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Mike De Luca
Storm Wind Strikeforce Caldari State
176
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Posted - 2014.07.15 21:52:00 -
[1] - Quote
As long as we're having the pipe dream adding skills, how about just a simple + to zoom and headshot damage (as long as we get some form of adjustable zoom to go along with it that is)
But ultimately, I side with Atiim on this one, we need a few other fixes first, just of the top of my head rendering and hit detection, can't hit your target with either of them sometimes, and there's been times I've wasted entire clips to counter snipe one merc when I have the reticule right on his head showing 175% and they have no cover at all.
And yes I realize hit detection is bad overall, just a lot more pronounced over snipers dear qqers.
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
189
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Posted - 2014.07.16 18:15:00 -
[2] - Quote
Snake Sellors wrote: mica de luca . I wholeheartedly agree about the issues. .I want the extra headshot damage, and as much as I would like to see it across the board as a base sniper rifle bonus.. I think that having it as a skill to spec into would be a great way to give a bonus to upper tier snipers, giving them a reason to go sp extensive into sniping as well as making a specialised sniper a much better team asset than a basic berry doing nothing, so a definite +1 (in fact I once even asked for it) other snipers if you like this please add +1 headshot (hs) skill to your post (n.b this is for it as a skill) . the problem with a basic zoom increase is with the tactical rifles + the fact that a range nerf is on the cards, chances are that you will find that at lvl 5 with the new sniping ranges you wouldn't be able to hit anything as they will be too close to ads.
That issue is why i added in this
Mike De Luca wrote:(as long as we get some form of adjustable zoom to go along with it that is)
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
189
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Posted - 2014.07.16 19:32:00 -
[3] - Quote
Snake Sellors wrote:That issue is why i added in this Mike De Luca wrote:(as long as we get some form of adjustable zoom to go along with it that is) Editting to add: Personally I feel it that the range should be kept, because a nerf would gimp the role to a certain extent due to lack of sniping spots on most maps that aren't what I refer to as tactical nightmares and the only reason it'd happen is due to the fact most people don't want to take 30 seconds to a minute to go kill a sniper, like it's some difficult feat to do. And also, to add to issues in my op, that reticule -_-
sorry missed that. was too fixed on basic. in that case I'd love to see it but I'm not sure where the skilling into could work,
I Completely agree and do not want a range nerf at all! unfortunately due to certain types of players, it's almost certain to happen. I also agree that the reticule isn't great, i think they are already going to look at that anyway [/quote]
Yes, and these types of players are the ones we talked about yesterday, can't think past "dakka dakka dakka" and label us all as cowards.
For those who're unaware, coward=redline+Thales+sentinel
Actual sniper=Not in redline, typically not tanked, takes out equipment, provides intel(currently can't due to broken headset), provides fire support/cover for advancing blues, etc.
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
189
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Posted - 2014.07.16 19:35:00 -
[4] - Quote
Aaaaaaaaaaaaand quote fail lol
what i think of when charging fg
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