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![Jack 3enimble Jack 3enimble](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jack 3enimble
Vengeance Unbound Dark Taboo
18
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Posted - 2014.07.14 23:39:00 -
[1] - Quote
I've read alot about brink tanked scouts let alone faced them in the field. I totally agree with most players that the scout should not be bricktanked, but fitted with at least some EWAR. What if scouts had a "EWAR" slot. Something along these lines
Cal: 1 High EWAR Gal: 1 Low EWAR Min: 1 Low EWAR Amar: 1 Low EWAR
Now before the flaming starts, just spitballing here. Please discuss. I'm curious to see the different opinions on it. |
![hfderrtgvcd hfderrtgvcd](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
143
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Posted - 2014.07.14 23:41:00 -
[2] - Quote
The ewar slot should be universal meaning that either high or low slot modules could go in it. Other than that its a good idea. |
![Jack 3enimble Jack 3enimble](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jack 3enimble
Vengeance Unbound Dark Taboo
18
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Posted - 2014.07.14 23:47:00 -
[3] - Quote
hfderrtgvcd wrote:The ewar slot should be universal meaning that either high or low slot modules could go in it. Other than that its a good idea.
As a reference I used 3 low slots to brick tank is a repper and 2 plates. The raw HP tank is in the low slot because of the armor plates having high hp. So all scouts with more than 2 low get their EWAR in the low to prevent armor tank. that way all suits will have almost the same amount of HP total with dual tank. It's not flawless but should be a start. Again, I would like your opinions.
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![Kallas Hallytyr Kallas Hallytyr](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kallas Hallytyr
Skullbreakers
624
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Posted - 2014.07.15 00:11:00 -
[4] - Quote
Jack 3enimble wrote:hfderrtgvcd wrote:The ewar slot should be universal meaning that either high or low slot modules could go in it. Other than that its a good idea. As a reference I used 3 low slots to brick tank is a repper and 2 plates. The raw HP tank is in the low slot because of the armor plates having high hp. So all scouts with more than 2 low get their EWAR in the low to prevent armor tank. that way all suits will have almost the same amount of HP total with dual tank. It's not flawless but should be a start. Again, I would like your opinions.
The issue with that is that Armour is *supposed* to have higher HP, but its regen is much slower, even maxed out. Making Shields/Armour have the same (or roughly the same) EHP means that Shields are king.
The EWar slot is a nice idea, but the better way to balance it is to incentivise EWar module use: make the bonuses affect the efficacy of EWar modules, so no benefits are actually gained unless slots are sacrificed.
This has already been suggested and taken (mostly) on board by Rattati. We'll see it down the line. |
![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5958
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Posted - 2014.07.15 01:48:00 -
[5] - Quote
Jack 3enimble wrote:I've read alot about brink tanked scouts let alone faced them in the field. I totally agree with most players that the scout should not be bricktanked, but fitted with at least some EWAR. What if scouts had a "EWAR" slot. Something along these lines
Cal: 1 High EWAR Gal: 1 Low EWAR Min: 1 Low EWAR Amar: 1 Low EWAR
Now before the flaming starts, just spitballing here. Please discuss. I'm curious to see the different opinions on it.
Yo Twins!
Read this thread, along with the Scanning table in post 3
That should explain some of the changes that are being put in place to cut down on brick tanking.
By reducing the passive abilities, and making scouts HAVE to use slots to get eWAR, it cuts down on brick tanking.
No need for eWAR slots.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Fooly Cooly. Anime Empire.
10491
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Posted - 2014.07.15 01:53:00 -
[6] - Quote
The best solution (and the most practical) would be making HP modules yield % values as opposed to solid HP values.
The Snack That Smiles Back, Tankers!
-HAND
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![Zindorak Zindorak](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Zindorak
CaUsE-4-CoNcErN
122
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Posted - 2014.07.15 01:54:00 -
[7] - Quote
whats an ewar? |
![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11843
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Posted - 2014.07.15 01:54:00 -
[8] - Quote
Zindorak wrote:whats an ewar?
Electronic Warfare Modules.
They control things like Scan Profile, Range, and Precision.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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![One Eyed King One Eyed King](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
One Eyed King
Land of the BIind
2581
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Posted - 2014.07.15 01:56:00 -
[9] - Quote
Atiim wrote:The best solution (and the most practical) would be making HP modules yield % values as opposed to solid HP values. I like this idea, but Rattati was dead set against it.
This is how a minja feels
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1352
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Posted - 2014.07.15 03:25:00 -
[10] - Quote
Or you could make eWar mods better for scouts than HP.....
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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