|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Malkai Inos
Any Given Day
1514
|
Posted - 2014.07.14 22:36:00 -
[1] - Quote
Cat Merc wrote:It's max fire rate is higher than the world record for mouse clicks a second
I think that's excessive and only allows for silly modded controllers. Get me a link to that record so I can break it!
I've once hooked my DS3 to my pc and measured an average of 6-8 aps over 10 seconds with initial peaks around 11 aps (which is the SCR's RoF)consistently as long a I'd get short breaks in between (short as in seconds, not minutes).
Eleven clicks per second aren't even that impressive for very short bursts.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Malkai Inos
Any Given Day
1523
|
Posted - 2014.07.15 16:27:00 -
[2] - Quote
Zindorak wrote:I don't think it is possible to reach 705 RPM on the Semi auto humanliy but if you re a super sayain.........
For a second or so it's totally possible. Just about anything will be dead after that so you rarely need more than that one second burst.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Malkai Inos
Any Given Day
1543
|
Posted - 2014.07.18 01:38:00 -
[3] - Quote
B145PH3M3R wrote:True Adamance wrote:B145PH3M3R wrote:I love the people saying they can get 10+ shots per second period, let alone without overheating. Unless you are using a maxed amarr assault it is impossible. Btw you should go pro. The AVERAGE MLG shots/sec is 7. Thats right 7. And contrary to what many have said, the ScR overheats faster the faster you shoot. It has a heat per shot, not so many seconds before it overheats. I have heard some say they get 12-16 shots per heat cycle on a non amarr assault. I get about 10-12, and thats pretty fast. I do agree though, modded controllers are an issue, especially for the combat rifle. No weapon in dust should have a rof above 7 shots per second. The scr has 9, the combat rifle has 12 (bursts not bullets.) This needs to be fixed. Heat is not per shot. This was confirmed months ago. Damn, I missed the memo.. so what is it based on? The question is whether the heat per shot always depends on the charge status of the respective shot or if anything below a certain charge threshold is considered an "uncharged shot" or something.
Autofire controllers send a clocked signal of the shortest duration the console will reliably recognize. For all we know this might as well be 1ms or less. I can almost guarantee that a human finger will squeeze the fire button for significantly longer than that. Without some kind of threshold this would mean that human caused shots generally build up more heat than machine triggered ones.
Confirming the lack of such a threshold mechanic would completely explain this odd behavior and offer a solution to the heat buildup shenanigans at the same time.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
Malkai Inos
Any Given Day
1544
|
Posted - 2014.07.18 02:57:00 -
[4] - Quote
Harpyja wrote:I've always wondered:
WHY IS HEAT BUILD UP PER SECOND AND NOT PER SHOT Well, is it? The UI displays it as an instant heat increase with every shot varying with the amount of charging.
Now while I believe True Adamance is right in that the heat build up is not just "per shot" because I faintly remember myself seeing a dev post confirming the SCR heat algo to be a bastardized version of the laser rifle code, it certainly isn't identical to the laser rifle in practice.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
|
|
|
|