Aardicus
G0DS AM0NG MEN General Tso's Alliance
64
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Posted - 2014.07.16 22:09:00 -
[1] - Quote
Interesting Ideas presented so far. I'd like to add my 2 cent.
I feel the Assault class should be representative of the immortal nature of our mercs as well as the motto of constant pressure.
Soooo, the overall Assault suit bonus is a new equipment slot, that is already filled with a nano injector..... that is for use on yourself only. Skilling into the suit increases shields/armor regained when revived. And reduces the cooldown for the skill.
The racially specific part for each suit would be manifested in a cost (isk) reduction (ie 10% per level) so that 'spammin' assault suits would be fiscally viable. Even at proto level. Gallante get isk reduction to Gallente Assaults, etc.
The net result would be people would feel more comfortable pushing objectives as an Assault because:
a) the isk cost of doing so wouldn't be as prohibative if one is suitable skilled into the assault class and
b) the odds of being able to self revive, will again mitigate cost, since you wouldn't lose a suit everytime you died, and would help in pushing of objectives by regaining ones feet.
This is my thoughts on the matter.
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Aardicus
G0DS AM0NG MEN General Tso's Alliance
65
|
Posted - 2014.07.17 07:17:00 -
[2] - Quote
501st Headstrong wrote:Aardicus wrote:Interesting Ideas presented so far. I'd like to add my 2 cent.
I feel the Assault class should be representative of the immortal nature of our mercs as well as the motto of constant pressure.
Soooo, the overall Assault suit bonus is a new equipment slot, that is already filled with a nano injector..... that is for use on yourself only. Skilling into the suit increases shields/armor regained when revived. And reduces the cooldown for the skill.
The racially specific part for each suit would be manifested in a cost (isk) reduction (ie 10% per level) so that 'spammin' assault suits would be fiscally viable. Even at proto level. Gallante get isk reduction to Gallente Assaults, etc.
The net result would be people would feel more comfortable pushing objectives as an Assault because:
a) the isk cost of doing so wouldn't be as prohibative if one is suitable skilled into the assault class and
b) the odds of being able to self revive, will again mitigate cost, since you wouldn't lose a suit everytime you died, and would help in pushing of objectives by regaining ones feet.
This is my thoughts on the matter. This is an interesting idea bud. Wouldn't these be the only suits used however in PCs with low Clone Counts, being able to Self Revive is pretty big, and it probably would require a client change because it is an entirely different Nanite. Still, +1
Well, I'm not a programmer so I don't know what is possible and what isn't given the current state of development in Dust. These were simply my thoughts on the matter.
I don't know that they would be the only suits used in PC, though they would definitly become viable maybe. As it stands now how many Assault suits do you see in a competative PC?
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