Kallas Hallytyr
Skullbreakers
666
|
Posted - 2014.07.20 08:53:00 -
[1] - Quote
Vulpes Dolosus wrote:Cal scouts won't be able to dampen effectively and with the lack of useful mods for highs, will be forced to brick extenders in the highs and either use armor plates or kinkats or whatever in the lows, effectively becoming assaults.
Amarr scouts won't be able to scan effectively, allowing scouts to run virtually without counter and making the Amarr a more worthless scout scanner.
CalScouts will be able to either scan all mediums/heavies within 90m permanently OR evade all scans (at PRO.) At STD/ADV, the CalScout can either: scan all mediums/heavies within 65m OR evade all non-PRO scans. That is fine,because as you say, why should they need to pull out PRO except I PC? Your argument is flawed.
AmScouts will have a scan dB of 21.6 using their one high slot: this is sufficient to scan any Scout running 1 dampener unless it is Cal/Gal,who need to fit one module. This is in keeping with the 1-1 trade between scanning and dampening modules. And since the AmScout (armour) is trading a high slot to threaten everyone's lows (worth more EHP, especially to GalScouts) and, just as importantly, to their EWar kit (ie, range amps) that's pretty useful. Considering that they can also fit range amps/damps themselves and they're looking healthy.
Your complaints look to be nothing more than a knee jerk reaction to not being the premier Scout (period) and now having a more defined role: long ranged passive scanner to catch mediums/heavies, and/or sacrificing fitting to catch low damp Scouts.
Alt of Halla Murr.
|
Kallas Hallytyr
Skullbreakers
666
|
Posted - 2014.07.20 11:54:00 -
[2] - Quote
xAckie wrote:Kallas Hallytyr wrote:Vulpes Dolosus wrote:Cal scouts won't be able to dampen effectively and with the lack of useful mods for highs, will be forced to brick extenders in the highs and either use armor plates or kinkats or whatever in the lows, effectively becoming assaults.
Amarr scouts won't be able to scan effectively, allowing scouts to run virtually without counter and making the Amarr a more worthless scout scanner. CalScouts will be able to either scan all mediums/heavies within 90m permanently Dont know where you get 90m from. Cal scouts do 70m with 2 complex amps now. And CCP has said to nerfing the distance further. Its not just a dampner - its also the bonus from cloak. Gal will always be able to go under - and it is why the suit is also broken. Along with the wallhack passive 360 squad share Cal (soon to be Amarr)
20 *1.5 (Range Amp 5) = 30 *1.5 (CalScout 5 after Charlie) = 45 *1.45 (Complex Amp) = 65.25 (STD/ADV CalScout) *1.3915 (Complex Amp: 45%* .87 Stacking penalty) = 90.79 (PRO CalScout)
Alt of Halla Murr.
|