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TYCHUS MAXWELL
The Fun Police
203
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Posted - 2014.07.16 22:32:00 -
[1] - Quote
What if when you get shot and fall over but aren't terminated yet it doesn't count as a kill. And once you are terminated it then counts as a kill to the one who downed you and a death to your own score?
All your minds are probably blown now by this completely totally new idea that wasn't taken from others or any other games that may or may not have a revive function with a not ******** scoreboard.
Edit Also:
What if suits had a clearly logical trade off to them?
What if all suits had the same amount of high and low slots based on class and quality:
For example: all Standard Heavy Suits having 3 high/low slots.
What if:
Heavies were slower with higher e/hp
Lights were faster with lower e/hp
Assaults were in the middle performance wise
Logis were slow and lower E/hp with the ability to carry many equipments.
All Gallente were balanced in their tiers with a heavier focus on low slots and armor.
All Caldari were balanced in their tiers with a heavier focus on low slots and armor.
All Minmitar were balanced in their tiers with a lower e/hp and more movement speed.
All Amarr were balanced in their tiers with a higher e/hp and less movement speed.
All your minds blown again! |
Zindorak
CaUsE-4-CoNcErN
135
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Posted - 2014.07.16 22:33:00 -
[2] - Quote
nah i like farming kills when i kill someone who just got revived |
Silver Strike44
Capital Acquisitions LLC General Tso's Alliance
109
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Posted - 2014.07.16 23:32:00 -
[3] - Quote
Nah, makes too much sense.
Me: Donate to The Rammeh McRam House Charity.
Scrub: What's the cause?
Rammeh: I'm retarded.
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Atiim
Fooly Cooly. Anime Empire.
10577
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Posted - 2014.07.17 03:25:00 -
[4] - Quote
Silver Strike44 wrote:Nah, makes too much sense.
The Snack That Smiles Back, Tankers!
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11945
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Posted - 2014.07.17 03:28:00 -
[5] - Quote
Atiim wrote:Silver Strike44 wrote:Nah, makes too much sense.
Not really......but okay.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Echoist
Dogs of War Gaming
314
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Posted - 2014.07.17 04:47:00 -
[6] - Quote
You should know by now that CCP doesn't know the definition of balanced, and anything that IS balanced right now was either a fluke or being hammer nerfed in the up coming patch.
Dropship Rail Gunner
STINGY: Yes I did nickname my laser rifle.
Owner of a "Insta Bacon Machine" called STINGY
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1713
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Posted - 2014.07.17 04:49:00 -
[7] - Quote
Logistics should have more defenses than assaults. |
TYCHUS MAXWELL
The Fun Police
206
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Posted - 2014.07.17 16:56:00 -
[8] - Quote
Vulpes Dolosus wrote:Logistics should have more defenses than assaults.
Being someone who plays all classes I have to say its bias that makes you think that. Logistics are better at support then any other class, if they also have better defenses then there is no reason to have the assault class. Sidearms are nice but only AV support and really crappy shots tend to actually need them. |
DarthMcFizzle
MOOSE-KNUCKLEz CLAN
39
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Posted - 2014.07.17 17:22:00 -
[9] - Quote
I don't like the whole death thing but the rest is decent i guess |
TYCHUS MAXWELL
The Fun Police
207
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Posted - 2014.07.17 17:29:00 -
[10] - Quote
DarthMcFizzle wrote:I don't like the whole death thing but the rest is decent i guess
The whole death thing is a joke reference in the fact that CCP failed to code a proper death sequence. Most games with revival either don't count the kill until they can't be revived or do not count subsequent kill farming. Its in a reference to boosting, IE. two friends on opposing teams can constantly kill and revive you without you being able to deny the revival. Adding a accept revival also a common mechanic in fps games with revival *coughplanetsidecough* will remove potential for boosting. As it stands if a blueberry keeps reviving you in front of the enemy and the enemy just patiently sits on your corpse and leaves the Frontline medic being an idiot alone you will get trapped unable to do anything until you force quit the game.
I myself just follow the don't be a **** rule and kill them both and terminate them when I see this happening but manchildren abound online and trololololo hahahahaha and all that jazz. |
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Dauth Jenkins
Merc-0107
553
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Posted - 2014.07.18 10:12:00 -
[11] - Quote
Do people really care about kd/r? Seriously. What difference does it make?
-Sincerely
--The Dual Swarm Commando
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Arkena Wyrnspire
Fatal Absolution
15445
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Posted - 2014.07.18 10:37:00 -
[12] - Quote
Dauth Jenkins wrote:Do people really care about kd/r? Seriously. What difference does it make? BLASPHEMY KDR IS EVERYTHING
You have long since made your choice. What you make now is a mistake.
