Glantix
Zumari Force Projection Caldari State
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Posted - 2014.07.19 23:24:00 -
[1] - Quote
The problem with this is then the Adv CalScout and AmScout would be able to achieve their max scan range/precision respectively, which severely nullifies the point of running the prototype equivalents.
I say keep the current layouts, at least for now. If they really don't work they can be changed at a later hotfix. I mean, wasn't that the idea behind these hotfixes? Change something, see of it works, and change it back if it doesn't? |
Glantix
Zumari Force Projection Caldari State
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Posted - 2014.07.19 23:37:00 -
[2] - Quote
Vulpes Dolosus wrote:Glantix wrote:The problem with this is then the Adv CalScout and AmScout would be able to achieve their max scan range/precision respectively, which severely nullifies the point of running the prototype equivalents. Yeah, that's kind of the point. Why should you be forced to run proto gear just to do what your suit is supposed to do? Not everyone can afford or is willing to run proto gear.
I understand this, but at the same time the proto suit should be able to do its job better than the advanced variant. If the CalScout had two lows at advanced, it would be able to scan just as far as the proto, and that just isn't right.
As I said, why don't we just wait and see? |
Glantix
Zumari Force Projection Caldari State
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Posted - 2014.07.20 03:24:00 -
[3] - Quote
Vulpes Dolosus wrote:Glantix wrote:Vulpes Dolosus wrote:Glantix wrote:The problem with this is then the Adv CalScout and AmScout would be able to achieve their max scan range/precision respectively, which severely nullifies the point of running the prototype equivalents. Yeah, that's kind of the point. Why should you be forced to run proto gear just to do what your suit is supposed to do? Not everyone can afford or is willing to run proto gear. I understand this, but at the same time the proto suit should be able to do its job better than the advanced variant. If the CalScout had two lows at advanced, it would be able to scan just as far as the proto, and that just isn't right. As I said, why don't we just wait and see? A STD Gal logi can equip a proto scanner and be just as good as a PRO. STD Cal assault can equip a proto RR and get the same reload bonus as a PRO. Sentinels of all races get the same resistances across all tiers. Etc etc. Why should a Cal scout, which really only has dampening as its defense and scan range as its bonus, and an Amarr scout, which is terrible as a scanning suit even with two slots, be forced into a proto suit to make the best of their abilities? There's nothing really to "experiment" with, it should be plain as day to see: Amarr scouts won't scan at all unless they're proto and Cal scouts won't damp well unless they're proto.
Well, I can't counter the first point you made about the other standard suits making the most of their bonuses. You are quite correct there.
However, you mentioned that a CalScout only defense is dampening and that the Amarr won't have good scans at Adv. I will address the latter first.
A fair number of CalScouts now only run one precision enhancer on their Adv fittings, and they work just fine, so the Amarr should be okay with only one high slot.
Now to address your point about CalScouts dampening. You say that a CalScout's only defense is dampening, yet with four highs a CalScout can reach over 400 total shields and have its godly shield regen rates, I would say that that is also a good defense. Also, the only reason you would need a dampener is to dodge GaLogi scans and proto scans in general. This is something that should be left to the GalScout, you should not have to do the job of both the Caldari Scout and the Gallente Scout.
A lot of people are going to complain about these slot layout changes, which is natural. But I am going to say this a third time, let us wait and see. Because honestly, if most of the CalScouts enjoy the slot layout changes, even if you hate it, I would call it a relative success. |