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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1711
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Posted - 2014.07.16 22:35:00 -
[1] - Quote
TL;DR Please keep current ADV Cal scout slot layout to make dampening viable.
With the proposed change to the Cal scout slot progression, the ADV suit will have 4 highs and 1 low (the STD and PRO stay the same at 3:1 and 4:2, respectively). This makes dampening difficult for the lower tier suits, making the only truly "scouty" suit the proto.
While I do think the STD scout is fine as is, I don't think it's fair to shorthand the ADV suit's ability for dampening. Please keep its 3:2 fitting to accommodate this. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1712
|
Posted - 2014.07.16 22:53:00 -
[2] - Quote
Bormir1r wrote:Vulpes Dolosus wrote:TL;DR Please keep current ADV Cal scout slot layout to make dampening viable.
With the proposed change to the Cal scout slot progression, the ADV suit will have 4 highs and 1 low (the STD and PRO stay the same at 3:1 and 4:2, respectively). This makes dampening difficult for the lower tier suits, making the only truly "scouty" suit the proto.
While I do think the STD scout is fine as is, I don't think it's fair to shorthand the ADV suit's ability for dampening. Please keep its 3:2 fitting to accommodate this. You know this is the same layout as the Adv Min scout right? Yes, but I hope we can make an exception to the progression rules based on functionality.
It's unfair to have a scout that can't dampen properly below Proto suits, not to mention its new role as a long range scanner can't be done well either.
There also doesn't seem to be any game breaking issues with it, since we have it currently. What's the problem? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1718
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Posted - 2014.07.19 22:20:00 -
[3] - Quote
http://i.imgur.com/UEuOC.gif |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1718
|
Posted - 2014.07.19 23:31:00 -
[4] - Quote
Glantix wrote:The problem with this is then the Adv CalScout and AmScout would be able to achieve their max scan range/precision respectively, which severely nullifies the point of running the prototype equivalents. Yeah, that's kind of the point. Why should you be forced to run proto gear just to do what your suit is supposed to do? Not everyone can afford or is willing to run proto gear. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1718
|
Posted - 2014.07.19 23:55:00 -
[5] - Quote
Glantix wrote:Vulpes Dolosus wrote:Glantix wrote:The problem with this is then the Adv CalScout and AmScout would be able to achieve their max scan range/precision respectively, which severely nullifies the point of running the prototype equivalents. Yeah, that's kind of the point. Why should you be forced to run proto gear just to do what your suit is supposed to do? Not everyone can afford or is willing to run proto gear. I understand this, but at the same time the proto suit should be able to do its job better than the advanced variant. If the CalScout had two lows at advanced, it would be able to scan just as far as the proto, and that just isn't right. As I said, why don't we just wait and see? A STD Gal logi can equip a proto scanner and be just as good as a PRO.
STD Cal assault can equip a proto RR and get the same reload bonus as a PRO.
Sentinels of all races get the same resistances across all tiers.
Etc etc.
Why should a Cal scout, which really only has dampening as its defense and scan range as its bonus, and an Amarr scout, which is terrible as a scanning suit even with two slots, be forced into a proto suit to make the best of their abilities?
There's nothing really to "experiment" with, it should be plain as day to see: Amarr scouts won't scan at all unless they're proto and Cal scouts won't damp well unless they're proto. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1719
|
Posted - 2014.07.20 04:34:00 -
[6] - Quote
I am a Cal scout, and what is more, I am strictly an EWar Cal scout. Yes, it is true that most my fits only have one complex precision mod, HOWEVER, I still have the ability to use more if there are scouts that can get under my basic scans. I even have a current enhanced suit with 3 complex mods.
The difference is that with the Amarr scout, it won't have that option unless it pulls out a proto suit. This is alright if we're thinking of PCs and such, but there's no good reason why pub players should be forced into using proto suits.
And 400 shield hp, or in other terms, about 1sec of MLT AR fire. It's really not that much. The scout's main defense is its speed, stealth, and scans.
Lastly, since the Cal scout was stripped of its role as the scanner scout and now has the same dampening bonus as the Gal, it's no longer appropriate to call the Gal scout the "dampening scout."
We won't need to wait and see what happens:
Cal scouts won't be able to dampen effectively and with the lack of useful mods for highs, will be forced to brick extenders in the highs and either use armor plates or kinkats or whatever in the lows, effectively becoming assaults.
[*]Amarr scouts won't be able to scan effectively, allowing scouts to run virtually without counter and making the Amarr a more worthless scout scanner. |
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