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Aeon Amadi
Edimmu Warfighters Gallente Federation
6295
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Posted - 2014.07.14 10:03:00 -
[1] - Quote
Is lulzy.
Here's a video I threw together after dropping enough SP to get prototype Small Blaster turrets (didn't know what else to spend it on). Gotta say, probably one of the worst SP investments I've made since Uprising came out
60 meter optimal range, enough DPS to down a Heavy in less than two seconds, but incidentally that doesn't mean much of anything with this thing's stormtrooper accuracy. Luke Skywalker wouldn't even have to use the force against this poor thing.
Course... Then there's the turret bug that forces it to always look North by default, or the last location it was pointed at.
Gotta say, can't wait until Hotfix Charlie addresses this thing's terrible dispersion
On a side note, has anyone had any degree of success with these things? Let alone on Assault Dropships?
Useful Links
Aeon Amadi for CPM1
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Arkena Wyrnspire
Fatal Absolution
15377
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Posted - 2014.07.14 10:05:00 -
[2] - Quote
I think I have about 3 kills with them from trying really hard this one time.
You have long since made your choice. What you make now is a mistake.
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Leeroy Gannarsein
Legio DXIV
457
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Posted - 2014.07.14 10:09:00 -
[3] - Quote
I actually really like that turret bug. Makes it possible to pre-aim my LAVs without putting my face in danger as I drive up. Friend of mine pulled about ten kills with one on the nose of my tank, and they work nicely for dealing with those annoying SL guys who think it's a good idea to bunny hop in the middle of the road.
Not that a dispersion nerf would be unwarranted. I think that was my conclusion when they changed them, too.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6295
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Posted - 2014.07.14 10:14:00 -
[4] - Quote
Leeroy Gannarsein wrote:I actually really like that turret bug. Makes it possible to pre-aim my LAVs without putting my face in danger as I drive up. Friend of mine pulled about ten kills with one on the nose of my tank, and they work nicely for dealing with those annoying SL guys who think it's a good idea to bunny hop in the middle of the road.
Not that a dispersion nerf would be unwarranted. I think that was my conclusion when they changed them, too.
Couldn't you do the same thing by just having the turret face the front of the LAV like it's supposed to? Like it gives you the false interpretation that it does o.o; ?
And though I -seriously- doubt it will ever happen, the thing could do well with a forward turret shield to protect the user some... been asking for that since closed beta.
Useful Links
Aeon Amadi for CPM1
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The dark cloud
The Rainbow Effect
3531
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Posted - 2014.07.14 10:41:00 -
[5] - Quote
Dispersion is the main issue here. If it wouldnt get bigger while firing then you could get kills from medium-close distance with no issues. It cant be hard to code that, just look at large blaster installations for example when you man them they have no dispersion increase and in my opinion thats how the small blasters should be like. Keep the reticle how it is now but no increase of dispersion. As you demonstrated a heavy with a HMG gets more shots on target then you with that blaster.
No other small turret has dispersion increase while firing, small missiles have travel time and small rails are pinpoint accurate. Sure small blaster do have potential but thats getting negated if only 1 out of 20 bullets actually hit the target. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6295
|
Posted - 2014.07.14 10:45:00 -
[6] - Quote
The dark cloud wrote:Dispersion is the main issue here. If it wouldnt get bigger while firing then you could get kills from medium-close distance with no issues. It cant be hard to code that, just look at large blaster installations for example when you man them they have no dispersion increase and in my opinion thats how the small blasters should be like. Keep the reticle how it is now but no increase of dispersion. As you demonstrated a heavy with a HMG gets more shots on target then you with that blaster.
No other small turret has dispersion increase while firing, small missiles have travel time and small rails are pinpoint accurate. Sure small blaster do have potential but thats getting negated if only 1 out of 20 bullets actually hit the target.
/shrug
Dispersion should be low enough that the weapon can put shots on targets within it's optimal range of 60m for at least controlled bursts.
Useful Links
Aeon Amadi for CPM1
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Monkey MAC
Rough Riders..
3064
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Posted - 2014.07.14 10:59:00 -
[7] - Quote
I'll concurr, it could do with a slight accuracy buff, maybe 40% less at maximum dispersion, and a longer time to reach max dispersion.
If you watch closely on you video you can see your dispersion reaches maximum BEFORE the first shot is fired. When it comes to the large blaster however I think only a 25% maximum dispersion reduction is warranted.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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DontChimpOut
Kang Lo Directorate Gallente Federation
28
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Posted - 2014.07.14 11:30:00 -
[8] - Quote
Leeroy Gannarsein wrote: and they work nicely for dealing with those annoying SL guys who think it's a good idea to bunny hop in the middle of the road.
You mean the idiots that complain about not being able to destroy tanks because they take them on solo, right in front of them presenting almost as easy a target as someone charging a breach forge 20m away? |
boba's fetta
Dead Man's Game Dark Taboo
735
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Posted - 2014.07.14 11:54:00 -
[9] - Quote
i had amatch just before dt. i called in a fed methana instead of my normal fit by mistake. a scout was sat not 5m away he almost killed me first... i bailed...
