KING CHECKMATE wrote:Why exactly is the CAl scout getting a nerf now?
EVERYONE is using them?
I cant hide from them with a proper fit?
Is it OP?
NO.
Please elaborate why make useless something that is working as intended.
You finally have something here CCP.I consider the game is pretty close to balanced TBQH.
But you keep scr3wing things up nerfing things without reason while NOT giving the players a RESPEC to use their hard earned SP in something that works and that they want.
Give every player with a CAL scout a RESPEC on Cal Light Dropsuits.This is a POOR strategy to sell more boosters BTW.
-IF THE PROBLEM is Passive scanning, REMOVE IT. We are not getting any SP for it anyways.
Don't know if anyone has already covered this. But...
Specifics:
Cal scouts solo is not the problem. Cal scouts in a group is. They've become the new 360 scanner, but worse. Worse because, unlike active scanners, there's no warning, no cool down, and no way to avoid it outside of very specific fits (in effect, just the Gal scout).
Everyone in competitive play is either using the Cal scout as a hyper scanner in a 6 man squad, or the Gal at max dampening to counter it. The Amarr scout continues to lack a defined role and the Minmatar is being sidelined to the point that it is no longer appearing in competitive play. CCP has stats to back it up.
Removal of passive scanning has been requested, but is not technically feasible at this time. Check footnotes for hot-fix Charlie.
This change is a short term solution while the technical details of removing shared passive scans is worked out, along with implementing module efficacy bonuses to replace the current passive bonuses (also in the footnotes for Charlie).
With the expected changes, all scouts will be able to reasonably drop off tac net (2 damps + cloak, or 3 damps), and will all have viable range and precision (though Amarr and Cal will excel).
In effect it gives the Amarr scout a worthwhile bonus (and hopefully a worthwhile role), and makes the Minmatar scout viable in competitive play again, while normalising EWAR.
It also re-intoduces the Gal logi as the go to battlefield scanner, with all the pro's and con's of active scanning (better range, very high precision, but time limited, alerts the target, and exposes the user).
Feel free to ask if you want more info.