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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2362
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Posted - 2014.07.16 22:55:00 -
[1] - Quote
You know I keep hearing this, but I've always wondered....how would this work? How would you select what grenade you want to throw?
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2365
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Posted - 2014.07.16 23:11:00 -
[2] - Quote
I mean the idea of grenade bonuses, like damage, capacity, blast radius? Sounds good.
But I keep hearing people call for a second grenade slot and I'm just not seeing how to pull that off given the way grenades work in this game, so I'm just trying to be reasonable in regards to what can actually happen and will work.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2365
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Posted - 2014.07.16 23:17:00 -
[3] - Quote
Atiim wrote:CCP Rattati wrote:DUST 514 No double grenades No double weapon assault Not removing Commandos
I replied to a topic like this before, let's all remember these definitive answers.
Does anyone else love how snarky and openly annoyed Rattati gets? Its awesome.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2366
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Posted - 2014.07.16 23:23:00 -
[4] - Quote
Seymour KrelbornX wrote:rattati is a fool for dismissing this out of hand...
less important than other things? of course.... I'm not an idiot... but it certainly would help define the assault suit.
make one an av nade slot... that would be a very cool feature for assaults imo...
Answer my question then, how would the game mechanic work for double grenades? How would you select which grenade to throw?
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2366
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Posted - 2014.07.16 23:26:00 -
[5] - Quote
Seymour KrelbornX wrote:ZDub 303 wrote:To echo Pokey:
Pretty sure a second grenade slot would require a substantial UI rework, as you cannot select which grenade you wish to use currently. add it to the equipment and gun wheel...
That's not a hotfixable change. The positions on the wheel are tied to the equipment and weapons. The grenade assets have zero connection to the wheel, and thus can't be swapped in like that. That means a client-side change would need to happen, and that cant happen.
Since Double grenade is physically not an options, lets have a discussion about other ways we can make Assaults good at using grenades. Id be all for a +% Damage and/or +% Blast Radius per level, as well as a +2 Carry Capacity flat bonus (not per level).
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2366
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Posted - 2014.07.16 23:33:00 -
[6] - Quote
Lets be honest, the reason a client update wont happen is because its time consuming and expensive, and they don't have the resources to pull it off. Sorry to say but the ones making the calls when it comes to finances is CCP upper management, and they don't care if you get double grenades, they care that Dust doesn't spend too much money at this stage of the game.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2367
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Posted - 2014.07.16 23:45:00 -
[7] - Quote
I know there are a lot of things people want to do that would require a client update, but keep in mind there are plenty of things that can be done server side as well that will still make the game better. For example you may want double grenades to make Assaults good with grenades, I totally get that. While its not the same solution, we can still make Assaults good at grenades by giving them grenade bonuses, and that CAN be done through the server.
Similar outcome, much more convenient means to reach it. I love those kinds of solutions.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2369
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Posted - 2014.07.16 23:55:00 -
[8] - Quote
Seymour KrelbornX wrote:Pokey Dravon wrote:I know there are a lot of things people want to do that would require a client update, but keep in mind there are plenty of things that can be done server side as well that will still make the game better. For example you may want double grenades to make Assaults good with grenades, I totally get that. While its not the same solution, we can still make Assaults good at grenades by giving them grenade bonuses, and that CAN be done through the server.
Similar outcome, much more convenient means to reach it. I love those kinds of solutions. then how about giving them x1 extra grenade? so if another suit would have 2 locus, the assault gets 3 do to a x1 bonus to nade capacity.
I'd actually give them +2 personally, not per level mind you, just +2 flat bonus.
Give them Damage bonuses and suddenly your Assault suit has its own little niche of AV with AV Grenades, it would be sweet.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2370
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Posted - 2014.07.17 00:27:00 -
[9] - Quote
Seymour KrelbornX wrote:CCP Rattati wrote:Maybe a grenade capacity bonus would be useful, but can't switch between 2 different grenades. thank you for the reply, I appreciate you considering this, I realize this alone doesn't fix the assault but it seems like giving them a unique fitting option like this is a good start.
I figured give Assaults a Grenade bonus and give Logistics a Remote/Proximity mine bonus. Gives some unique capabilities to each to match the Direct/Indirect (respectfully) means of combating infantry and vehicles.
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Pokey Dravon for CPM1
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