CCP Rattati wrote:This is coming together quite nicely
Charlie
YES - More PG/CPU, playing around with numbers, maybe 10% across the board
YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor
YES/NO - Another equipment slot, maybe only ADV and PRO, including the necessary PG/CPU
Delta
Another Role bonus, ROF, damage, TBD, ammo capacity bonus,
Racial efficacy bonuses, f.ex. GA to dmg mods and/or reps, etc.
Caldari reduction to Rail Rifle kick, spool up time
Gallente, ROF(unless role bonus)
Fitting/capacity bonus to Grenades
More HP and PG/CPU are reasonable.
Equipment is a no no. Yes you can argue that a repping nanohive makes you a better slayer, but only for point defense which should not be a trait of the Assault. Assaults need to be extremely mobile killing machines, not something that encourages people to camp / be psudo Sentinels or Logistics.
I strongly advise you to NOT change the rate of fire. Rate of fire is a tool used to control minimum range in weapons, specifically the mentality that lower fire rate is poor for close range (Rail Rifle) where high fire rate is quite good for close range (Assault Rifle). While ROF increases DPS, it also modifies that minimum range. The issue with this is that shorter ranged weapons such as the Assault Rifle will gain close to no benefit from a decrease in minimum range, whereas a Rail Rifle would gain a huge benefit. This causes certain weapons of the same class to benefit from the bonus far better than others.
If you want to up DPS, increase the damage per shot, not the fire rate.Medium Suits as a whole should be focused around powerful HP regeneration. They should have the shortest downtime between engagements and I firmly believe both Assaults and Logistics should share in these defensive capabilities (Logistics to a lesser extent)
Racial Weapon Support skills are great. Yes Commando and Assault are redundant, we can't remove commandos, but don't be afraid to make them similar. Good reload speed makes to Commando proficient with light AV weapons which typically have small magazines, whereas Assaults should get support skills for Anti-Infantry weapons. The magazine size/suppression concept for Commandos is also one worth looking at (just be prepared for Shield HAV pilots calling for nerfs when a Commando runs up with 2 Plasma Cannons that can each fire twice without reloading), but I would still feel comfortable if both Commandos and Assaults received the DPS bonus.
Grenades bonuses are great idea for Assaults.