|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
913
|
Posted - 2014.07.16 14:03:00 -
[1] - Quote
Varoth Drac wrote: Assaults already have bonuses. Best to promote using the systems in place.
Not trying to dispute but the " systems in place " , are failing and has created this discussion .
Assaults need new and improved bonuses that doesn't negate someone being inventive in their gameplay and style .
Bonuses to " certain " weapons , negate creativity and places borders on what a particular race can do instead of highlighting their strengths and the ability to adapt to their surroundings .
All Caldari don't use RR like all Gal's don't use Plasma Rifles and so on but racial weapons bonuses , put constraints on the imagination and causes others to use a race that they might not care to use , to use a weapon that they can perform better with and causes some to do two and three times the work threw specking into other races .
Thinking outside of the box should be promoted and not excluded .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
914
|
Posted - 2014.07.16 19:39:00 -
[2] - Quote
Pokey Dravon wrote: Assaults need to have a specific role they're designed around, not some generalist role . So your tying to fit them in a box ?
The thing that I like about what CCP is doing with the scouts is that they seen where they went wrong and they fixed it , those who use scouts as light assaults would have done so because of their displeasure with the current bonuses that assaults have .. the only one that I like is when they gave the skill for weapons because that let the advanced assault fit damage mods and pro weapons and that's more offense than they were use to without maxing the tree branch , which a lot of newer players could not take advantage of ... so in a since it was giving them a taste of what they could have with the branch investment along with the role bonus ( Like reload skills and such ) , so that gives one incentive to skill more and focus on that role to improve their performance which should be promoted , but what Vrain is doing is not penalizing one for thinking out side the box .. like I use to Caldari assault before I started using Amarr Logi for the side arm and all , for anti-vehicle as well and also ran scanners and e-war while laying spawns , without the shared bonus and sniped also performing more than just frontline assault .. which is how it should be played .
The commando cant really be adaptive and to the EQ question , that suits needs a grenade slot and another EQ slot .. but the assault should be the platform that promotes creative game styles and play and not be constrained by certain role based bonuses that place them in a box , where independent thought is not taken advantage of .
Where there obvious differences are not highlighted , like Gal's ability to armor tank and rep at the same time or the fact that threw using rangers , they can see better or regulators they can gain a shield recharge benefit . Amarr the same and use stamina and kincats .
Causing creative thinking outside the constraints of a " Box " should be promoted and not excluded .
I can understand where he is coming from in his approach and appreciate it as well .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
914
|
Posted - 2014.07.16 19:46:00 -
[3] - Quote
DUST Fiend wrote:CCP Rattati wrote:Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. This sounds like the most unimaginative solution possible. Why would you go for a second equipment on the slayer over a second grenade, which, you know, would actually help them slay?
I'm sure Fiend knows that your just trying to do your job sir but he does make a point there .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
915
|
Posted - 2014.07.17 01:31:00 -
[4] - Quote
Pokey Dravon wrote:
You act like I want them to have a pre made fit that cant be changed, and thats far from the truth. Im saying that as a player, when I go into a Specialty suit, I want to feel like it actually has a specialty. Giving the the Assault a bunch of minor "indirect" bonses doesn't make it a better slayer suit, it just makes it slightly better suit than it was at level 1. Suits should be flexible, yes, thats why we have all these neat modules and slots and equipment to customize with. But when you train into a speciality suit, those bonuses it get should encourage you to use that suit to play a certain role. Giving the Assault "Generalist" roles does not encourage a certain kind of playstyle, and thus I can't agree with it.
Now if you wanted to give generalist bonuses to the Medium Frame? ******* sweet, I love that idea. But the Assault Bonuses should scream "THIS IS THE SUIT YOU WEAR GO TO KILL PEOPLE" and minor upgrades to reload and sprint speed and all kinds of indirect stats doesn't do that. Like I said I don't want to sound like I'm shitting on the idea, because its a pretty legit idea, but Id rather see it applied to Medium Frame suits instead of Assaults specifically.
The " indirect bonuses " are what give that role the most flexibility and ability to " kill " more ways then one so if that isn't special then I don't know what is .
Those bonuses do not place constrains on a role forcing it to be one thing and as far as mid suits bonuses , I have mentioned that a long time ago but now I'm like ... meh , none of the basic suits have bonuses so whatever .
Sprint speed helps to flank opponents and attempt to counter strafe scouts .
Any kind of rep enhancements help longevity of the combatant .
There are obvious highlights from other proposals that would help the fighter stay in the fight and be a force in many different ways at the same time .
I don't mind the difference in opinion , it gets all thoughts on the table for improvements but I see what he mentioned and I understand how it would help .
Help the overall role playing experience .
People will be calling it OP three days after any changes , many will complain unless CCP takes the right direction and listen .
You would think that CCP would have given the infantry refund that should have been in 1.8.
|
|
|
|