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Ryme Intrinseca
The Rainbow Effect Dark Taboo
1480
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Posted - 2014.07.14 12:02:00 -
[10] - Quote
Do we really need yet another way for vehicles to farm infantry? Surely there should be some room for firefights, gungame, etc? |
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Jaselyn Cabellos
Dude.Man.Bro
10
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Posted - 2014.07.14 12:16:00 -
[11] - Quote
The dark cloud wrote:Dispersion is the main issue here. If it wouldnt get bigger while firing then you could get kills from medium-close distance with no issues. It cant be hard to code that, just look at large blaster installations for example when you man them they have no dispersion increase and in my opinion thats how the small blasters should be like. Keep the reticle how it is now but no increase of dispersion. As you demonstrated a heavy with a HMG gets more shots on target then you with that blaster.
No other small turret has dispersion increase while firing, small missiles have travel time and small rails are pinpoint accurate. Sure small blaster do have potential but thats getting negated if only 1 out of 20 bullets actually hit the target. Very True. The reticle should just stay the same. Its already hard enough flying and trying to get kills with a Blaster. |
DontChimpOut
Kang Lo Directorate Gallente Federation
28
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Posted - 2014.07.14 12:20:00 -
[12] - Quote
Ryme Intrinseca wrote:Do we really need yet another way for vehicles to farm infantry? Surely there should be some room for firefights, gungame, etc? "gungame"
Because everyone always wants to do exactly the same thing, all the time. You leave no room for people that want to use vehicles. There ARE people that want to use vehicles. Not merely for transportation, but offense/defense. Your mindset is a poison that devs unfortunately pick up on, then change the game to suit what you want, instead of catering to as many people as possible. |
The dark cloud
The Rainbow Effect
3532
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Posted - 2014.07.14 12:34:00 -
[13] - Quote
Ryme Intrinseca wrote:Do we really need yet another way for vehicles to farm infantry? Surely there should be some room for firefights, gungame, etc? Small blasters are supposed to be anti infantry and highly effective at their job. And even in a 1vs1 fight the guy with a small blaster allmost allways looses vs allmost everything that infantry uses. There is no gungame if your weapon cant even hit the broad side of a barn. Fixing them allows more versatile vehicle play like with dropships or LAV's. Because of the current situation the only true alternative for dropships are small rails on a incubus or small missiles. On LAV's its even worse cause the only true option are small railguns.
And i highly doubt that a LAV with a small blaster is going to be a game breaking thing cause it requires teamwork (driver+gunner) to be effective. Well im gonna wait till the hotfix drops cause so far small blasters gotten worse the more they try to patch it. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
6295
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Posted - 2014.07.14 12:35:00 -
[14] - Quote
Ryme Intrinseca wrote:Do we really need yet another way for vehicles to farm infantry? Surely there should be some room for firefights, gungame, etc?
So are you saying there's nothing wrong with a vehicle mounted turret being unable to kill targets that are well within it's optimal range - let alone within shotgun range - despite the gun often being more expensive than entire infantry fits?
I mean, come on dude, at least make the damn things usable and worth-while for the SP investment. It's an LAV, it's not like you can't just shoot the guy out of the thing or throw a few AV grenades to blow him up. I don't see anything wrong with an LAV parking at a choke-point and laying down suppressive fire for infantry to move up, it's a role that we very severely lack in the game right now (suppression).
If you watch the video you'll see that it's doing anything -but- farming infantry. Suggesting that fixing the dispersion on this thing would be doing that is a little... flawed, I think, when it can't even perform well within it's designated range. Even the,. the weapon is DESIGNED to be an anti-infantry weapon (the only vehicle turret that has been 100% clear about that) and it can't even do that at the closest of ranges without exhausting entire pools of ammunition.
Might as well just mount an HMG on the back of the LAV, would be a hell of a lot more effective, I can guarantee you that much.
Useful Links
Aeon Amadi for CPM1
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Cyrius Li-Moody
0uter.Heaven
6215
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Posted - 2014.07.14 13:32:00 -
[15] - Quote
Small blasters are terrible.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Leeroy Gannarsein
Legio DXIV
458
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Posted - 2014.07.14 14:11:00 -
[16] - Quote
Aeon Amadi wrote:Leeroy Gannarsein wrote:I actually really like that turret bug. Makes it possible to pre-aim my LAVs without putting my face in danger as I drive up. Friend of mine pulled about ten kills with one on the nose of my tank, and they work nicely for dealing with those annoying SL guys who think it's a good idea to bunny hop in the middle of the road.
Not that a dispersion nerf would be unwarranted. I think that was my conclusion when they changed them, too. Couldn't you do the same thing by just having the turret face the front of the LAV like it's supposed to? Like it gives you the false interpretation that it does o.o; ? And though I -seriously- doubt it will ever happen, the thing could do well with a forward turret shield to protect the user some... been asking for that since closed beta. Well, I was thinking more like that this way when I hop back in the car I can drive straight off without needing to worry about having my face shot off by scumbags with scrambler pistols :)
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Jack 3enimble
Vengeance Unbound Dark Taboo
17
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Posted - 2014.07.14 14:20:00 -
[17] - Quote
The increase in small rail turrets kind of explains how terrible the small blaster is lol |
Arcturis Vanguard
Escrow Removal and Acquisition Dark Taboo
182
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Posted - 2014.07.14 14:33:00 -
[18] - Quote
Small blaster ARE in a terrible position ring now. I prefer rails >missiles> blasters on lavs.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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