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Scheneighnay McBob
Cult of Gasai
5669
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Posted - 2014.07.18 14:22:00 -
[13] - Quote
You lost me at the "not being counted as a death" part. Your fault your dumb ass needs to be revived
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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hold that
Krusual Covert Operators Minmatar Republic
161
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Posted - 2014.07.18 15:44:00 -
[14] - Quote
TYCHUS MAXWELL wrote:Vulpes Dolosus wrote:Logistics should have more defenses than assaults. Being someone who plays all classes I have to say its bias that makes you think that. Logistics are better at support then any other class, if they also have better defenses then there is no reason to have the assault class. Sidearms are nice but only AV support and really crappy shots tend to actually need them. Which for the obvious reason of not having a sidearm AV support shouldn't use say a swarm launcher on a logi lol. Amarr being the exception since CCP likes to break their own rules creating imperfections that they cannot even remotely balance. Not too say you can't balance a sidearm on a logi, but something has to go. If you take away more equipment they stop being what a logi was supposed to be, and if you nerf the e/hp you defeat the purpose of the Amarr being the combat logi. Combat logi should mean tanky not tanky with a sidearm. Anyone who says otherwise has literally claimed many times to be biased (For example True Adamance and the fact that he is diehard Amarr.) Its the RPers that wrecked this game in the first place. These people didn't really play fps games, just like CCP and helped lead to the overall market failure of the game. Edit: Also I must emphasize the word Need when I spoke of sidearms. Although most do not Need them to be combat effective they do give an advantage of being able to trade off without reloading. I define need as going positive on a K/dr in a fps. I do not define it as going 50/0. The amarr logi is perfect! Why would you want to change that! I do agree though rp people ruin every game. And check out op worried about his k/Dr |
Atiim
Fooly Cooly. Anime Empire.
10647
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Posted - 2014.07.18 15:47:00 -
[15] - Quote
True Adamance wrote:Atiim wrote:Silver Strike44 wrote:Nah, makes too much sense. Not really......but okay. How so?
The only thing that I saw wrong with that is giving all STD Sentinels a 3/3 layout.
The Snack That Smiles Back, Tankers!
-HAND
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TYCHUS MAXWELL
The Fun Police
214
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Posted - 2014.07.19 15:55:00 -
[16] - Quote
hold that wrote:TYCHUS MAXWELL wrote:Vulpes Dolosus wrote:Logistics should have more defenses than assaults. Being someone who plays all classes I have to say its bias that makes you think that. Logistics are better at support then any other class, if they also have better defenses then there is no reason to have the assault class. Sidearms are nice but only AV support and really crappy shots tend to actually need them. Which for the obvious reason of not having a sidearm AV support shouldn't use say a swarm launcher on a logi lol. Amarr being the exception since CCP likes to break their own rules creating imperfections that they cannot even remotely balance. Not too say you can't balance a sidearm on a logi, but something has to go. If you take away more equipment they stop being what a logi was supposed to be, and if you nerf the e/hp you defeat the purpose of the Amarr being the combat logi. Combat logi should mean tanky not tanky with a sidearm. Anyone who says otherwise has literally claimed many times to be biased (For example True Adamance and the fact that he is diehard Amarr.) Its the RPers that wrecked this game in the first place. These people didn't really play fps games, just like CCP and helped lead to the overall market failure of the game. Edit: Also I must emphasize the word Need when I spoke of sidearms. Although most do not Need them to be combat effective they do give an advantage of being able to trade off without reloading. I define need as going positive on a K/dr in a fps. I do not define it as going 50/0. The amarr logi is perfect! Why would you want to change that! I do agree though rp people ruin every game. And check out op worried about his k/Dr
Perfect in what way? Perfect in that they are assaults with more equipment slots and higher CPU/PG? If they want to have Logis with sidearms, they need to remove equipment slots in exchange and lower the e/hp and movement speed even more to make them not superior to an assault. If you can fit better mods without sacrificing anything then WHY would anyone use an assault suit? Queue current lack of assault suit usage. When scouts and logis outperform the suit that is the most vanilla there is no reason to use it. |
TYCHUS MAXWELL
The Fun Police
214
|
Posted - 2014.07.19 15:56:00 -
[17] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:Silver Strike44 wrote:Nah, makes too much sense. Not really......but okay. How so? The only thing that I saw wrong with that is giving all STD Sentinels a 3/3 layout.
Sorry when I said 3 high/low slots as an example I meant total. As in say a Caldari and Matari having 2 high and 1 low and a gallente and Amarr having 1 high and 2 low. |
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