I-Shayz-I
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4090
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Posted - 2014.07.15 11:41:00 -
[1] - Quote
I wanted to have this discussion with a few of the logistics players I know, but how about I just make a forum post about it beforehand.
Rattati has mentioned 3 main changes: -Doubling wp requirement of orbitals to 5k wp from 2.5k -wp of injectors changing to 25/50/75 for std/adv/pro -Reducing installation destruction bonus
Here's a list of current wp bonuses that I feel should be increased or changed:
Equipment Destruction - 5 wp -For something so important, this is hardly a bonus. Even if you clear a room full of uplinks and nanohives, you might only get 75-150 wp...which would be 15-30 equipment. -10 wp sounds a bit more fair, but this isn't a major issue to me.
Ammo Resupply - 15 wp -Nanohives are such an important piece of equipment that it is a shame we are rewarded so poorly for expending them. I will often drop a proto on in a group of heavies and maybe get 5-6 of these rewards before it is expended immediaaaately. That is only 75-90 wp for a single nanohive, or up to 360 for a single equipment slot. -Yes I understand that nanohives are easily spammed, but the amount of times I've gotten this bonus even in times they were spammed was very few compared to triage and guardian bonuses -My suggested amount would be 25 wp, in hopes that eventually we will get a fix to help stop the spam.
Triage - 25 wp -The primary generator of wp for logistics players, this can be a sensitive topic, but I feel that after the many armor buffs, the repair tool buff, and introduction of full racial sentinels, the triage bonus has become much easier to earn and can be earned very quickly especially with the dual beam repair tools. -Originally a 15 wp bonus, it was increased to 25 along with the addition of the guardian bonus. -Should be reduced to at least 20, but 15 sounds better to me. -IMPORTANT: The rewards cap should not be changed, allowing for more bonuses to be earned while still making sure there is a limit to the total amount earned. By doing this, logistics players will hit the cap less often and not feel like they are missing out on points, my primary reason for proposing this change. It'll take longer to hit the cap, but the amount of points available/possible should be the same.
Scan Assist - 15 wp -Active scanners have been changed to only scan in one direction rather than the 360 spin scans we used to have...the quantum scanners have also been nerfed, making them the least viable scanner to use (long recharge time). -Scanners no longer have the long display times that they used to, nor the ability to scan all the time, meaning that getting this bonus is a very rare thing unless you are scanning for an orbital. -I suggest increasing the bonus to 25 as it is much harder to earn this bonus and you are providing very valuable support to the team rather than just one person (like you do with the repair tool most of the time)
Hack Assist - 50, 25 for objectives and 25, 15 for installations -Counter hack assists are more valuable than regular ones or have a higher percentage compared to the normal hack. This should be how normal hacks are, but the way it is now, the bonus to me after two people are hacking, or even after one is not worth it. -Should be 75, 50 for objectives and 35, 25 for installations to feel more in-line with counter hack bonuses.
Installation (turret) Destruction - 100 -All this does is let tankers farm more points and earn more orbitals by themselves. You even get this bonus if the installation is still in an unhacked state. -I would suggest 25 for unhacked and 50 for hacked, but if you can't do it that way I'm okay with 50 for both as 25 for both is slightly unsatisfying.
CRU/Supply Depot Destruction - 50 -These are very valuable installations and the fact that they give any points at all is stupid. It encourages tankers to destroy them even if it isn't part of their strategy. -Set it to 0. The simple strategic value of detroying them is good enough.
LAV Destruction - 40 -Okay wtf you guys. I deal 3000 damage to this LAV, get three 75 point "vehicle damage" bonuses, and then get just 40 points for destroying it. This makes shield LAVs earn less wps than armor LAVs -Increase it to 75 to feel more in-line with the vehicle damage bonus instead of just a random value of 40. It's also half as much as a tank, which fits. -Besides, LAVs got a buff a while back, AV grenades only have two capacity, and they aren't rampant anymore since the removal of murder taxis. The buff won't break the game I promise.
LAV Assist - 30 -Even more wtf. The tank assist is half as much as a tank (75), yet the LAV assist is 30 instead of 20...I guess I can see why, as 20 for a vehcile assist seems silly, but this is why you should change the LAV destruction bonus. -If LAV Destructions are increased, the assist should be half of that value, say like 40.
Vehicle Kill Assist - 35 -Not to be confused with vehicle destruction assist like the one above, this is the bonus you get simply by riding in a vehicle where the pilot gets a kill and you're in a gunner seat. Seriously, you don't even have to shoot at anything to get this bonus which makes it almost like a placebo reward...it makes you think that by shooting randomly everywhere you're getting kill assists, but really you don't have to be doing a damn thing -I don't think it should be removed, but possibly a reduction to 25 since it can be somewhat exploited due to the defend order, calling in orbitals, and then piloting a vehicle to cause players on the turrets to get vehicle kill assists, which gives the squad lead order bonuses like crazy... -I wouldn't have an issue with this bonus if it worked properly, but that's another problem for another time. __________________________________________________________________________
Next post...Transport Assist :D
7162 wp with a Repair Tool!
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