
|
KEROSIINI-TERO
The Rainbow Effect
1162
|
Posted - 2014.07.17 08:42:00 -
[7] - Quote
TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=m8RlfaqWgA8
This is a game me and my corp mates just got out of. So do you think it still needs a buff or does practice need a buff? which one?
Wow, that WAS efficient. I feel that once reticle gets 1-2 steps large, it no longer results in any hits except about 1/8 and therefore even less kills.
QUESTION: Were you using controller pad or mouse+kb? Or hybrid?
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
KEROSIINI-TERO
The Rainbow Effect
1162
|
Posted - 2014.07.17 08:44:00 -
[8] - Quote
The only thing in line for L Blaster to be buffed, is the speed at which the reticle stabilises. Currently takes some 10s or more from maximum. Some 2-3secs from one or two steps larger.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
917
|
Posted - 2014.07.17 10:13:00 -
[9] - Quote
Racro 01 Arifistan wrote: When another tank drives up to you and sits 1m in front of it. it cause the turret to glitch up and cease firing. Welcome to what tankers have had to deal with for some time now with large blasters .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
TH1EFOFSOuLS
Molon Labe. General Tso's Alliance
5
|
Posted - 2014.07.17 12:43:00 -
[10] - Quote
KEROSIINI-TERO wrote:TH1EFOFSOuLS wrote:https://www.youtube.com/watch?v=m8RlfaqWgA8
This is a game me and my corp mates just got out of. So do you think it still needs a buff or does practice need a buff? which one? Wow, that WAS efficient. I feel that once reticle gets 1-2 steps large, it no longer results in any hits except about 1/8 and therefore even less kills. QUESTION:Were you using controller pad or mouse+kb? Or hybrid? I was using a controller. No extra BS |
|
Takahashi Kashuken
Edimmu Warfighters Gallente Federation
134
|
Posted - 2014.07.17 13:15:00 -
[11] - Quote
Within the 1st min you basically missed the majority of what you were shooting at because of dispersion, with the old blaster if your dot was on the enemy it died
You got a fair few kills at the uplink because they were grouped together, you spent most of your time getting to halfway/third on the OH bar to get the kills
Most of your kills were on milita suits so 2/3 hits would kill it with ease, with anything else like a fat suit it failed to do enough damage which was shown when the FG killed you, you were unable to defend yourself because it was down to luck and random bullet spread and not accuracy
Video shows blaster is broken, unless you want to run a 2/3man tank everytime you want to tank just to defend yourself from 1 person |
Jimmy Slapnuts
Krullefor Organization Minmatar Republic
68
|
Posted - 2014.07.17 13:49:00 -
[12] - Quote
Nerf 'em! |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2496
|
Posted - 2014.07.17 16:07:00 -
[13] - Quote
Yes, The first step would be +20% hit detection per level. The only reason you got that many people was of because of player stupidity I can easily say the assault suit doesn't need a buff because I camped a cat walk and farmed an uplink for 30 kills. I've played games in my assault and gotten 20+ kills with <3 deaths because I know how to flank and hold advantageous positions and the opposition is too stupid to counter it.
It's no large feat to kill a bunch of militia suits in CQC with a weapon that shines in very, very close quarters, had that map had some distance to it someone could have sat 150M away and 4 shot you with a forge and theirs nothing you can do but run. Try not farming an uplink for kills.
Tanker/Logi
0 The number of 7ucks given
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |