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Cody Sietz
SVER True Blood Dark Taboo
3598
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Posted - 2014.07.16 17:30:00 -
[1] - Quote
It seems a lot of the problems we have now stem from letting every suit whatever wants, and out performing other suits in they're indented roles.
So what if Scouts couldn't use rifles?(excluding the laser and sniper) Wouldn't that solve a lot of the problems we have now?
I think the idea could be expanded somewhat and maybe applied to the sentinel in the same fashion(only blocking the use of Assault rifles of all races) but I don't think that would be needed right now(especially with the limited heavy weapon pool)
A scout sneaking up on you with a shotgun and blowing your brains out is working as intended. A scout de-cloaking in front of you and murdering you with a Proto ScR/ACR/ is not working as intended.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3600
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Posted - 2014.07.16 17:46:00 -
[2] - Quote
Not Jason Pearson wrote:Nah, doesn't solve it and ruins the gameplay I enjoy seeing. However, what if frames had drawbacks for using certain weapons? I mean it could be a variety of things, ammo penalty, speed penalty, CPU/PG consumption, increased recoil, etc. I've always been a fan of that idea, but I don't think CCP is willing to go that far(with Dust anyway)
If they were, plates would have weighed down scouts more, Logis would have got a penalty to dmg mods(instead of them being lowered for everyone, which in fall fairness, was a good move) Caldari/Minmatar would get a penalty when using armour mods and Amarr/Gallente shield mods, ect ect.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3600
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Posted - 2014.07.16 17:49:00 -
[3] - Quote
RayRay James wrote:No.
Freedom of choice is what makes this game special.
Since the fateful day Dust was beaten behind the woodshed, I've been trying different FPSs to see what I might like. Mostly things I can get into for free, and since Dust was my first real FPS experience, I base everything off that.
I absolutely HATE that most FPS games progress the character for me. Get X kills, get Y prize. What if I don't want that type of gun, or that scope? Doesn't matter, everything you've done only affords you these 2 weapons, this scope, and that equipment.
Not so here.
The ability to think outside of the box, to show the DEVs you thought of something they didn't intend, that you essentially created an entirely new style of gameplay in the sandbox... well... that's what I find myself missing in Battlefield, or Planetside, or Call of Duty. There is just no parallel to Dust when it comes down to that aspect of the game. It stems from the same style that hooked me to EVE 8 years ago, and is the same reason I couldn't play Diablo 3 for more than one play through, no variety in characters.
Sure, there's some FOTM stuff that happens once someone gets a great idea and others adopt it, but there's always a counter too. Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3602
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Posted - 2014.07.16 18:35:00 -
[4] - Quote
RayRay James wrote:Cody Sietz wrote: Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class.
The fanfest presentation isn't anything to go by at this point. It was a technical "look what we did" presentation. There's been a planets worth of hate, bile, and some decent discussion about legion but nothing, I repeat NOTHING, has been set in stone yet. It's all conjecture at this point. If CCP decides to limit classes and weapons, I would fight against it. I love it when a heavy fits a light weapon, it's stupid, but if he wants to gimp his DPS for range, it's his choice. Thing is, you don't see it anymore. It's like everyone who ran a heavy with a AR moved to the scout. Most heavies I see are using the HMG/FG. I really don't care either way tbh.
The point being, CCP is going to go straight away into Legion with more defined roles, at least it appears that way for now, though I will concede that you may be right and they could scrap the idea completely.
But for now, CCP sees that the way the weapon set up for now is not working, and at least are considering limiting selection. How much is another matter altogether.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3603
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Posted - 2014.07.16 18:54:00 -
[5] - Quote
ZDub 303 wrote:Lead with a carrot, not a stick. I would rather see Assault frames getting a substantial buff to rifle usage if that is what we really want to see. We should always strive to follow EVE's mentality of suits/ships receiving bonuses to usage instead of penalties to usage. Even if it requires a global nerf to rifles like what happened with equipment, its the far better path to take. However, what should a scout be using other than rifles? A shotgun? A mass driver? Only Sidearms? I feel like the weapon selection in Dust is not substantial enough to be seriously limiting people's ability to use certain weapons. Cody Sietz wrote:Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class. i never got the impression that it was 'heavies with light weapons' that caused the removal of the commando, but more of the fact that the commando an assault class are competing for the same role. Its more of a removal of redundancy than anything else. I would say any assault rifle. I think we have a good enough selection that limiting rifles wouldn't be like limiting heavies to heavy weapons.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3603
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Posted - 2014.07.16 19:31:00 -
[6] - Quote
Heimdallr69 wrote:I'm an assault player and I like your idea but only if we had more scout weapons.. That'd be the same as limiting heavies to only heavy weapons and logis to only sidearms so I have to disagree until there are more class oriented weapons. Unfortunately, I don't see that happening anytime soon(or maybe even at all)
Dropping the assault rifles from the scout class may actually give people a reason to use a assault over scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3603
|
Posted - 2014.07.16 19:53:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:Fine-Scouts can't use rifles if heavy's lose their sidearm
Fair's fair Come on, remember when CCP said they wanted to take away outside arm in exchange for the extra equipment slot? Yeah, we fought for the sidearm. This is not the same thing.
The Gallente and Caldari scout are getting nerfed because it's a better slayer suit then the assault(plates+ACR/ScR+small hitbox=nerf eWar?)
It's just like the old slayer Logi problem we had pre 1.8, I honestly think they took all their points to the Scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3603
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Posted - 2014.07.16 20:06:00 -
[8] - Quote
Heimdallr69 wrote:Cody Sietz wrote:Heimdallr69 wrote:I'm an assault player and I like your idea but only if we had more scout weapons.. That'd be the same as limiting heavies to only heavy weapons and logis to only sidearms so I have to disagree until there are more class oriented weapons. Unfortunately, I don't see that happening anytime soon(or maybe even at all) Dropping the assault rifles from the scout class may actually give people a reason to use a assault over scout. Maybe the CBR. But I don't want dust losing what little diversity it has. I mean the only rifle that's a problem with scouts is the CBR or has it changed recently? Haven't been on in a month. Pretty much just the ACR and ScR. It really give the Scout the ability to punch above it's weight, with no real downside to using them.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3605
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Posted - 2014.07.16 21:04:00 -
[9] - Quote
Matticus Monk wrote:Leadfoot10 wrote:I'm not sure I like weapon restrictions, per se. As others have said, it's part of what makes Dust special.
However, I do see the logic behind doing something like slowing down scouts that choose to use the more powerful weapons in order to achieve better balance.
Hopefully Charlie will help with the balance issues and the resulting lack of diversity amongst slayers and we'll see more Assault suits, but if not, this is something that might be considered (that is, if it's possible given the limited development being done on this platform). I could see slowing down scouts that equip regular plates, but not for carrying rifles or other light weapons. Again, I think it's a issue that CCP can't figure out how to do this.
Just like how the Gallente Assault was also meant to get a bonus to plates that reduce the speed penalty.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3635
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Posted - 2014.07.19 01:55:00 -
[10] - Quote
Seems like they have done that :)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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